mirror of https://github.com/stella-emu/stella.git
![]() The movement was already correct, but one of the missiles has weird behaviour caused by 'confusing' the TIA. This results in a four colour-clock wide missile with the third pixel turned off. I don't know if this is entirely accurate, but I do know that the snow in Stay Frosty now looks exactly the same in emulation as is does on a real system, so I'm content to leave it for now. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1866 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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.. | ||
cheat | ||
common | ||
debugger | ||
emucore | ||
gp2x | ||
gui | ||
macosx | ||
tools | ||
unix | ||
win32 | ||
wince | ||
yacc |