The continuing development of the legendary VBA gameboy advance emulator.
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DJRobX 293b4cf599 Direct3d fixes, disabling lockable backbuffers.
Official 1.8 beta seems to have an incomplete
direct3d implementation.  You cannot select full screen modes
without using DirectDraw.  This is fixed in this buld
2007-11-07 09:24:46 +00:00
Gb_Apu Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
libpng Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high 2007-10-31 02:33:28 +00:00
libresample-0.1.3 Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
res Upgrade to 1.8 beta core 2007-11-07 01:27:54 +00:00
src Direct3d fixes, disabling lockable backbuffers. 2007-11-07 09:24:46 +00:00
SDL.dll Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
VBA.sln D3D update, use cximage library instead of direct inclusion in app 2007-11-07 07:30:50 +00:00
VBA.sln.old Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
VBA.vcproj D3D update, use cximage library instead of direct inclusion in app 2007-11-07 07:30:50 +00:00
VBA.vcproj.7.10.old Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
gbafilter.cpp Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
gbafilter.h Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
snd_interp.cpp Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00
snd_interp.h Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00