of bold and normal fonts within the debugger UI. Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.
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I wasn't completely sure how the file was structured, but it's starting to
make a lot more sense now. I think in the end, it will be better to use this
file as much as possible.
Bumped version #, and starting all over again.
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number.name convention (which seem to be pass #'s for DASM). Initially
having this info in Stella was simply visually inconsistent, but now
it also interferes with recompiling when saving the disassembly (IOW,
the data put into the symbol file by DASM can't be fed back into DASM
again in these cases).
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tab area and RAM area now take advantage of extra space.
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to the screen (inactive pixels are 'transparent' in the UI). In the
case where there is only one possible object below the register, a
'blank' uses the underlying colour (ie, in normal priority, a blank
PF is 'coloured' using COLUBK).
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COLUBK instead of always using colour 0 (black). This is more
informative, as it displays how the registers actually work when
being drawn to the screen. Thanks to Tjoppen of AtariAge for this.
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symbol names in the DASM symbol file). This partly fixes a deficiency in
symbol files, whereby two names could have the same address (one has an
address, the other as a constant), and Stella would use whichever one
occurred in the file last.
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values, which messed up code running from RAM (ie, address $80 became $8000!).
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extended abilities (see changelog and docs for more info).
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previously on my local system, not in the repo), and fixed some minor
UI layout issues.
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on exit; it attempted to close the debugger dialog instead!
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it was confusing which one was being called.
Fixed output in debugger bankstate info; in some cases, hex numbers were shown
when decimal was required.
Fixed regression wrt the last TIA change (incorrect framerate counter); the
PAL autodetection was failing in certain cases.
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Once a frame has started, it means a new frame should be added. This
fixes a bug in the debugger UI whereby the frame count showed the previous
value, since sometimes you could enter the debugger (with a cond BP)
before the end of the frame was technically reached.
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