Commit Graph

30 Commits

Author SHA1 Message Date
Stephen Anthony 275666b0af The annual copyright year update. 2019-01-01 11:35:51 -03:30
Stephen Anthony 8298ad4d26 Fixed inconsistency in passing color data to parameters.
- Now uses 'ColorId' as the datatype; this is currently mapped to uInt32, but can change in the future if required
- Eliminates needless and annoying casts in various places; all colors are now 'ColorId' type
2018-08-08 13:09:10 -02:30
Stephen Anthony e691853f0e First pass at fixing superfluous re-draws in the UI.
- This addresses issue 158, and reduces CPU usage to near 0% when no changes are happening
- This returns the code to the same performance levels as version 3.x.
2018-07-25 08:48:21 -02:30
thrust26 a577b0f9c2 generic shadowed char/string drawing added
TimeMachineDialog fully transparent now (experimental)
info stats indicates scanline/frame rate changes in red
2018-01-16 11:14:26 +01:00
Stephen Anthony 3d879d0080 Updated copyright date to 2018. A few days early, but nobody will mind ... 2017-12-29 17:10:37 -03:30
Stephen Anthony dd5a46880e Some updates to dialog positioning in preparation for HiDPI.
- note that these are fixes that are needed with or without HiDPI; testing HiDPI just exposed them as bugs
 - also fixed some minor warnings and formatting
2017-12-18 15:15:57 -03:30
thrust26 b76566e864 line drawing method added to FBSurface
inactive cells are displayed as crossed out in FLAT_UI
2017-12-17 16:43:05 +01:00
Stephen Anthony 434d2dfc83 Converted some raw enum to 'enum class' in FrameBufferConstants. 2017-12-14 21:29:45 -03:30
thrust26 44d6cf15a0 RadioButtonWidget added
disabled CheckboxWidget still shows status
2017-11-24 11:23:45 +01:00
Stephen Anthony 522018d636 More header file reorg/optimization. 2017-11-17 13:30:17 -03:30
Stephen Anthony abb7097cb7 Removed $Id$ stuff from codebase, since it's Subversion-specific.
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
stephena 755611a5c1 In my quest to remove all d'tors, converted many more raw pointers to
unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3258 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 22:56:16 +00:00
stephena 2aec7bc1b1 Converted classes in src/emucore to properly use C++11 '= default'
for destructors.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena f539cef173 I decided to turn on '-Weverything' compiler flag in Clang++ to
see what errors are present in the code.  This is the first pass
in cleaning up the errors it found.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-13 23:23:12 +00:00
stephena e7fb7318fb Bumped version #.
Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().

Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class.  Note that this isn't absolutely
necessary, but is considered good form.  I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-26 19:02:42 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena 10fbcdc00c First pass at implementing a new experimental scheme for a previously unreleased ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3095 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 15:53:51 +00:00
stephena f6dd1ba27b The ROM launcher now uses a separate FBSurface for snapshots, so that
any-sized PNG can be loaded and then scaled to the available space.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2979 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-28 14:21:44 +00:00
stephena 8da55d8eac Added infrastructure to attach a surface to a dialog, so that it can be rendered
on top of the dialog surface.  This is useful when the surfaces are using
different resolutions, and we don't want to draw the exact overlaying surface
pixels directly into the the dialog surface.

For now, this is most useful for rendering snapshots in the ROM launcher, and 
eventually it will allow arbitrarily-sized images to be scaled (in hardware)
to the picture area of the launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2978 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-24 21:47:51 +00:00
stephena 78f5a2acef Reworked the PNG save code a little, making it more abstract and not
having to know about TIA, Properties, etc.  Basically, it now saves
a snapshot of either the FrameBuffer or an FBSurface, and adds 
text comments passed into it.  The contents of the surface and comments
are no longer calculated (or known) by the PNG code.

This is in preparation for saving FBSurface from anywhere, which will
help in the debugger for taking snapshots.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2928 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-19 16:45:07 +00:00
stephena d04c42580b TIA rendering and Blargg/scanline effects are now working again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2891 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-14 22:04:59 +00:00
stephena c8b27ec114 Some pretty huge changes right across the board.
Changed pointers to references in c'tor calls, making things a little safer.

Removed FBSurfaceTIA, since it was tied too closely to SDL itself.  Added a
class called TIASurface that is functionally very similar, but is more generic
and accessible by the FrameBuffer directly.  Eventually, this class will take
responsibility for all things related to rendering the TIA image (Blargg TV
effects, phosphor mode, etc).

TIA rendering is currently borked; fixes will follow ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2889 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-12 23:34:25 +00:00
stephena d57184a4fc Fixed loading of PNG images in the ROMInfoWidget.
Added fallback to FBSurface::drawSurface() in case certain ports don't
want to implement it natively.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2888 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-09 17:44:04 +00:00
stephena e31274c753 When obtaining FBSurface bounding rects, use references instead of constantly
creating new instances of GUI::Rect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2887 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 20:21:07 +00:00
stephena 68df6fe891 Move the scaling, streaming and blending options directly into FBSurfaceSDL2,
making this class more robust, and enabling it to be used for either UI
surfaces or TIA surfaces.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2884 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-04 20:21:16 +00:00
stephena b418d5a4f5 Changed FBSurface API to access/modify source and destination rendering
rectangles.  Now that the underlying rendering is hardware accelerated,
this API more closely matches what is actually occurring.  As well, it
makes things easier comprehend: 'src' rect is the actual surface data,
and 'dst' rect is its final output onscreen (scaling, etc being applied).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2883 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-04 16:59:11 +00:00
stephena bf283001ee Some API comment fixes, and renamed FBSurface::update() to render(),
to more clearly indicate its intent.  It looks like
FBSurface::drawSurface() is essentially the same thing, and will
probably be removed.

Fixed header issue in OSX code, that wasn't detected until moving
to Xcode 5.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2881 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-02 15:58:57 +00:00
stephena 3914b15e9b Yet more upheaval of the FrameBuffer/surface code. Moved most of the
functionality of FBSurfaceUI into FBSurface directly, since there was
absolutely no need of the SDL-specific code to know about underlying
FrameBuffer-specific stuff.  This makes a clear separation between
SDL and the core code, making porting easier in the future.  As a
result, renamed FBSurfaceUI as FBSurfaceSDL2.

Eventually, FBSurfaceTIA will disappear completely, being integrated
into FBSurface and FBSurfaceSDL2.  Again, the logic for drawing the
TIA and using Blargg, etc has absolutely no place in SDL-specific
areas of the code.

When this conversion is complete, I see FrameBufferSDL2 and FBSurfaceSDL2
as being thin wrappers around SDL-specific functions that simply push
pixel data to the video system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2880 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-02 13:17:24 +00:00
stephena e7719c334e And now that the FrameBuffer class is partially working, time to break
things again :)  Work continues on refactoring the FBSurface code, and
moving thing out of the xxxSDL classes that don't really have anything
to do with SDL.  This will also make it easier to port Stella to other
graphical toolkits.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2878 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-30 16:53:21 +00:00