Commit Graph

699 Commits

Author SHA1 Message Date
stephena f27b41ca22 Changed debugger font to 8x13 instead of 9x15. I'm not sure which
one we'll use yet.

More layout issue fixes.  When I changed the debugger fonts, everything
was redrawn correctly (just smaller).  This is exactly what should
happen, and is a good first step to making the GUI be font-size aware.

Added change tracking to the CPU PS register (ToggleBitWidget).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@708 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-08-02 18:28:29 +00:00
stephena 10bec1607c Some more cleanups for 'magic numbers' in the debugger GUI layout.
Eventually, the debugger GUI will support multiple fonts, and the
layout will automatically resize itself.

(Hopefully) fixed bug whereby pressing '~' would not exit the debugger.

Small performance improvement to OpenGL GUI mode.  No redraws will be
done if no widget has been changed, but if any changes must be made,
the whole screen is redrawn.  So it's partial support for dirty updates.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@707 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-08-02 15:59:45 +00:00
urchlay d81a1caad5 ConsoleFont is now the X11 9x15 font. Until we make the GUI 1024x768,
this means the text is pretty huge.

The 9x15 X font, BTW, is public domain.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@706 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-08-02 13:34:14 +00:00
stephena 64c554e8c5 OK, I'm not sitting on this any longer, for fear it'll get too far
out of sync.  Implemented dirty widget support for the GUI.  That
means the widgets will only be drawn when necessary.  There are still
a few gotcha's:

1)  OpenGL mode hasn't been ported to this new scheme.
2)  It's not totally finished, so some artifacts may appear onscreen.
3)  Selecting active widgets with the mouse is borked.
4)  Prompt commands that change the core aren't shown in the other
    tabs/interface.  Fixing this will require some infrastructure work
    in Debugger and DebuggerParser.
5)  A lot of print debug code has been left in; please ignore it for now.

Moved a lot of the debugger widgets to use non-proportional font (still
TODO is get a larger font) and not use 'magic numbers' for the layout.
That means when a new font is added, the layout should re-arrange itself.

Moved various Debugger tab widgets from 'src/gui' to 'src/debugger',
because they shouldn't be compiled when debugger support isn't
included.  So now (for example), RamWidget and RamDebug are both in
the debugger directory.

Probably more stuff I'm forgetting about.  It looks like the ScummVM
code can be made adequately fast, so the jump to Qt won't be necessary.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@705 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-08-01 22:33:16 +00:00
urchlay 43653c53af Support for Bob Colbert's Cheetah cheat codes, either in the debugger
or on the command line. See http://members.cox.net/rcolbert/ for details.

Cheetah codes are cool, but all they can do is modify ROM. We'll also be
adding some sort of extended Stella cheat code support to allow modifying
RAM, either once or once per frame, like the Game Genie does on an NES.
Most likely the actual codes will resemble Bob's codes, but with extra
digits. Unfortunately there won't be an easy way for the real Cheetah
to support these extended codes :(


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@704 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-30 22:08:25 +00:00
urchlay 3738fc1ca0 saverom support for Pitfall II (DPC) cart type. Not the most efficient
implementation possible, but not the worst either.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@703 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-30 19:14:35 +00:00
urchlay 803a9146be Added "How to hack a ROM" tutorial to Debugger.txt. Sometime soon I
expect the 'net will be flooded with hacked versions of Battlezone that
give you infinite lives :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@702 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-30 18:22:34 +00:00
urchlay 169e43e16f saverom support for all cart types except Pitfall II (DPC).
Only 4K and 3E have actually been tested.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@701 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-30 16:58:22 +00:00
urchlay 70de4b2158 "saverom" command, to allow us to save patched ROMs.
Every cart type is going to have to support this by having a getImage()
method that returns the size of and pointer to its internal ROM image
array. Currently only Cartridge4K supports it, but it does work.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@700 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-30 16:25:48 +00:00
urchlay ab0c70fe45 Added a library of built-in functions. These let the user test for
common conditions such as "joystick 0 pressed to the left" (this would
be "_joy0left"). To see the list, type "help".


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@699 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-29 16:37:17 +00:00
markgrebe 7d095313e0 Remove duplicate file
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@698 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-28 02:42:43 +00:00
markgrebe b346e29785 Update of credits for Mac about box
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@697 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-28 02:35:44 +00:00
markgrebe 0d96f3c30d Cleanup of project file and addition of debugger sources to project
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@696 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-28 02:32:40 +00:00
urchlay c82d50406d Don't switch away from the debugger if someone presses the ` key with
a modifier (such as Shift). This allows us to actually type a ~ character
in the debugger (our unary NOT operator!).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@695 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-27 20:19:26 +00:00
urchlay d65ab5c62b Steve, I know you hate uInt8 and uInt16, and I hate them too...
...but we need them in the Expression classes and the DebuggerParser.

Expressions now return uInt16 instead of int. This gets us 6502-like
behaviour when dealing with numbers that don't fit into the 6502's 16-bit
address space. -1 in 6502-speak is equal to $ffff (twos' complement); this
is exactly what happens in C++ if you try to assign -1 to an unsigned
short (aka a uInt16). I believe the C++ standard doesn't *require*
conforming implementations to use twos' complement math, but I doubt
anyone will ever port Stella to any hardware old or esoteric enough to
use anything else.

Also, I've added casts to uInt8 to the debugger commands that set
registers.  This also results in 6502-like handling of negative numbers:
using "a -2" to set the Accumulator will result in it having the value
$fe, which is exactly correct for a 6502. This may seem like undesirable
behaviour (and in a regular C++ program, when it happens by accident,
it IS undesired), but trust me, this is exactly what a 6502 assembly
programmer would expect.

Also also, I got rid of the distinction between commands that take a byte
or word argument. They all take words now. I had to do this to make the "a
-2" example work. A side effect is that you can now say something like "a
$1234" and the value will get truncated to $34 (due to the cast to uInt8).

What remains to be seen is whether all this behaves the way I think it
should on a big-endian platform (e.g. the Mac). My poor Mac is having
cooling issues, so I can't actually compile Stella any more :(

However, I can get it to run long enough to compile a little 5-10
line test program to see how these casts work. If I'm wrong, and they
behave differently on the Mac, I'll have to add platform-dependent
"uInt16_to_uInt8" type functions, which I'd really rather avoid...

But the debugger has GOT to treat negative and out-of-range values the
same way as a 6502 does.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@694 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-27 01:36:51 +00:00
urchlay ce7e272547 Updated debugger documentation
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@693 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-24 16:26:47 +00:00
urchlay c768b9256a Fixed segfaults when using commands that take a filename.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@692 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-23 21:16:57 +00:00
urchlay d1a7f5f75d Added "save" command, to save the current debugger watches, breaks, etc.
In the process, I've discovered a bug in the argument processing: any of
the commands that use kARG_FILE as their first argument will work *only*
if they're the first command issued after starting Stella, otherwise
they segfault. Am investigating this now


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@691 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-23 19:07:15 +00:00
urchlay f088765c01 Many TIADebug methods for the TIA tab to use.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@690 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-23 15:55:21 +00:00
stephena 042977d4cf First pass at TiaInfoWidget, which uses the area to the right of
the TIA image to show frame/scanline related info.  In the future,
this area will also show a zoomed region of the current TIA image,
as well as a small message window.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@689 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-21 19:30:17 +00:00
stephena a9e007ca24 Fixed bug whereby debugger wasn't being drawn in software mode when
entering on a breakpoint.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@688 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-21 12:56:26 +00:00
urchlay b9c7b34505 Added color clock, CPU cycle, and pixel counters for the current scanline.
Currently they only show up in the prompt, but the TIA and TIADebug
have support for getting the current pixel clock (clocksThisLine()). The
pixel and CPU cyc are derived from the pixel clock.

Actually it's acting a bit funny, I need to find out why...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@687 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-21 04:10:16 +00:00
urchlay 59fda8dd1f Added function support (without arguments) to debugger and parser. Usage:
> function joy0right { !(*SWCHA & $80) }
> breakif joy0right

After deleting the breakif, joy0right is still defined, so you can use it
again...

At some point I plan to create a standard startup script full of useful
functions like joy0right. Also at some point functions will support
arguments...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@686 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-21 03:26:59 +00:00
stephena b9011a68f8 OK, this is the absolute last FrameBuffer optimization thing for
today (I was supposed to be working on the TIA stuff and I
haven't even touched it yet).  I think we have to accept that
software mode in Windows just isn't as fast as Linux (yay!),
and suggest not to use high resolutions in software mode.
Normal resolutions of 800x600 or below are fine; it's just
1024x768 and above that causes problems.

The good news is that OpenGL mode in Windows works better than
it ever did.  Hopefully this will take care of that other weird
OpenGL problem that I could never track down ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@685 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-20 18:44:38 +00:00
stephena a7744a466c More Win32 issues (have I ever mentioned I really hate Windows).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@684 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-20 17:49:26 +00:00
stephena a61598a33b Second pass at optimizing the FrameBuffer classes. I think I've
finally got it this time.  And as a nice side effect, it seems
that switching between debugger/emulation/launcher is working
in fullscreen Windows mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@683 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-20 17:33:03 +00:00
stephena d15978825a Minor refactoring of the FrameBuffer classes. OpenGL mode is now
quite fast, and is approaching software rendering speed for lower
resolutions.  In higher resolutions, OpenGL always beats software
mode.

Screen redraws are now done as rarely as possible.  For example,
when switching to menu/debugger mode or pausing emulation, CPU
usage normally drops to almost nothing.

This hasn't been tested in Windows yet, so I'm sure there'll be
some issues (there always are ...)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@682 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-20 15:52:58 +00:00
urchlay 1694cff72d DASM listfile loading. The listing is produced by DASM's -l option,
and contains the entire asm source, plus line number/file and address
for each line.

Currently, you can either "loadlist file.lst" or else name your listing
file "romname.lst" (e.g. "dasm foo.asm -ofoo.bin -sfoo.sym -lfoo.lst").

Once loaded, you can say "list myAddress" and see that address's source
plus a few lines before & after for context.

This is a long way from true source-level debugging, but it's a start.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@681 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-20 04:28:13 +00:00
urchlay 98b1d0be24 Removed configure-cross from repository, since it's hacked up and
pretty much only works for my specific setup, I think. In the future,
the regular configure script will support cross-compiling.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@680 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-19 20:48:22 +00:00
stephena 6528e5d75a Some experimentation with mouse tracking in the TIA widget.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@679 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-19 18:21:28 +00:00
stephena 570d8735ed Totally revamped DebuggerDialog. The dialog now takes up the whole
screen, which means that the area right of the TIA image can be used
for widgets (that's the next thing I'll be doing).

Created TiaOutputWidget, which is contained in the DebuggerDialog
and handles all drawing/updating of the TIA image while in
debugger mode.  Some advantages of this are a greatly simplified
FrameBuffer::update() wrt debugger mode and instant updates for frame
and scanline advance.  Another big advantage is that the TIA image
is now a widget, which means it can receive key/mouse events.  These
events can trigger updates in other parts of the interface (imagine
clicking on a certain line and having scanlines filled to that
area, etc).  The biggest disadvantage right now is that the TIA is
redrawn each time the dialog changes (ie, when a key is pressed).
This needs to be optimized.

Fixed bug whereby toggling video modes while in the debugger
sometimes screwed up the palette.

Removed some FIXME's, since the functionality has been provided.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@678 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-19 17:59:59 +00:00
urchlay 8f81b56384 Fixed "sticky breakif/trap syndrome" that caused the CPU to get stuck
when we hit a trap or a breakif. This fix is kind of hackish, I've got
to come up with a better way to do it.

Improved behaviour of greying-out frame in updateScanline(). It's still
not quite right.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@677 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-19 02:24:13 +00:00
urchlay b1ecc27806 Added [] operator to expression syntax. foo[bar] is exactly equivalent
to *(foo+bar), just like it is in C.

Added _bank special "variable" to expression syntax. It returns the current
bank, so you can set bankswitching breakpoints:

	breakif {_bank==1 && pc==whatever}

It looks like I'm going to be using _ as a prefix that means "special
meaning; reserved; don't use in your program", just like C does. Some
existing games might need to be rewritten if they use _bank or _scan as
a label... but it'll be well worth the price, to the game author.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@676 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-19 01:31:37 +00:00
urchlay da7801c61b Added TiaMethodExpression. Currently all it's good for is
"breakif _scan==whatever" (break on given scanline). Eventually it'll
let us get at a lot of internal TIA state.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@675 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-19 00:05:23 +00:00
urchlay 8e1b13a136 Renamed IntMethodExpression to CpuMethodExpression, preparatory to adding
TiaMethodExpression, RiotMethodExpression, etc classes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@674 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-18 23:50:28 +00:00
urchlay fec77cf261 "breakif" command now tells you which breakif number you've just set. You
need the numbers so you can refer to them (e.g. delete them).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@673 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-18 23:00:18 +00:00
urchlay 00785163f6 Working on cross compilation.
configure-cross is my temporary work-in-progress of the configure
script, I don't want to replace the real configure script yet because
configure-cross is probably broken :(


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@672 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-18 21:23:04 +00:00
urchlay 0bc1dc961a Added --enable-static option to ./configure script. Note that you
must have static versions of all the libraries (like libSDL.a, libz.a,
libpng.a), or else you'll end up with the dynamic version(s) of them... so
you'd have a stella binary that's almost-static.

Also, the only way I could get things to link properly was to include
-lz in the LIBS twice: once before and once after -lpng. Removing either
one causes the link to fail on my Linux box. This could cause issues
for other systems though, am not sure...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@671 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-18 16:10:52 +00:00
urchlay 6ae668f236 Got rid of useless #include <vector> in YaccParser.cxx
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@670 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-18 02:13:57 +00:00
urchlay c90245bf9a Added "exec" command, for running script/batch files. If there's a
file named "romfile.stella" in the current directory, it will be run
at startup.

Fixed memory leakage in YaccParser, when there was a parse error.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@669 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-18 02:03:41 +00:00
stephena e6b20266be Sync Visual C++ .Net project to the latest codebase changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@668 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-17 16:57:22 +00:00
urchlay 2a3a2fb553 Updated debugger docs a bit
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@667 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-17 16:12:26 +00:00
urchlay 660bd1765c Conditional breaks now show up in "listbreaks", and you can delete one
with "delbreakif".


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@666 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-17 15:50:37 +00:00
urchlay 14d08d4302 We've done it!
Ladies and gentlemen, we have working conditional breakpoints! And they're
*fast*!

The command to use is "breakif". It takes one argument, the condition.
You can use curly braces if you want to include spaces in your arguments
(they don't do anything except help readability).

On the Athlon 2100, I was able to run the emulator at full speed, using
100% of the CPU, with *20* expressions of the form:

	breakif a==101||a==102||a==103||a==104||a==105

Around 25 expressions, the game started getting noticeably jerky, but was
still playable. With 1 to 5 expressions, there was *no* noticeable increase
in CPU usage!

Actually, this can probably be improved on: I used gcc 3.2.2 for
this. With 3.3.x or 4.0.x, it should be even faster.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@665 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-17 02:26:50 +00:00
stephena c592a1e47b Added 'scanline' command to parser. Has similar function to 'frame'
command; no argument advances one scanline, else advances given #
of scanlines.

Made some methods in TIA inline.  Don't know if this will have any
effect, but we'll try to be as efficient as possible.

Bumped version for the next pending alpha release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@664 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-17 00:04:00 +00:00
urchlay 1861c790a6 DebuggerParser now uses YaccParser for all argument processing.
Added rudimentary error-checking to parser and lexer: we no longer accept
invalid digits. Also fixed bug that kept YaccParser from handling hex
constants correctly.

Still TODO is to provide more friendly error messages.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@663 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-16 23:46:37 +00:00
urchlay f80c061d85 Grey-out old frame contents when stepping by scanline
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-16 23:04:15 +00:00
urchlay fbd0744474 Scan+1 button + partial scanline updates are working almost perfectly!
The only slight weirdness is: if you're on frame X, and you hit Frame+1,
the prompt will tell you you're on scanline 262 of frame X. It actually
should probably say you're on scanline 0 of frame X+1. If you do a Scan+1
from that point, it'll say you're on scanline 1 of frame X (still X,
not X+1).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@661 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-16 22:35:23 +00:00
stephena 2824c317a3 Fixed some 'dirty rectangle' issues when switching between scanline
advance and frame advance.  There are still some issues though.
Specifically, scanline advancing past the end of the frame shouldn't
be allowed, and this is partially causing the problems with frame
'jumping' when doing a scanline advance after a frame advance.

Still TODO is add some visual cue to indicate which scanline is
being drawn, and which onscreen data is 'old' data.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@660 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-16 21:29:46 +00:00
urchlay 3a49da3b6c Per-scanline update *almost* works correctly! Actually it's working,
except it lets you keep advancing past the end of the frame.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@659 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2005-07-16 18:25:54 +00:00