visualboyadvance-m/src/win32/Directories.h

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// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#if !defined(AFX_DIRECTORIES_H__7ADB14C1_3C1B_4294_8D66_A4E87D6FC731__INCLUDED_)
#define AFX_DIRECTORIES_H__7ADB14C1_3C1B_4294_8D66_A4E87D6FC731__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Directories.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Directories dialog
class Directories : public CDialog
{
// Construction
public:
CString initialFolderDir;
CString browseForDir(CString title);
Directories(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(Directories)
enum { IDD = IDD_DIRECTORIES };
CEdit m_savePath;
CEdit m_romPath;
CEdit m_gbromPath;
CEdit m_capturePath;
CEdit m_batteryPath;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(Directories)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(Directories)
virtual BOOL OnInitDialog();
afx_msg void OnBatteryDir();
afx_msg void OnBatteryDirReset();
afx_msg void OnCaptureDir();
afx_msg void OnCaptureDirReset();
afx_msg void OnGbromDir();
afx_msg void OnGbromDirReset();
afx_msg void OnRomDir();
afx_msg void OnRomDirReset();
afx_msg void OnSaveDir();
afx_msg void OnSaveDirReset();
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
bool directoryDoesExist(const char *directory)
{ // returns true if the directory does exist
HANDLE hDir;
hDir = CreateFile(
directory,
GENERIC_READ,
FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS,
NULL );
bool retval = (hDir == INVALID_HANDLE_VALUE) ? false : true;
CloseHandle( hDir );
return retval;
}
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIRECTORIES_H__7ADB14C1_3C1B_4294_8D66_A4E87D6FC731__INCLUDED_)