Commit Graph

22 Commits

Author SHA1 Message Date
stephena 2d08d4e459 Cleaned up handling of various file paths throughtout the codebase.
Basically, directories are now guaranteed to always end in the path
separator.  Ensuring this makes certain sections of code work faster,
and guaranteeing it allows higher layers of code to not worry about it.

Added 'cfgdir' commandline argument, to specify the default directory
for Distella-like Stella-compatible config files.

Implemented 'loadconfig' debugger prompt command.  It's currently
working great with several test config files provided by Omega of
AtariAge.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2125 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-06 00:17:51 +00:00
stephena b2ed949082 Some final changes for the 3.2 release, including documentation updates.
Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).

Disassembler now properly supports all test cases, including rewinding
within the debugger.

Added preliminary support for disassembling from zero-page RAM.

Bumped version # for final release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2100 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-19 21:48:28 +00:00
stephena 6faa9b4b69 Several fixes across the board for better functionality in 'small'
window mode.  Using modes smaller that 640x480 should now work in
all cases when using the 'maxres' commandline argument.  Also, the
lower limit of 320x240 is now strictly enforced in all cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2075 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-22 15:41:46 +00:00
stephena 2193c94b12 Updated boilerplate on top of each source file to include
'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella.  I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-10 21:37:23 +00:00
stephena 7bd307ebc8 First pass at getting function parsing working again in the debugger.
Added latest DPC+ code from Spiceware.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1986 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-03 12:45:20 +00:00
stephena 4c75e52a96 Fixed segfault that could occur on startup when a ROM triggered a read
from the write port.  Basically, the cartdebug class depended on the
console existing, but it wasn't being created until after it was required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1979 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-03-29 02:21:32 +00:00
stephena 691c9b2e1d Added support for the Sega Genesis gamepad controller. This
controller uses the directional pad and button 'B' as a normal
joystick, but can also use button 'C' as a second 2600 button
(with the logic reversed).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1950 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-02-23 14:49:12 +00:00
stephena e234139a3c Updated Stella headers in all files:
The license file is actually named 'License.txt', not 'license'
  The 'Stella Team' has a capital T, not lowercase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 03:23:32 +00:00
stephena d372671277 Updated copyright dates to 2010.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1920 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 02:58:28 +00:00
stephena f283052d36 Oops, fixed typo in Console output.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1885 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-09-14 19:33:36 +00:00
stephena 2fa8b1ee70 Added ability to dynamically toggle TIA collisions for the 6 graphical
objects.  These actions are tied to the same keys as for toggling the
objects themselves, with the addition of the 'Shift' key.  For example,
toggling the P0 object is 'Alt z', and toggling P0 collisions is
'Shift-Alt z'.  Note that disabling an object will obviously disable
its collisions as well.  Still TODO is work out how these keys map on
OSX; the Shift key is already being used for something else.

Reverted Cosmic Ark 'starfield effect' to match the descriptions
given in the 'Stella 3.0 released' thread on AtariAge.  It seems the
system I tested this on has an Svideo mod board that changes the
output from a normal console.

Bumped state file format header, since the TIA internals have changed
again.  As well, bumped version # to 3.1_svn.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1884 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-09-14 19:22:34 +00:00
stephena 616ce6039a Added toggling of HMOVE blanks to the TIA, accessed with the Alt-m key.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1872 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-09-09 14:02:23 +00:00
stephena a7da944b36 Simplified TIA class by removing 'greying' functionality to the debugger,
where it more properly belongs.  The greyed values are now from PAL
color-loss, which is also calculated for NTSC (though it's never actually
used in NTSC mode for regular rendering).  This also fixes problems with
debugger state files being saved with greyed values, and sometimes having
the frame greyed twice (hence making it impossible to see).  It should
also result in a slight speed increase, since some code has been taken
out of the TIA rendering fast path.

Added electron beam indicator the the TIA output in the debugger.
Basically, it's just a small square indicating where drawing will
start for the next instruction.

Fixed TIA output in the debugger so that right-clicking and selecting
'fill to scanline' actually works without first having to manually
enter partial frame mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1868 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-09-01 11:54:59 +00:00
stephena 67fec652b0 Updated TIA code to emulate the 'widening' part of the Cosmic Ark
starfield effect.  More research is required in this area.

Large update to exception handling throughout the codebase.  It seems
that in many cases, the correct 'catch' block was never being called.
I never see exceptions thrown very much, so that area doesn't get much
testing.  But I guess it's good that Stella doesn't generate many
exceptions :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1862 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-27 22:59:14 +00:00
stephena 000460306c Added "Fixed Debug Colors' mode, similar to the functionality in the
no$26K emulator.  Basically, when this is enabled, the COLUP0, COLUP1,
COLUPF and COLUBK registers are locked to hardcoded values.  This can
be used to clearly show which registers are drawing which part of the
TIA display.  For now, the colours are locked as they're shared on
a real system (so P0 and M0 are locked to the same colour).  Future
versions may separate these shared registers for even more clarity.
This functionality is toggled with the 'Alt-Comma' key combo.

Updated the state handler to reject loading state files older than
this version, since the TIA internals have changed.  This will be
done each time the TIA code changes from this point on.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1856 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-23 17:15:43 +00:00
stephena 3006419014 Scaled back some TIA changes from the previous alpha release. The changes
are too invasive to fix right now, and I haven't researched what the
correct route should be.  Basically, Stella doesn't properly emulate the
behaviour of writes to RESxx and NUSIZx while graphics are currently
being drawn.  The tweaks currently present restore functionality to the
2.8.4 release, but are still incorrect in some ROMs (Bumper Bash and Pole
Position).

Reworked 'object disable' mode in the TIA class.  It should now be
slightly faster, and correctly disable objects in all cases
(previously, it was possible for some objects to be enabled depending
on the state of other objects, even when they were specifically
disabled).

Changed NUSIZx descriptors in the debugger to more clearly indicate
what's going on.

Cleaned up TIATable enum's, and eliminated duplication enumerations in
different parts of the codebase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1855 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-21 14:29:59 +00:00
stephena 82268325a0 Added '-joyallow4' commandline argument and associate UI item in
InputDialog/Virtual Devs to allow all 4 directions to be pressed
simultaneously on a virtual joystick.  This support was always present
for 'Bumper Bash', but it can now be enabled/disabled for any ROM.
Note that the setting is ignored for 'Bumper Bash', as that ROM
requires it to be always turned on.

Fixed debugger rewind issue from last commit; the rewind list wasn't
being properly reset when entering the debugger or selecting a new ROM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1850 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-05 20:33:40 +00:00
stephena 3c5cc40e08 OK, this looks like a huge update, but it's only because of some Serializer
class reworking.  Serializer class now handles read/write of state from
files as well as in-memory streams.  As a result, Deserializer class has
been removed.

Added state rewinding to the debugger.  For now, this is limited to 100
levels of undo, with a new state generated each time a step/trace/frame/
scanline advance is performed.  The undo level is 'rolling', in that it
remembers the last 100 levels (so you lose the oldest states when you
start adding more than 100).  For now, this is tied to the 'Alt-r' key
in the debugger.  Still TODO is add a button for it, and clean up some
TIA output issues when rewinding.

Added support for 6K version of Supercharger ROMs (this fixes issues
with the 6K version of Cubis).

Cleaned up the Serializable infrastructure, making sure that all
classes that need to implement it actually do so now.

Fixed issue with editable widgets in the UI, where pressing Enter
on the keypad wasn't actually being registered.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1849 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-08-05 16:05:34 +00:00
stephena 9b7963d3f3 Added support for 4IN1, 8IN1 and 32IN1 bankswitch formats. These all act
as if they were 32in1 carts, in that you have to do a on-off power cycle to
switch between each ROM.

Updated ROM properties for the aforementioned BS types, and fixed some
others (SWOOPS, etc).

Added PERL tool to scan a snapshot directory and report any extra and/or
missing snapshots.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1774 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-06-16 17:17:33 +00:00
stephena 111ae9185f Well, it looks like I can squeeze this into 2.8 after all.
Randomized value placed in accumulator after exiting the SC BIOS for
SuperCharger ROMs.  This should fix issues in Dragonstomper, where it
seems the randomization of its items depending on a random accumulator
value.

Re-added '-fastscbios', and when enabled, it completely skips
the emulation of SC BIOS progress bars (previously, the bars were
simply sped up).  This defaults to off, for more authentic emulation.
Related to this, added a UI item in VideoDialog to enable/disable it.

Thanks to Eckhard Stolberg for advice on the SCROM, and how to
modify it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1763 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-06-09 14:27:21 +00:00
stephena 54a3ddab7a Removed more dead code related to emulating the AtariVox.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1738 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-05-21 22:39:32 +00:00
stephena 6a74dfb863 Repo reorganization: move main Stella files directly into 'trunk'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1732 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-05-21 12:53:06 +00:00