mirror of https://github.com/stella-emu/stella.git
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2020 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef TIA_DRAW_COUNTER_DECODES
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#define TIA_DRAW_COUNTER_DECODES
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#include "bspf.hxx"
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class DrawCounterDecodes
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{
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public:
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const uInt8* const* playerDecodes() const;
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const uInt8* const* missileDecodes() const;
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static DrawCounterDecodes& get();
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protected:
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DrawCounterDecodes();
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private:
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uInt8* myPlayerDecodes[8]{nullptr};
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uInt8* myMissileDecodes[8]{nullptr};
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uInt8 myDecodes0[160], myDecodes1[160], myDecodes2[160], myDecodes3[160],
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myDecodes4[160], myDecodes6[160];
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static DrawCounterDecodes myInstance;
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private:
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DrawCounterDecodes(const DrawCounterDecodes&) = delete;
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DrawCounterDecodes(DrawCounterDecodes&&) = delete;
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DrawCounterDecodes& operator=(const DrawCounterDecodes&) = delete;
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DrawCounterDecodes& operator=(DrawCounterDecodes&&) = delete;
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};
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#endif // TIA_DRAW_COUNTER_DECODES
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