mirror of https://github.com/stella-emu/stella.git
bcd76bddfc
8 joysticks with 20 buttons (and 2 axis) each. That should be more than enough for now (famous last words). Of course, this doesn't mean that whatever system you run Stella under can have 8 joysticks with 20 buttons. It means that *IF* your system does have a 20-button joystick, then Stella can handle it without a recompile. This was mainly included for those people that have gamepads with hats, throttles, etc. There shouldn't be more than 20 of those per gamepad, so each would be mapped to a button. For now, the event handling core only knows about buttons and left/right, up/down axis events (which can be considered a button as well). It will be up to the frontends to map whatever your gamepad has (hat, wheel, etc.) to something that Stella can understand (a button). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@196 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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