This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
To anyone reading this, Merry (belated) Christmas and Happy New Year!
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of these aren't actually bugs per-se, but are to follow good programming
practices.
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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since there are issues with mixing overloading and virtual functions.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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of bold and normal fonts within the debugger UI. Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.
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shifted keys from the keyboard. Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).
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now complete; I just need to define how to pass actual keyboard keys
through the Event system.
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working fine. Still TODO is the controller side, so you can actually input
some data.
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Updated all bankswitch schemes for potential buffer overflow
issues. Copying was being done without regard for the size of the
ROM buffer.
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