mirror of https://github.com/stella-emu/stella.git
348 lines
8.3 KiB
C++
348 lines
8.3 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "Playfield.hxx"
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#include "TIA.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Playfield::Playfield(uInt32 collisionMask)
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: myCollisionMaskDisabled(collisionMask)
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{
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::reset()
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{
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myPattern = 0;
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myReflected = false;
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myRefp = false;
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myPf0 = 0;
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myPf1 = 0;
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myPf2 = 0;
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myX = 0;
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myObjectColor = myDebugColor = 0;
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myColorLeft = myColorRight = 0;
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myColorP0 = myColorP1 = 0;
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myColorMode = ColorMode::normal;
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myDebugEnabled = false;
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collision = 0;
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updatePattern();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::pf0(uInt8 value)
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{
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if (myPf0 == value >> 4) return;
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myTIA->flushLineCache();
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myPattern = (myPattern & 0x000FFFF0) | (value >> 4);
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myPf0 = value >> 4;
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updatePattern();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::pf1(uInt8 value)
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{
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if (myPf1 == value) return;
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myTIA->flushLineCache();
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myPattern = (myPattern & 0x000FF00F)
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| ((value & 0x80) >> 3)
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| ((value & 0x40) >> 1)
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| ((value & 0x20) << 1)
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| ((value & 0x10) << 3)
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| ((value & 0x08) << 5)
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| ((value & 0x04) << 7)
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| ((value & 0x02) << 9)
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| ((value & 0x01) << 11);
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myPf1 = value;
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updatePattern();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::pf2(uInt8 value)
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{
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if (myPf2 == value) return;
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myTIA->flushLineCache();
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myPattern = (myPattern & 0x00000FFF) | (value << 12);
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myPf2 = value;
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updatePattern();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::ctrlpf(uInt8 value)
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{
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const bool reflected = (value & 0x01) > 0;
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const ColorMode colorMode = (value & 0x06) == 0x02 ? ColorMode::score : ColorMode::normal;
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if (myReflected == reflected && myColorMode == colorMode) return;
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myTIA->flushLineCache();
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myReflected = reflected;
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myColorMode = colorMode;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::toggleEnabled(bool enabled)
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{
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myIsSuppressed = !enabled;
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updatePattern();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::toggleCollisions(bool enabled)
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{
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// Only keep bit 15 active if collisions are disabled.
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myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::setColor(uInt8 color)
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{
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if (color != myObjectColor && myColorMode == ColorMode::normal) myTIA->flushLineCache();
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myObjectColor = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::setColorP0(uInt8 color)
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{
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if (color != myColorP0 && myColorMode == ColorMode::score) myTIA->flushLineCache();
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myColorP0 = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::setColorP1(uInt8 color)
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{
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if (color != myColorP1 && myColorMode == ColorMode::score) myTIA->flushLineCache();
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myColorP1 = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::setDebugColor(uInt8 color)
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{
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myTIA->flushLineCache();
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// allow slight luminance variations without changing color
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if((color & 0xe) == 0xe)
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color -= 2;
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if((color & 0xe) == 0x0)
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color += 2;
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myDebugColor = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::enableDebugColors(bool enabled)
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{
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myTIA->flushLineCache();
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myDebugEnabled = enabled;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::applyColorLoss()
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{
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myTIA->flushLineCache();
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::nextLine()
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{
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collision = myCollisionMaskDisabled;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::applyColors()
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{
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if (myDebugEnabled)
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myColorLeft = myColorRight = myDebugColor;
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else
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{
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switch (myColorMode)
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{
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case ColorMode::normal:
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if (myTIA->colorLossActive())
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myColorLeft = myColorRight = myObjectColor |= 0x01;
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else
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myColorLeft = myColorRight = myObjectColor &= 0xfe;
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break;
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case ColorMode::score:
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if (myTIA->colorLossActive())
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{
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myColorLeft = myColorP0 |= 0x01;
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myColorRight = myColorP1 |= 0x01;
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}
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else
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{
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myColorLeft = myColorP0 &= 0xfe;
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myColorRight = myColorP1 &= 0xfe;
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}
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break;
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}
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt8 Playfield::getColor() const
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{
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if (!myDebugEnabled)
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return myX < TIAConstants::H_PIXEL / 2 ? myColorLeft : myColorRight;
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else
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{
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if (myX < TIAConstants::H_PIXEL / 2)
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{
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// left side:
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if(myX < 16)
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return myDebugColor - 2; // PF0
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if(myX < 48)
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return myDebugColor; // PF1
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}
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else
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{
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// right side:
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if(!myReflected)
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{
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if(myX < TIAConstants::H_PIXEL / 2 + 16)
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return myDebugColor - 2; // PF0
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if(myX < TIAConstants::H_PIXEL / 2 + 48)
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return myDebugColor; // PF1
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}
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else
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{
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if(myX >= TIAConstants::H_PIXEL - 16)
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return myDebugColor - 2; // PF0
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if(myX >= TIAConstants::H_PIXEL - 48)
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return myDebugColor; // PF1
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}
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}
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return myDebugColor + 2; // PF2
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::updatePattern()
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{
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myEffectivePattern = myIsSuppressed ? 0 : myPattern;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Playfield::save(Serializer& out) const
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{
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try
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{
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out.putInt(collision);
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out.putInt(myCollisionMaskDisabled);
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out.putInt(myCollisionMaskEnabled);
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out.putBool(myIsSuppressed);
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out.putByte(myColorLeft);
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out.putByte(myColorRight);
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out.putByte(myColorP0);
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out.putByte(myColorP1);
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out.putByte(myObjectColor);
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out.putByte(myDebugColor);
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out.putBool(myDebugEnabled);
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out.putByte(uInt8(myColorMode));
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out.putInt(myPattern);
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out.putInt(myEffectivePattern);
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out.putBool(myRefp);
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out.putBool(myReflected);
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out.putByte(myPf0);
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out.putByte(myPf1);
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out.putByte(myPf2);
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out.putInt(myX);
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}
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catch(...)
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{
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cerr << "ERROR: TIA_Playfield::save" << endl;
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return false;
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}
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return true;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Playfield::load(Serializer& in)
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{
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try
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{
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collision = in.getInt();
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myCollisionMaskDisabled = in.getInt();
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myCollisionMaskEnabled = in.getInt();
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myIsSuppressed = in.getBool();
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myColorLeft = in.getByte();
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myColorRight = in.getByte();
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myColorP0 = in.getByte();
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myColorP1 = in.getByte();
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myObjectColor = in.getByte();
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myDebugColor = in.getByte();
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myDebugEnabled = in.getBool();
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myColorMode = ColorMode(in.getByte());
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myPattern = in.getInt();
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myEffectivePattern = in.getInt();
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myRefp = in.getBool();
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myReflected = in.getBool();
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myPf0 = in.getByte();
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myPf1 = in.getByte();
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myPf2 = in.getByte();
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myX = in.getInt();
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applyColors();
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updatePattern();
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}
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catch(...)
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{
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cerr << "ERROR: TIA_Playfield::load" << endl;
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return false;
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}
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return true;
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}
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