Updated what we need to do next.

This commit is contained in:
mudlord 2008-05-28 22:45:00 +00:00
parent 8dc55c6639
commit 213b3762c6
2 changed files with 9 additions and 3 deletions

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@ -37,10 +37,10 @@ There are two solution files for Visual C++ 2008:
===Win32/MFC===
The Windows MFC GUI version project files are located in the root of the VBA-M sources (VBA2008.sln).
In order to compile it, you have to compile zlib and libpng first and set your compiler's INCLUDE and LIB path accordantly.
In order to compile it, you have to compile zlib and libpng first and set your compiler's INCLUDE and LIB path accordingly.
You also need Microsoft's DirectX SDK (At least for DirectInput).
If you want to enable OpenAL sound output, install the OpenAL SDK. If you do not want it, #define NO_OAL.
Some pixel filters come with assembler code compatible to the NASM syntax. Extract NASM somewhere and add it to your PATH environment variable. All .asm files should be handled with the "nasm.rules" build rules file, also in the source root.
Some pixel filters come with assembler code compatible with NASM syntax. Extract NASM somewhere and add it to your PATH environment variable. All .asm files should be handled with the "nasm.rules" build rules file, also in the source root.
===Win32/Qt===
The MS Visual C++ 2008 Express-compatible project file can be found in /project/vc2008.

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@ -60,7 +60,7 @@ Important:
- Improve automatic 64k/128k flash save detection
- Fix OpenGL issues
- Add support for byuu's UPS patching format to replace IPS
- Remove 16 bit hack for filters
- Not compatible to software motion blur (display corruption)
@ -69,6 +69,12 @@ Important:
- Finalise Qt4 GUI system
- Fix LCD colouring
- Game Bugs:
* Drymouth - screen flashes black after certain scanline
* World Reborn - 2 graphics bugs
Less important: