bunnei
|
3c43ea5c68
|
Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
|
2018-06-16 08:50:29 -04:00 |
bunnei
|
d383043e07
|
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
|
2018-06-15 22:42:02 -04:00 |
bunnei
|
fb5bd0920d
|
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
|
2018-06-15 22:04:03 -04:00 |
bunnei
|
46cbb6b090
|
Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
|
2018-06-15 22:03:48 -04:00 |
bunnei
|
55c49d5bf4
|
gl_shader_gen: Set position.w to 1.
|
2018-06-15 20:47:04 -04:00 |
bunnei
|
61f9d9c4ab
|
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
|
2018-06-15 20:43:33 -04:00 |
bunnei
|
17f3590d59
|
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
|
2018-06-13 10:15:00 -04:00 |
Subv
|
7786f41cc0
|
Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
|
2018-06-12 20:33:32 -05:00 |
bunnei
|
019d7208c8
|
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
|
2018-06-12 14:25:17 -04:00 |
bunnei
|
2015a1b180
|
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
|
2018-06-12 14:19:25 -04:00 |
Subv
|
db0497b808
|
GPU: Implemented the iadd32i shader instruction.
|
2018-06-12 11:46:45 -05:00 |
Subv
|
987a170665
|
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
|
2018-06-12 11:27:36 -05:00 |
bunnei
|
33dbf24b56
|
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
|
2018-06-12 09:07:38 -04:00 |
bunnei
|
2dc8b5c224
|
Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
|
2018-06-11 23:19:37 -04:00 |
bunnei
|
5f3d6c85db
|
gl_shader_decompiler: Implement saturate for float instructions.
|
2018-06-11 21:46:34 -04:00 |
shinyquagsire23
|
2f9c0e7c7e
|
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
|
2018-06-11 19:41:29 -06:00 |
bunnei
|
09b8a16414
|
Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
|
2018-06-10 20:55:27 -04:00 |
Subv
|
004b1b3830
|
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
|
2018-06-10 13:50:19 -05:00 |
bunnei
|
281fd881a0
|
Merge pull request #553 from Subv/iset
GPU: Implement the ISET family of shader instructions.
|
2018-06-10 10:50:38 -04:00 |
Subv
|
b366b885a1
|
GPU: Implement the iset family of shader instructions.
|
2018-06-09 16:19:13 -05:00 |
Subv
|
3cb753eeb1
|
GPU: Added decodings for the ISET family of instructions.
|
2018-06-09 15:56:50 -05:00 |
bunnei
|
d81aaa3ed3
|
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
|
2018-06-09 00:42:53 -04:00 |
bunnei
|
e2176dc7ce
|
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
|
2018-06-09 00:42:44 -04:00 |
bunnei
|
174c22e5f6
|
Merge pull request #549 from bunnei/iadd
gl_shader_decompiler: Implement IADD instruction.
|
2018-06-09 00:34:03 -04:00 |
bunnei
|
5440b9c634
|
gl_shader_decompiler: Implement SHR instruction.
|
2018-06-09 00:01:17 -04:00 |
Subv
|
abec5f82e2
|
GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
|
2018-06-08 22:46:10 -05:00 |
bunnei
|
bbc4f369ed
|
gl_shader_decompiler: Implement IADD instruction.
|
2018-06-08 23:25:22 -04:00 |
bunnei
|
79e9c2e237
|
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
|
2018-06-08 23:24:10 -04:00 |
bunnei
|
83517cb53a
|
Merge pull request #505 from janisozaur/ccache-travis
Enable ccache usage on Travis
|
2018-06-08 18:51:59 -04:00 |
bunnei
|
9949e4d508
|
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
|
2018-06-08 18:51:00 -04:00 |
bunnei
|
c116b220e9
|
Merge pull request #548 from Subv/blend
GPU: Fixed ghosting when drawing with blending disabled
|
2018-06-08 18:48:12 -04:00 |
Subv
|
c011b6f67e
|
GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
|
2018-06-08 17:05:52 -05:00 |
Subv
|
c712dafaee
|
GPU: Added registers for normal and independent blending.
|
2018-06-08 17:04:41 -05:00 |
bunnei
|
a931cf9e8b
|
Merge pull request #547 from Subv/compressed_alignment
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
|
2018-06-08 16:40:49 -04:00 |
bunnei
|
a941a94148
|
Merge pull request #546 from Subv/flush_ubo_buffer
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
|
2018-06-08 16:39:55 -04:00 |
Subv
|
8d9534d830
|
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
|
2018-06-08 12:27:19 -05:00 |
Subv
|
47dc5e0dab
|
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
|
2018-06-08 12:22:39 -05:00 |
Michał Janiszewski
|
f3885845fc
|
Cache ccache on Travis
|
2018-06-07 21:43:33 +02:00 |
Michał Janiszewski
|
c0d3e2da4e
|
Add ccache support for macOS on Travis
|
2018-06-07 21:43:33 +02:00 |
Michał Janiszewski
|
517112f549
|
Add ccache support for Linux on Travis
|
2018-06-07 21:43:32 +02:00 |
Michał Janiszewski
|
6324d86c71
|
Install cmake from repositories for Ubuntu
Ubuntu 18.04 already has cmake 3.10.2
|
2018-06-07 21:42:12 +02:00 |
bunnei
|
5aff2d38a9
|
Merge pull request #478 from janisozaur/patch-1
Use Ninja for Travis builds
|
2018-06-07 11:45:50 -04:00 |
bunnei
|
ee318d4015
|
Merge pull request #543 from Subv/uniforms
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
|
2018-06-07 11:21:36 -04:00 |
Subv
|
86146ef819
|
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
|
2018-06-07 08:33:23 -05:00 |
mailwl
|
a2efb1dd48
|
Common/string_util: add StringFromBuffer function
convert input buffer (std::vector<u8>) to string, stripping zero chars
|
2018-06-07 09:59:47 +03:00 |
bunnei
|
ee1eb8cfdf
|
Merge pull request #522 from mailwl/mm-u
Service/MM: add service and stub some functions
|
2018-06-07 02:00:04 -04:00 |
bunnei
|
0639e03055
|
Merge pull request #542 from bunnei/bfe_imm
gl_shader_decompiler: Implement BFE_IMM instruction.
|
2018-06-07 01:49:45 -04:00 |
bunnei
|
930487c7fb
|
Merge pull request #541 from Subv/blittextures
GLCache: Fixed copying compressed textures in the rasterizer cache.
|
2018-06-07 01:35:01 -04:00 |
bunnei
|
92209f905f
|
gl_shader_decompiler: Implement BFE_IMM instruction.
|
2018-06-07 00:58:12 -04:00 |
Subv
|
f22e090b86
|
GLCache: Use the full uncompressed size when blitting from one texture to another.
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
|
2018-06-06 23:26:36 -05:00 |