2008-01-06 14:21:13 +00:00
Important:
2008-01-09 22:58:05 +00:00
- Many games show emulation warnings in the log window (unaligned read, bad read/write address)
- Test: Metroid Fusion, Advance Wars 2
2008-01-09 15:18:40 +00:00
2008-01-09 16:04:07 +00:00
- Gfx.cpp/h optimization
2008-01-09 22:58:05 +00:00
- Test: Final Fantasy 4 airship intro
2008-01-09 16:04:07 +00:00
- Improve automatic 64k/128k flash save detection
2008-01-09 14:06:52 +00:00
- HQ3x/4x ASM implementation produces wrong interpolation on the image's border
- This has already been fixed in the C version; look at hq_base.h / line 343 - 372. The ASM version most likely only has something like skipLine instead of skipLinePlus and skipLineMinus, which is however necessary in order to work correctly.
2008-01-09 16:04:07 +00:00
- Fix OpenGL issues
- Remove 16 bit hack for filters
- Not compatible to software motion blur (display corruption)
- Add selection for compressed archives with more than one ROM in them
2008-01-06 14:21:13 +00:00
2008-01-09 15:18:40 +00:00
2008-01-09 16:04:07 +00:00
Less important:
2008-01-10 19:10:28 +00:00
- Update 7-Zip code from 4.23 to current (4.57)
2008-01-09 16:04:07 +00:00
- Add documentation for VBA-M (configuration guide)
2008-01-09 12:44:54 +00:00
- DDraw, D3D, OGL: Add full screen device & frequency selection
2008-01-09 15:18:40 +00:00
2008-01-09 16:04:07 +00:00
- Improve AVI recording (produces asynchronous files)
- Enable audio stream compression for AVI files
- Add stereo upmixing support to OpenAL
- Verify BIOS files by checksum instead by file extension
- Merge HQ2x/LQ2x C code into code for HQ3x/4x
- Apply pixel filter to sprites and BG seperately for better image quality
- Create Visual Studio project using SDL makefile
Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
- Apply pixel filter only to changed parts of the image
- Make use of multi-core CPUs
- Make use of 64 bit CPUs