axes. It shouldn't be nearly as sensitive now.
Cleaned up handling of joystick hats, and fixed continuous events
(so that holding down a hat now sends continuous events until the
hat is centered again).
Fixed bug in prune_snapshots script; it didn't work with a snapshot
directory name containing a space.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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as if they were 32in1 carts, in that you have to do a on-off power cycle to
switch between each ROM.
Updated ROM properties for the aforementioned BS types, and fixed some
others (SWOOPS, etc).
Added PERL tool to scan a snapshot directory and report any extra and/or
missing snapshots.
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the Stella header/disclaimer, just like all the other source files.
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Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella. This is just the first pass, but things
are working nicely so far (for those systems that can support it). It
requires at least OpenGL 2.0 with GLSL (GL Shading language). Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog. More documentation is forthcoming
on this.
All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).
Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.
Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible. It's a
micro-optimization, but what the heck; every little bit of speed counts.
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