now not generate any errors when compiling without JOYSTICK_SUPPORT as well.
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to compare them to the remaining ROMs and possibly prune the database
a little.
Fixed some warnings when not compiling in JOYSTICK_SUPPORT.
Fixed missing include file in mainSDL.cxx.
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First attempt to get OpenGL working in Vista; I think it's just a matter
of reloading the OpenGL function pointers. And I don't think it affects
other systems to do that anyway ...
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and end of words in EditableWidget (ie, text widgets, etc).
Some more properties updates. I'm up to 'Freeway' now :)
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GL_TEXTURE_RECTANGLE OpenGL extension. For now, this will default to
off, since some people are having OpenGL issues that I can't seem to
track down.
Added NTSC50 and SECAM60 modes. Switching between formats will now
use the current scanline count. So, if we're on a 60Hz/262 scanline
cart, the switchable formats are NTSC, PAL60, SECAM60. Otherwise,
the formats are NTSC50, PAL, SECAM. This makes the switching of cart
format act more like z26, where only the palette is changed.
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have been out of date for years, as is the GoodTools package that
originally created them. Thanks to Rom Hunter of AtariAge, I now have
a much more up to date database to work with.
Viewing ROM properties from the ROM launcher is currently borked. I know
what the problem is (I caused it), and it will be fixed once the database
is converted.
Added very rudimentary copy and paste support between EditTextWidgets.
Currently, it can only copy internally, within Stella. This will be
expanded on to actually support the OS clipboard before the next release.
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without having to actually start the ROM. There's no real error checking
in place yet; I just quickly added this to make mass updating of
properties easier.
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interfaces and hopefully shortening recompile times (a lot of headers are
no longer unnecessarily pulled in).
Added an abstraction around SDL_Surfaces (GUI::Surface class) to reduce
dependencies on SDL to the core code.
Software mode now has some support for showing snapshots in RomInfoWidget.
Currently, it's restricted to 16-bit mode, and doesn't yet scale the images
vertically. Have I ever mentioned how much I hate software rendering :(
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and some game properties for the currently selected ROM in the ROM
launcher. There's still much work to do, but so far it's working
quite well. Software mode support isn't completed yet.
Beginnings of new filename semantics. For the next release, snapshot
files (PNG) and state files (stx) will be named 'Cart_Name.Cart_MD5.ext'.
However, for backward compatibility, the filenames 'Cart_Name.ext' and
'Cart_MD5.ext' will also be used, if present.
Added 'romviewer' commandline argument, which activates the new ROM info
viewer. Stella will have to be restarted for this to take effect. Still
TODO is add ability to toggle this from the UI.
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will have to be restarted for this to take effect, so it still isn't the
ideal solution.
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doing some final testing, with the release coming on Monday, Aug. 20.
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debugger would reset the UI zoom level.
Fixed issue with 'make install' not completing.
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Fixed DebuggerParser::red() method so it always uses the same color,
regardless of NTSC/PAL/SECAM format.
Added Home/End/PgUp/PgDn navigation to TiaZoomWidget.
Added a 'Defaults' button to FileSnapDialog.
Made configurable the number of lines a mouse scrollwheel will move the
scrollbar. This can be set by the '-mwheel' commandline argument, as well
as in UIDialog.
Removed some dead code in several debugger classes.
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improved its error handling message.
Made TiaZoomWidget take extra debugger dialog real-estate into account.
Beginning work on fixing debugger 'run' and 'reload' commands, which
currently cause a segfault.
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button on a mouse. I could never figure out why it was moving 4 lines
when I only specified 2. Still TODO is make this configurable from
UIDialog.
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height of the debugger dialog (similar to 'launcherres' argument). Since
this provides the functionality of 'debugheight', that setting has been
removed.
Added configuration of debugger width/height to UIDialog. Still TODO is
make the debugger 'resize' its widgets properly.
Changed 'height' debugger command to 'resolution', which will eventually
set the 'debuggerres' argument.
Made UI palette changes from UIDialog dynamic (Stella doesn't have to
be restarted for it to take effect. Also renamed palette choices to
'Standard' and 'Classic'.
Changed default size of the Launcher to 400x300.
Some cleanups to Widget and CheckboxWidget for recent palette updates.
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Removed older browsing mode where the listing is scanned by md5sum,
since it wasn't really useful any more. Basically, the default is
to now use 'rombrowse' mode, where the listing acts like an actual
filesystem. Related to this, removed 'rombrowse', 'modtime' and
'lastrom' settings.
Reworked the FileSnapDialog wrt the previous point. The rombrowse
toggle button and 'Reload' button were no longer relevant.
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are hard-coded, but the infrastructure is there to make this modifiable
from the UI (at some point after the next release).
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Removed references to 'original' palette from VideoDialog, since it's no
longer present in the codebase.
Added dummy files for Direct3D framebuffer. It looks like Windows Vista
has finally screwed up OpenGL enough that I have to write Windows-specific
code. Damn, have I ever mentioned how much I hate Microsoft? They've
been trying to kill OpenGL for years, and now they might actually
succeed.
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still work with VC.net 2003, but since SDL 1.2.12 needs VS 2005, we're
kind of stuck with it.
Activated console build mode by default, since it's nice to see cout/cerr
debugging info on the command line (and is better than compiling under
MinGW anyway).
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Added '-channels' commandline argument, which allows setting the 'Cartridge.Sound'
property (the property was already present; this just adds a way to set it
from the commandline).
Added ability to change the locations for state saves, cheatfile, palette file
and properties file. These are now changable from within the application
(Options -> Files & Snapshots -> Config Files. They're also changable from the
commandline with '-statedir', '-cheatfile', '-palettefile', and '-propsfile'.
Fixed issues in commandline handling; maybe I should just use GNU getopts.
Updated the documentation. I guess that means a new release is close ...
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freedesktop.org. The XPM is still present, and is used for compiling
directly into the application.
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