UITabPrev/UITabNext events. This can now be done in the previously
mentioned functionality, freeing up two extra buttons on input-limited
devices.
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(WinCE maintainer). The objects now cycle from tab widget, to all widgets
in that tab, to buttons at the bottom of the dialog. Previously, the
ordering was from tab widget to buttons, then jump back to widgets in the
tab. This would have worked, but cosmetically wasn't very nice.
Added UIOK and UICancel handling to InputDialog; I forgot this in the last
release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
As far as the #ifdef badness goes this is not too bad. The conditional compiled code blocks are scarce. In my opinion they do not justify an architectural approach, which would mean adding methods for enabling/disabling widgets.
Also note in OptionsDialog.cpp we were leaking memory by instantiating twice the InputDialog.
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we really need to figure out *why* the WinCE compiler doesn't like the old
order, since a compiler shouldn't really care (and it makes it more
difficult on the other ports to have to maintain this inconsistency).
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If this order does not cause problems with the other ports, we can drop the #ifdef and use this one.
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set the version in one place, and have all the codebase/ports sync to it :(
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Bumped version # to 2.3.5. I'll be doing a new release either tonight
or tomorrow.
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in 2.4, we can automatically determine YStart and Height; then adding new
properties entries will only be required for controllers and/or ROM names.
Made the SliderWidget increment in intervals of 1. This will have no
effect when using the mouse, since it isn't precise enough anyway. But
moving the slider with the keyboard cursor keys (or whatever you've
mapped to them) will now increment by 1, and not 5% (as before).
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Fixed 24bpp rendering of fonts and mediasource; it wasn't endian-clean.
Completely removed advanced scaler stuff, since I don't see that I'll
ever have the time to develop/support it.
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etc.
Added stub for Cart0840 bankswitching. The code is mostly ready; I'm just
waiting for the go-ahead to release it.
Updated ROM properties for those ROMs affected by the keypad fixes in the
last commit.
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works (i.e., Alpha Beam with Ernie, Oscar's Trash Race, and Magicard).
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Bumper Bash ROM.
Updated ROM properties for some keypad games. It seems 'Alpha Beam' and
'Oscars Trash Race' still don't work, though.
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was a bit too specific (didn't always work on older systems).
Fixed crash in ROM browser when selecting a ROM with the 'Select' button.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1276 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Fixed graphics corruption when toggling phosphor mode in OpenGL.
Made ROM launcher and debugger ignore the 'gl_fsmax' argument in
fullscreen mode, since it only scaled the text and made it hard to read.
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Fixed bug in FileSnap Dialog where the reload was shown in emulation mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
TIA reset isn't required in this case, and isn't always correct. Instead,
only the frame parameters should be reset.
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a console was actually created. It's now specified as part of the console
initialization, and updated values are seen everywhere.
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without resetting the whole system. This means that a game can continue
running while these values are being changed. Eventually, I'd like all
such options to be configurable in-game, and not have to reload a ROM
for them to take effect.
Updated yet more ROM properties, which were found with the help of the
above feature.
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adding TrakBall support (pushed to the 2.4 release).
Final batch of ROM properties updates. At least 6 or 7 games that didn't
work before now function correctly.
Once the OSX OpenGL crashes are worked out (which looks promising), we'll
be ready for a 2.3.5 release.
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(or at least until I can figure out how to bypass it entirely when
testing whether a ROM is NTSC or PAL).
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original code compiled and ran on the exact same machine a few weeks ago??
Updated OSX build so it actually compiles again.
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really worked right anyway.
Bumped version number for beta testing.
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Updated copyright info for 2007 (might as well get it taken care of
early in the year).
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ROM launcher window, and takes a value of 1 (320x240), 2 (400x300) and
3 (512x384). Stella must be restarted for this to take effect.
Added 'uipalette' commandline argument, which selects between the palettes
to use for the UI (1 - classic, 2 - GP2X). We'll probably add more of these
in the future.
Added UIDialog, accessible from the Options dialog, and populated with the
above items.
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