mirror of https://github.com/stella-emu/stella.git
31d3233dc0
of OSX. It was partially caused by 'negative time', or successive calls to SDL_GetTicks() returning smaller values than previous calls. This obviously totally confused the timing logic, which was never designed for time to go backwards. Related to this, setting the framerate to 0 from the VideoDialog UI (indicating that auto-frame should be used) ended up setting the time-per-frame to approx. 71 minutes, resulting in a delay of 71 minutes to the next frame (which is what caused the 'lockup'). Changed all references to the Intel OSX build to also mention OSX Snow Leopard (10.6), since the build won't run on 10.4 or 10.5. Bumped version number to 3.1 (again). Hopefully this is good to go. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2016 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba |
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.. | ||
cheat | ||
common | ||
debugger | ||
emucore | ||
gp2x | ||
gui | ||
macosx | ||
tools | ||
unix | ||
win32 | ||
wince | ||
yacc | ||
zlib |