mirror of https://github.com/stella-emu/stella.git
Extended joystick enumerations. The core event handling now supports
8 joysticks with 20 buttons (and 2 axis) each. That should be more than enough for now (famous last words). Of course, this doesn't mean that whatever system you run Stella under can have 8 joysticks with 20 buttons. It means that *IF* your system does have a 20-button joystick, then Stella can handle it without a recompile. This was mainly included for those people that have gamepads with hats, throttles, etc. There shouldn't be more than 20 of those per gamepad, so each would be mapped to a button. For now, the event handling core only knows about buttons and left/right, up/down axis events (which can be considered a button as well). It will be up to the frontends to map whatever your gamepad has (hat, wheel, etc.) to something that Stella can understand (a button). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@196 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
87ba3c0b1e
commit
bcd76bddfc
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: StellaEvent.hxx,v 1.6 2003-09-29 18:10:56 stephena Exp $
|
||||
// $Id: StellaEvent.hxx,v 1.7 2003-09-30 18:46:12 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef STELLAEVENT_HXX
|
||||
|
@ -28,7 +28,7 @@
|
|||
by the frontends directly.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: StellaEvent.hxx,v 1.6 2003-09-29 18:10:56 stephena Exp $
|
||||
@version $Id: StellaEvent.hxx,v 1.7 2003-09-30 18:46:12 stephena Exp $
|
||||
*/
|
||||
class StellaEvent
|
||||
{
|
||||
|
@ -80,6 +80,7 @@ class StellaEvent
|
|||
enum JoyStick
|
||||
{
|
||||
JSTICK_0, JSTICK_1, JSTICK_2, JSTICK_3,
|
||||
JSTICK_4, JSTICK_5, JSTICK_6, JSTICK_7,
|
||||
LastJSTICK
|
||||
};
|
||||
|
||||
|
@ -88,6 +89,8 @@ class StellaEvent
|
|||
JAXIS_UP, JAXIS_DOWN, JAXIS_LEFT, JAXIS_RIGHT,
|
||||
JBUTTON_0, JBUTTON_1, JBUTTON_2, JBUTTON_3, JBUTTON_4,
|
||||
JBUTTON_5, JBUTTON_6, JBUTTON_7, JBUTTON_8, JBUTTON_9,
|
||||
JBUTTON_10, JBUTTON_11, JBUTTON_12, JBUTTON_13, JBUTTON_14,
|
||||
JBUTTON_15, JBUTTON_16, JBUTTON_17, JBUTTON_18, JBUTTON_19,
|
||||
LastJCODE
|
||||
};
|
||||
};
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: UserInterface.cxx,v 1.7 2003-09-30 01:22:45 stephena Exp $
|
||||
// $Id: UserInterface.cxx,v 1.8 2003-09-30 18:46:12 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include <sstream>
|
||||
|
@ -666,7 +666,7 @@ UserInterface::RemapMenuItem UserInterface::ourRemapMenu[57] = {
|
|||
|
||||
/**
|
||||
This array must be initialized in a specific order, matching
|
||||
there initialization in StellaEvent::KeyCode.
|
||||
their initialization in StellaEvent::KeyCode.
|
||||
|
||||
The other option would be to create an array of structures
|
||||
(in StellaEvent.hxx) containing event/string pairs.
|
||||
|
|
Loading…
Reference in New Issue