stella/src/emucore/CartCM.hxx

263 lines
8.6 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef CARTRIDGECM_HXX
#define CARTRIDGECM_HXX
class CompuMate;
class System;
#include "bspf.hxx"
#include "Cart.hxx"
#ifdef DEBUGGER_SUPPORT
#include "CartCMWidget.hxx"
#endif
/**
FIXME: This scheme is not yet fully implemented. In particular, loading
from and saving to the cassette is completely missing.
Cartridge class used for SpectraVideo CompuMate bankswitched games.
This is more than just a cartridge mapper - it's also a "computer" add-on.
There's two 8K EPROMs soldered on top of each other. There's two short
wires with DB-9's on them which you plug into the two controller ports.
A 42 or so key membrane keyboard with audio in and audio out, and 2K of RAM.
There are 4 4K banks selectable at $1000 - $1FFF, and 2K RAM at
$1800 - $1FFF (R/W 'line' is available at SWCHA D5, so there's no separate
read and write ports).
Bankswitching is done though the controller ports
SWCHA: D7 = Audio input from tape player
D6 = Audio out to tape player and 4017 CLK
1 -> increase key column (0 to 9)
D5 = 4017 RST, and RAM direction. (high = write, low = read)
1 -> reset key column to 0 (if D4 = 0)
0 -> enable RAM writing (if D4 = 1)
D4 = RAM enable: 1 = disable RAM, 0 = enable RAM
D3 = keyboard row 3 input (0 = key pressed)
D2 = keyboard row 1 input (0 = key pressed)
D1 = bank select high bit
D0 = bank select low bit
INPT0: D7 = FUNC key input (0 on startup / 1 = key pressed)
INPT1: D7 = always HIGH input (pulled high thru 20K resistor)
INPT2: D7 = always HIGH input (pulled high thru 20K resistor)
INPT3: D7 = SHIFT key input (0 on startup / 1 = key pressed)
INPT4: D7 = keyboard row 0 input (0 = key pressed)
INPT5: D7 = keyboard row 2 input (0 = key pressed)
The keyboard's composed of a 4017 1 of 10 counter, driving the 10 columns of
the keyboard. It has 4 rows. The 4 row outputs are buffered by inverters.
Bit 5 of portA controls the reset line on the 4017. Pulling it high will reset
scanning to column 0. Pulling it low will allow the counter to be clocked.
Bit 6 of portA clocks the 4017. Each rising edge advances the column one
count.
There's 10 columns labelled 0-9, and 4 rows, labelled 0-3.
Column
0 1 2 3 4 5 6 7 8 9
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
| 7 | | 6 | | 8 | | 2 | | 3 | | 0 | | 9 | | 5 | | 1 | | 4 | 0
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
| U | | Y | | I | | W | | E | | P | | O | | T | | Q | | R | 1
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ Row
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
| J | | H | | K | | S | | D | |ent| | L | | G | | A | | F | 2
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
| M | | N | | < | | X | | C | |spc| | > | | B | | Z | | V | 3
+---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+
Function and Shift are separate keys that are read by 2 of the paddle inputs.
These two buttons pull the specific paddle input low when pressed.
Because the inputs are inverted, a low indicates a pressed button, and a high
is an unpressed one.
The audio input/output are designed to drive a tape player. The audio output is
buffered through an inverter and 2 resistors and a capacitor to reduce the level
to feed it into the tape player.
The audio input is passed through a .1uf capacitor and is pulled to 1/2 supply
by two 20K resistors, then it goes through a hex inverting schmitt trigger to
square it up. This then runs into bit 7 of portA.
This code was heavily borrowed from z26.
@author Stephen Anthony & z26 team
*/
class CartridgeCM : public Cartridge
{
friend class CartridgeCMWidget;
public:
/**
Create a new cartridge using the specified image
@param image Pointer to the ROM image
@param size The size of the ROM image
@param settings A reference to the various settings (read-only)
*/
CartridgeCM(const BytePtr& image, uInt32 size, const Settings& settings);
virtual ~CartridgeCM() = default;
public:
/**
Reset device to its power-on state
*/
void reset() override;
/**
Install cartridge in the specified system. Invoked by the system
when the cartridge is attached to it.
@param system The system the device should install itself in
*/
void install(System& system) override;
/**
Install pages for the specified bank in the system.
@param bank The bank that should be installed in the system
*/
bool bank(uInt16 bank) override;
/**
Get the current bank.
*/
uInt16 getBank() const override;
/**
Query the number of banks supported by the cartridge.
*/
uInt16 bankCount() const override;
/**
Patch the cartridge ROM.
@param address The ROM address to patch
@param value The value to place into the address
@return Success or failure of the patch operation
*/
bool patch(uInt16 address, uInt8 value) override;
/**
Access the internal ROM image for this cartridge.
@param size Set to the size of the internal ROM image data
@return A pointer to the internal ROM image data
*/
const uInt8* getImage(uInt32& size) const override;
/**
Save the current state of this cart to the given Serializer.
@param out The Serializer object to use
@return False on any errors, else true
*/
bool save(Serializer& out) const override;
/**
Load the current state of this cart from the given Serializer.
@param in The Serializer object to use
@return False on any errors, else true
*/
bool load(Serializer& in) override;
/**
Get a descriptor for the device name (used in error checking).
@return The name of the object
*/
string name() const override { return "CartridgeCM"; }
#ifdef DEBUGGER_SUPPORT
/**
Get debugger widget responsible for accessing the inner workings
of the cart.
*/
CartDebugWidget* debugWidget(GuiObject* boss, const GUI::Font& lfont,
const GUI::Font& nfont, int x, int y, int w, int h) override
{
return new CartridgeCMWidget(boss, lfont, nfont, x, y, w, h, *this);
}
#endif
public:
/**
Get the byte at the specified address.
@return The byte at the specified address
*/
uInt8 peek(uInt16 address) override;
/**
Change the byte at the specified address to the given value
@param address The address where the value should be stored
@param value The value to be stored at the address
@return True if the poke changed the device address space, else false
*/
bool poke(uInt16 address, uInt8 value) override;
/**
Inform the cartridge about the parent CompuMate controller
*/
void setCompuMate(shared_ptr<CompuMate>& cmate) { myCompuMate = cmate; }
/**
Get the current keyboard column
@return The column referenced by SWCHA D6 and D5
*/
uInt8 column() const;
private:
// The CompuMate device which interacts with this cartridge
shared_ptr<CompuMate> myCompuMate;
// The 16K ROM image of the cartridge
uInt8 myImage[16384];
// The 2K of RAM
uInt8 myRAM[2048];
// Current copy of SWCHA (controls ROM/RAM accesses)
uInt8 mySWCHA;
// Indicates the offset into the ROM image (aligns to current bank)
uInt16 myBankOffset;
private:
// Following constructors and assignment operators not supported
CartridgeCM() = delete;
CartridgeCM(const CartridgeCM&) = delete;
CartridgeCM(CartridgeCM&&) = delete;
CartridgeCM& operator=(const CartridgeCM&) = delete;
CartridgeCM& operator=(CartridgeCM&&) = delete;
};
#endif