From 3ffff59c80bbf711d362cca4c1083f7b9895d47b Mon Sep 17 00:00:00 2001 From: spacy51 Date: Sun, 16 Aug 2009 14:54:35 +0000 Subject: [PATCH] Update DevInfo.txt. Add the new SoundDriver.h file to the project file. --- doc/DevInfo.txt | 22 +++++++--------------- project/vc2008_mfc/VBA2008.vcproj | 2 +- 2 files changed, 8 insertions(+), 16 deletions(-) diff --git a/doc/DevInfo.txt b/doc/DevInfo.txt index 58a061bc..400a94bf 100644 --- a/doc/DevInfo.txt +++ b/doc/DevInfo.txt @@ -20,18 +20,17 @@ Known preprocessor switches: Download locations: -NASM: http://nasm.sourceforge.net/ -DirectX SDK: http://msdn2.microsoft.com/en-us/xna/aa937788.aspx +NASM: http://nasm.us/ +DirectX SDK: http://msdn.microsoft.com/en-us/xna/aa937788.aspx OpenAL SDK: http://connect.creativelabs.com/openal/default.aspx OpenGL files: http://www.opengl.org/registry/ zlib: http://zlib.net/ libpng: http://libpng.org/pub/png/libpng.html -UPX: http://upx.sourceforge.net/ You can find pre-built versions of zlib & libpng at: -http://vba-m.ngemu.com/vbam/vbasources/libs/ +http://spacy51.sp.funpic.de/VBA-M/libs/ Just extract them somewhere and point Visual C++ 2008 to the include & lib folders. -They are built with the static C runtime (this is what the releases use). +They are built with the static C runtime (this is what the release builds use). @@ -45,15 +44,8 @@ Refer to the instructions below for further assistance: ===Win32/MFC=== This is the full-featured Windows build using the MFC GUI. The project files are located in trunk/project/vc2008_mfc (VBA2008.sln). -Before you can compile it, you have to take care of some prerequisites: -Download the zlib & libpng sources from the internet and extract them both to the same folder. -Rename them so you have a folder called libpng and another one called zlib in the same loaction. -Open libpng/projects/visualc71/libpng.sln. Let the assistant convert them if necessary. -Build the "DLL Release" & "DLL Debug" configurations. -Set up your operating system's PATH variable to point to the created zlib & libpng DLLs. -Set up your compiler's LIB & INCLUDE paths to point to the created lib files and the source files. -You also have to install Microsoft's DirectX SDK for DirectInput & XAudio2. +You also have to install Microsoft's DirectX SDK for Direct3D, DirectInput & XAudio2. If you want to enable OpenAL sound output, install the OpenAL SDK. If you do not want it, #define NO_OAL. -Some pixel filters come with assembler code, which compatible to the NASM syntax. -Extract NASM somewhere and add it to your compiler's executable file paths. +Some pixel filters come with assembler code, which is compatible to the NASM syntax. +Install NASM somewhere and add it to your compiler's executable file paths. All .asm files will be handled with the "nasm.rules" build rules file which comes with this project file. diff --git a/project/vc2008_mfc/VBA2008.vcproj b/project/vc2008_mfc/VBA2008.vcproj index da4aa0a4..a87a7243 100644 --- a/project/vc2008_mfc/VBA2008.vcproj +++ b/project/vc2008_mfc/VBA2008.vcproj @@ -890,7 +890,7 @@ >