stella/src/emucore/tia/DrawCounterDecodes.hxx

56 lines
1.5 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef TIA_DRAW_COUNTER_DECODES
#define TIA_DRAW_COUNTER_DECODES
#include "bspf.hxx"
class DrawCounterDecodes
{
public:
const uInt8* const* playerDecodes() const;
const uInt8* const* missileDecodes() const;
static DrawCounterDecodes& get();
protected:
DrawCounterDecodes();
private:
uInt8* myPlayerDecodes[8]{nullptr};
uInt8* myMissileDecodes[8]{nullptr};
uInt8 myDecodes0[160], myDecodes1[160], myDecodes2[160], myDecodes3[160],
myDecodes4[160], myDecodes6[160];
static DrawCounterDecodes myInstance;
private:
DrawCounterDecodes(const DrawCounterDecodes&) = delete;
DrawCounterDecodes(DrawCounterDecodes&&) = delete;
DrawCounterDecodes& operator=(const DrawCounterDecodes&) = delete;
DrawCounterDecodes& operator=(DrawCounterDecodes&&) = delete;
};
#endif // TIA_DRAW_COUNTER_DECODES