Commit Graph

7888 Commits

Author SHA1 Message Date
bunnei de5d431eec
Merge pull request #1041 from Subv/duplicated_mutex
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
2018-08-12 22:02:03 -04:00
bunnei 8da753ab81
Merge pull request #1040 from bunnei/xmad
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 21:56:40 -04:00
bunnei a970709d5d
Merge pull request #1039 from lioncash/type
vfs: Make type hierarchy objects classes instead of structs
2018-08-12 18:43:27 -04:00
bunnei 534abf9d97 gl_shader_decompiler: Implement XMAD instruction. 2018-08-12 18:30:24 -04:00
Subv 5224cc49c4 Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.

This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.

Also added more validation asserts.

This should fix one of the random crashes in Breath Of The Wild.
2018-08-12 16:35:27 -05:00
Lioncash b82b093108 vfs: Make VfsFilesystem constructor explicit
Makes it consistent with the other VFS interfaces and prevents implicit
construction.
2018-08-12 16:55:40 -04:00
Lioncash cf0a7cd1c1 vfs: Make type hierarchy objects classes instead of structs
struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei 424e90f0f5
Merge pull request #1025 from ogniK5377/bad-cast
Fixed invalid cast in loader
2018-08-12 16:22:35 -04:00
bunnei e12a07079e
Merge pull request #1038 from MerryMage/lock-cubeb
cubeb_sink: Protect queue with a mutex
2018-08-12 16:22:11 -04:00
MerryMage fcc5ffdfdd cubeb_sink: Protect queue with a mutex 2018-08-12 20:41:46 +01:00
bunnei 4cafc24a4e
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei 68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
bunnei e858a72a22
Merge pull request #1034 from lioncash/hid
hid: Stub DisconnectNpad()
2018-08-12 13:15:56 -04:00
bunnei 4db8acd30a
Merge pull request #1030 from bunnei/sdl2-2.0.8
externals: Update to SDL2-2.0.8.
2018-08-12 13:15:04 -04:00
bunnei b8c1dca62f
Merge pull request #1006 from degasus/stream_buffer
GL renderer: Pick the streambuffer from citra and use them.
2018-08-12 13:14:42 -04:00
Markus Wick 0eb39922f6 gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
Markus Wick 0af7e93763 gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
Markus Wick 6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. 2018-08-12 16:10:26 +02:00
Markus Wick ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick 6f6bba3ff1 gl_rasterizer: Use a helper for aligning the buffer. 2018-08-12 15:47:35 +02:00
Markus Wick d7298ec262 Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
David Marcec 66f4f86a82 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash 63a70c253e hid: disable clang-format around tables
Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash 9e74d6238e hid: Stub DisconnectNpad()
This is required by ARMS.
2018-08-12 05:56:28 -04:00
bunnei 5926fbd3d7
Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 04:09:41 -04:00
bunnei eb2633f3ef externals: Update to SDL2-2.0.8. 2018-08-12 02:42:10 -04:00
bunnei 639ebb39f6 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 2018-08-12 02:22:42 -04:00
bunnei cb3c50eacc
Merge pull request #922 from lioncash/cmake
CMakeLists: Change MSVC14 variable to MSVC_VERSION
2018-08-12 01:18:32 -04:00
David Marcec 094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec 98b940052c made ResultStatus a u16 2018-08-12 14:56:22 +10:00
David Marcec e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei 3f81c38c6d
Merge pull request #1027 from bunnei/fix-kil
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:25:44 -04:00
bunnei c68aa65226 gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 2018-08-12 00:06:48 -04:00
David Marcec ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
David Marcec a1fb8a331f Fixed invalid cast in loader
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12 13:31:15 +10:00
bunnei a921d22545
Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
2018-08-11 22:42:45 -04:00
bunnei ee07041b3a
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei 9c977d2215
Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv 969326bd58 GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer 224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv 2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
bunnei 249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei 261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
bunnei ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 2018-08-11 21:15:24 -04:00
Lioncash 28e90fa0e0 gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash 0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei 403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00