stella/src/emucore/tia/Playfield.cxx

348 lines
8.3 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include "Playfield.hxx"
#include "TIA.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Playfield::Playfield(uInt32 collisionMask)
: myCollisionMaskDisabled(collisionMask)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::reset()
{
myPattern = 0;
myReflected = false;
myRefp = false;
myPf0 = 0;
myPf1 = 0;
myPf2 = 0;
myX = 0;
myObjectColor = myDebugColor = 0;
myColorLeft = myColorRight = 0;
myColorP0 = myColorP1 = 0;
myColorMode = ColorMode::normal;
myDebugEnabled = false;
collision = 0;
updatePattern();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::pf0(uInt8 value)
{
if (myPf0 == value >> 4) return;
myTIA->flushLineCache();
myPattern = (myPattern & 0x000FFFF0) | (value >> 4);
myPf0 = value >> 4;
updatePattern();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::pf1(uInt8 value)
{
if (myPf1 == value) return;
myTIA->flushLineCache();
myPattern = (myPattern & 0x000FF00F)
| ((value & 0x80) >> 3)
| ((value & 0x40) >> 1)
| ((value & 0x20) << 1)
| ((value & 0x10) << 3)
| ((value & 0x08) << 5)
| ((value & 0x04) << 7)
| ((value & 0x02) << 9)
| ((value & 0x01) << 11);
myPf1 = value;
updatePattern();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::pf2(uInt8 value)
{
if (myPf2 == value) return;
myTIA->flushLineCache();
myPattern = (myPattern & 0x00000FFF) | (value << 12);
myPf2 = value;
updatePattern();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::ctrlpf(uInt8 value)
{
const bool reflected = (value & 0x01) > 0;
const ColorMode colorMode = (value & 0x06) == 0x02 ? ColorMode::score : ColorMode::normal;
if (myReflected == reflected && myColorMode == colorMode) return;
myTIA->flushLineCache();
myReflected = reflected;
myColorMode = colorMode;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::toggleEnabled(bool enabled)
{
myIsSuppressed = !enabled;
updatePattern();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::toggleCollisions(bool enabled)
{
// Only keep bit 15 active if collisions are disabled.
myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::setColor(uInt8 color)
{
if (color != myObjectColor && myColorMode == ColorMode::normal) myTIA->flushLineCache();
myObjectColor = color;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::setColorP0(uInt8 color)
{
if (color != myColorP0 && myColorMode == ColorMode::score) myTIA->flushLineCache();
myColorP0 = color;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::setColorP1(uInt8 color)
{
if (color != myColorP1 && myColorMode == ColorMode::score) myTIA->flushLineCache();
myColorP1 = color;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::setDebugColor(uInt8 color)
{
myTIA->flushLineCache();
// allow slight luminance variations without changing color
if((color & 0xe) == 0xe)
color -= 2;
if((color & 0xe) == 0x0)
color += 2;
myDebugColor = color;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::enableDebugColors(bool enabled)
{
myTIA->flushLineCache();
myDebugEnabled = enabled;
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::applyColorLoss()
{
myTIA->flushLineCache();
applyColors();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::nextLine()
{
collision = myCollisionMaskDisabled;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::applyColors()
{
if (myDebugEnabled)
myColorLeft = myColorRight = myDebugColor;
else
{
switch (myColorMode)
{
case ColorMode::normal:
if (myTIA->colorLossActive())
myColorLeft = myColorRight = myObjectColor |= 0x01;
else
myColorLeft = myColorRight = myObjectColor &= 0xfe;
break;
case ColorMode::score:
if (myTIA->colorLossActive())
{
myColorLeft = myColorP0 |= 0x01;
myColorRight = myColorP1 |= 0x01;
}
else
{
myColorLeft = myColorP0 &= 0xfe;
myColorRight = myColorP1 &= 0xfe;
}
break;
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 Playfield::getColor() const
{
if (!myDebugEnabled)
return myX < TIAConstants::H_PIXEL / 2 ? myColorLeft : myColorRight;
else
{
if (myX < TIAConstants::H_PIXEL / 2)
{
// left side:
if(myX < 16)
return myDebugColor - 2; // PF0
if(myX < 48)
return myDebugColor; // PF1
}
else
{
// right side:
if(!myReflected)
{
if(myX < TIAConstants::H_PIXEL / 2 + 16)
return myDebugColor - 2; // PF0
if(myX < TIAConstants::H_PIXEL / 2 + 48)
return myDebugColor; // PF1
}
else
{
if(myX >= TIAConstants::H_PIXEL - 16)
return myDebugColor - 2; // PF0
if(myX >= TIAConstants::H_PIXEL - 48)
return myDebugColor; // PF1
}
}
return myDebugColor + 2; // PF2
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::updatePattern()
{
myEffectivePattern = myIsSuppressed ? 0 : myPattern;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Playfield::save(Serializer& out) const
{
try
{
out.putInt(collision);
out.putInt(myCollisionMaskDisabled);
out.putInt(myCollisionMaskEnabled);
out.putBool(myIsSuppressed);
out.putByte(myColorLeft);
out.putByte(myColorRight);
out.putByte(myColorP0);
out.putByte(myColorP1);
out.putByte(myObjectColor);
out.putByte(myDebugColor);
out.putBool(myDebugEnabled);
out.putByte(uInt8(myColorMode));
out.putInt(myPattern);
out.putInt(myEffectivePattern);
out.putBool(myRefp);
out.putBool(myReflected);
out.putByte(myPf0);
out.putByte(myPf1);
out.putByte(myPf2);
out.putInt(myX);
}
catch(...)
{
cerr << "ERROR: TIA_Playfield::save" << endl;
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Playfield::load(Serializer& in)
{
try
{
collision = in.getInt();
myCollisionMaskDisabled = in.getInt();
myCollisionMaskEnabled = in.getInt();
myIsSuppressed = in.getBool();
myColorLeft = in.getByte();
myColorRight = in.getByte();
myColorP0 = in.getByte();
myColorP1 = in.getByte();
myObjectColor = in.getByte();
myDebugColor = in.getByte();
myDebugEnabled = in.getBool();
myColorMode = ColorMode(in.getByte());
myPattern = in.getInt();
myEffectivePattern = in.getInt();
myRefp = in.getBool();
myReflected = in.getBool();
myPf0 = in.getByte();
myPf1 = in.getByte();
myPf2 = in.getByte();
myX = in.getInt();
applyColors();
updatePattern();
}
catch(...)
{
cerr << "ERROR: TIA_Playfield::load" << endl;
return false;
}
return true;
}