Set SDL audio buffer to maximum of 3 frames.
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@ -25,8 +25,9 @@
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extern int emulating;
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// Hold up to 300 ms of data in the ring buffer
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const double SoundSDL::buftime = 0.300;
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// Hold up to 50 ms of data in the ring buffer
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// 3 frames
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const double SoundSDL::buftime = 0.050;
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SoundSDL::SoundSDL():
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samples_buf(0),
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