of these aren't actually bugs per-se, but are to follow good programming
practices.
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Added shortcut key to toggle TV scanline jittering, and have it default
to off. I'd really like to enable it again eventually, or perhaps use some
of the code in the case where scanline jumps are *really* large (since it
seems to emulate the output for every TV I've ever seen).
Bumped version #.
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code that was used for SDL 1.2, etc. It is now much easier to
understand and modify (but I *still* hate Objective-C).
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and fix a few warnings that gcc caught and clang missed.
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see what errors are present in the code. This is the first pass
in cleaning up the errors it found.
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It was referring to Objective-C categories vs. subclasses.
I'm really glad I don't have to know anything further about
Objective-C :)
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counts. Thanks to Spiceware for the idea and implementation.
Tweaked 'MDM' autodetection; the identifying string can be in
either bank 0 or bank 1 (or both).
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Changed next version # to 4.6.5; 4.7 will include improved paddle
emulation, but it's not ready yet.
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old RamWidget. Class RawWidget is now an abstract base class
to RiotRamWidget and CartRamWidget, allowing to share quite a lot
of code. In the process, both classes now implement input from
the binary and decimal widgets, not just the DataGridWidget.
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Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.
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even though their respective compilers don't yet support detecting
errors with inconsistent override usage.
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version of Xcode doesn't warn about 'override' issues, so adding
override to the codebase doesn't help compilation in OSX.
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C++11 keyword. This makes developing/maintaining class hierarchies
more manageable.
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certain other events. A small change to be sure, but the name more
appropriately describes what the event does.
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a memory leak where the Console was never being deleted.
For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array. Again, this enables automatic deletion when the object
goes out of scope.
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