visualboyadvance-m/gbafilter.cpp

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#include "gbafilter.h"
#include <math.h>
extern int systemColorDepth;
extern int systemRedShift;
extern int systemGreenShift;
extern int systemBlueShift;
extern u16 systemColorMap16[0x10000];
extern u32 systemColorMap32[0x10000];
static const unsigned char curve[32] = { 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0e, 0x10, 0x12,
0x14, 0x16, 0x18, 0x1c, 0x20, 0x28, 0x30, 0x38,
0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x80,
0x88, 0x90, 0xa0, 0xb0, 0xc0, 0xd0, 0xe0, 0xf0};
// output R G B
static const unsigned char influence[3 * 3] = { 16, 4, 4, // red
8, 16, 8, // green
0, 8, 16};// blue
inline void swap(short & a, short & b)
{
short temp = a;
a = b;
b = temp;
}
void gbafilter_pal(u16 * buf, int count)
{
short temp[3 * 3], s;
unsigned pix;
u8 red, green, blue;
while (count--)
{
pix = *buf;
s = curve[(pix >> systemGreenShift) & 0x1f];
temp[3] = s * influence[3];
temp[4] = s * influence[4];
temp[5] = s * influence[5];
s = curve[(pix >> systemRedShift) & 0x1f];
temp[0] = s * influence[0];
temp[1] = s * influence[1];
temp[2] = s * influence[2];
s = curve[(pix >> systemBlueShift) & 0x1f];
temp[6] = s * influence[6];
temp[7] = s * influence[7];
temp[8] = s * influence[8];
if (temp[0] < temp[3]) swap(temp[0], temp[3]);
if (temp[0] < temp[6]) swap(temp[0], temp[6]);
if (temp[3] < temp[6]) swap(temp[3], temp[6]);
temp[3] <<= 1;
temp[0] <<= 2;
temp[0] += temp[3] + temp[6];
red = ((int(temp[0]) * 160) >> 17) + 4;
if (red > 31) red = 31;
if (temp[2] < temp[5]) swap(temp[2], temp[5]);
if (temp[2] < temp[8]) swap(temp[2], temp[8]);
if (temp[5] < temp[8]) swap(temp[5], temp[8]);
temp[5] <<= 1;
temp[2] <<= 2;
temp[2] += temp[5] + temp[8];
blue = ((int(temp[2]) * 160) >> 17) + 4;
if (blue > 31) blue = 31;
if (temp[1] < temp[4]) swap(temp[1], temp[4]);
if (temp[1] < temp[7]) swap(temp[1], temp[7]);
if (temp[4] < temp[7]) swap(temp[4], temp[7]);
temp[4] <<= 1;
temp[1] <<= 2;
temp[1] += temp[4] + temp[7];
green = ((int(temp[1]) * 160) >> 17) + 4;
if (green > 31) green = 31;
pix = red << systemRedShift;
pix += green << systemGreenShift;
pix += blue << systemBlueShift;
*buf++ = pix;
}
}
void gbafilter_pal32(u32 * buf, int count)
{
short temp[3 * 3], s;
unsigned pix;
u8 red, green, blue;
while (count--)
{
pix = *buf;
s = curve[(pix >> systemGreenShift) & 0x1f];
temp[3] = s * influence[3];
temp[4] = s * influence[4];
temp[5] = s * influence[5];
s = curve[(pix >> systemRedShift) & 0x1f];
temp[0] = s * influence[0];
temp[1] = s * influence[1];
temp[2] = s * influence[2];
s = curve[(pix >> systemBlueShift) & 0x1f];
temp[6] = s * influence[6];
temp[7] = s * influence[7];
temp[8] = s * influence[8];
if (temp[0] < temp[3]) swap(temp[0], temp[3]);
if (temp[0] < temp[6]) swap(temp[0], temp[6]);
if (temp[3] < temp[6]) swap(temp[3], temp[6]);
temp[3] <<= 1;
temp[0] <<= 2;
temp[0] += temp[3] + temp[6];
//red = ((int(temp[0]) * 160) >> 17) + 4;
red = ((int(temp[0]) * 160) >> 14) + 32;
if (temp[2] < temp[5]) swap(temp[2], temp[5]);
if (temp[2] < temp[8]) swap(temp[2], temp[8]);
if (temp[5] < temp[8]) swap(temp[5], temp[8]);
temp[5] <<= 1;
temp[2] <<= 2;
temp[2] += temp[5] + temp[8];
//blue = ((int(temp[2]) * 160) >> 17) + 4;
blue = ((int(temp[2]) * 160) >> 14) + 32;
if (temp[1] < temp[4]) swap(temp[1], temp[4]);
if (temp[1] < temp[7]) swap(temp[1], temp[7]);
if (temp[4] < temp[7]) swap(temp[4], temp[7]);
temp[4] <<= 1;
temp[1] <<= 2;
temp[1] += temp[4] + temp[7];
//green = ((int(temp[1]) * 160) >> 17) + 4;
green = ((int(temp[1]) * 160) >> 14) + 32;
//pix = red << redshift;
//pix += green << greenshift;
//pix += blue << blueshift;
pix = red << (systemRedShift - 3);
pix += green << (systemGreenShift - 3);
pix += blue << (systemBlueShift - 3);
*buf++ = pix;
}
}
// for palette mode to work with the three spoony filters in 32bpp depth
void gbafilter_pad(u8 * buf, int count)
{
union
{
struct
{
u8 r;
u8 g;
u8 b;
u8 a;
} part;
unsigned whole;
}
mask;
mask.whole = 0x1f << systemRedShift;
mask.whole += 0x1f << systemGreenShift;
mask.whole += 0x1f << systemBlueShift;
switch (systemColorDepth)
{
case 24:
while (count--)
{
*buf++ &= mask.part.r;
*buf++ &= mask.part.g;
*buf++ &= mask.part.b;
}
break;
case 32:
while (count--)
{
*((u32*)buf) &= mask.whole;
buf += 4;
}
}
}
/*
void UpdateSystemColorMaps(int lcd)
{
switch(systemColorDepth) {
case 16:
{
for(int i = 0; i < 0x10000; i++) {
systemColorMap16[i] = ((i & 0x1f) << systemRedShift) |
(((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift);
}
if (lcd == 1) gbafilter_pal(systemColorMap16, 0x10000);
}
break;
case 24:
case 32:
{
for(int i = 0; i < 0x10000; i++) {
systemColorMap32[i] = ((i & 0x1f) << systemRedShift) |
(((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift);
}
if (lcd == 1) gbafilter_pal32(systemColorMap32, 0x10000);
}
break;
}
}
*/