Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
To anyone reading this, Merry (belated) Christmas and Happy New Year!
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Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.
Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.
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the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
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all GUI classes. This makes sense, since the underlying classes
were returning them as references anyway.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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selection widget to a display of current bank state, taking into
account the more esoteric bank schemes. Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.
The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.
Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.
Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.
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virtual keyboard added to the UI at some point).
Cleaned up the CheckBoxWidget API, and introduced new checkbox
'contents' that will hopefully more clearly indicate what is going
on (fully drawn square means selected, square with empty circle means
selected by not editable, etc).
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extended into yet another tab, since there's still the need to
show the display bank, frequency bank and DPC Harmony RAM. Or
maybe there isn't a need to see this extra stuff??
Some more cleanups of the graphics/UI API.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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