Eventually, this will have to be done for all GUI elements.
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code. This is just a preliminary check-in; ZIP handling is actually
broken ATM.
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and making them part of the object itself. This is in preparation for a
'ZipFilesystemNode' class, whereby ZIP archives and their contents are supported
natively by Stella.
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Removed various 'Image' and 'Greeting Card' ROM info from the database;
the info was incomplete, and there's no way that I'm going over 7000+
ROMS to add them all. Eventually, I'd like the database to be for valid
ROMs only.
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the sound is now much more accurate in "Space Rocks", and there aren't
any regressions that I'm aware of.
Removed 'clipvol' setting, since the sound is now 16-bit and clipping
is no longer required.
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for Thumb ARM emulation. On my (quite fast) system, this results in 4%
less CPU usage, so it should be much better on slower systems.
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a new line as part of the message.
Updates for impending 3.7.5 release.
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Quadrun sounds better now :)
Preparing for the 3.7.3 release.
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8 frames. This is necessary for ROMs that 'abuse' the system and have
inconsistent scanline counts on every single frame.
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In this case, the frame runs to the limits of the virtual 'TV' (342 scanlines).
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Updated PNG library to latest release.
I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.
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of the RIOT chip. This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).
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all aspects of the M6532 chip that a real 2600 console doesn't use.
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filesystem handling. It is no longer a special case, since the FSNode
class now knows how to parse it directly.
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