The tools used to create DefProp.hxx and GLShaderProgs.hxx now include

the Stella header/disclaimer, just like all the other source files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1751 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2009-06-04 14:11:33 +00:00
parent aa2e76c4ea
commit f76af14b25
6 changed files with 78 additions and 3 deletions

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@ -9,7 +9,7 @@
SSSS ttt eeeee llll llll aaaaa
===============================================================================
To Do List - May 2009
To Do List - June 2009
===============================================================================
If you would like to contribute to Stella's development then find something
@ -34,6 +34,9 @@ Stephen Anthony at stephena@users.sourceforge.net.
* Fix bank going over 255 (when accessing RAM) for 3E in the debugger
RomWidget view.
* Fix patching of ROM in disassembler so that if patching fails, the view
is properly updated.
* 'Fixed Debug Colours' option as explained in the 'Stella 2.6.1 released'
thread, post #40 on AtariAge. Basically emulates no$2k6 behaviour.

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@ -1,3 +1,21 @@
//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2009 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef GL_SHADER_PROGS_HXX
#define GL_SHADER_PROGS_HXX

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@ -1,3 +1,21 @@
//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2009 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef DEF_PROPS_HXX
#define DEF_PROPS_HXX
@ -1320,7 +1338,7 @@ static const char* DefProps[DEF_PROPS_SIZE][20] = {
{ "683bb0d0f0c5df58557fba9dffc32c40", "Arcadia Corporation, Scott Nelson", "AR-4300", "Fireball (1982) (Arcadia) [a]", "Uses the Paddle Controllers", "", "", "", "", "", "", "", "PADDLES", "", "", "", "", "", "", "" },
{ "683dc64ef7316c13ba04ee4398e2b93a", "Ed Federmeyer", "", "Edtris (1995) (Ed Federmeyer)", "", "Extremely Rare", "", "", "", "", "", "", "", "", "", "", "", "", "", "" },
{ "68449e4aaba677abcd7cde4264e02168", "", "", "Horizonal Color Bars Demo 2 (PD)", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" },
{ "6847ce70819b74febcfd03e99610243b", "", "", "ruby_4A50.bin", "", "", "", "4A50", "", "", "", "", "", "", "", "", "", "", "", "" },
{ "6847ce70819b74febcfd03e99610243b", "", "", "Ruby Runner 4A50", "", "", "", "4A50", "", "", "", "", "", "", "", "", "", "", "", "" },
{ "68489e60268a5e6e052bad9c62681635", "Bit Corporation", "PG201", "Sea Monster (1982) (BitCorp) (PAL)", "", "", "", "", "", "", "", "", "", "", "", "", "36", "256", "", "" },
{ "68597264c8e57ada93be3a5be4565096", "Data Age", "DA1005", "Bugs (1982) (Data Age)", "Uses the Paddle Controllers", "Uncommon", "", "", "", "", "", "", "PADDLES", "", "", "", "", "", "", "" },
{ "685e9668dc270b6deeb9cfbfd4d633c3", "CommaVid, Irwin Gaines - Ariola", "CM-004 - 712 004-720", "Room of Doom (1982) (CommaVid) (PAL)", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "YES", "" },

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@ -7973,7 +7973,7 @@
""
"Cartridge.MD5" "6847ce70819b74febcfd03e99610243b"
"Cartridge.Name" "ruby_4A50.bin"
"Cartridge.Name" "Ruby Runner 4A50"
"Cartridge.Type" "4A50"
""

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@ -93,6 +93,24 @@ printf "Valid properties found: $size\n";
# Construct the output file in C++ format
# Walk the results array and print each item
# This array will now contain the original tree converted to a BST in array format
print OUTFILE "//============================================================================\n";
print OUTFILE "//\n";
print OUTFILE "// SSSS tt lll lll\n";
print OUTFILE "// SS SS tt ll ll\n";
print OUTFILE "// SS tttttt eeee ll ll aaaa\n";
print OUTFILE "// SSSS tt ee ee ll ll aa\n";
print OUTFILE "// SS tt eeeeee ll ll aaaaa -- \"An Atari 2600 VCS Emulator\"\n";
print OUTFILE "// SS SS tt ee ll ll aa aa\n";
print OUTFILE "// SSSS ttt eeeee llll llll aaaaa\n";
print OUTFILE "//\n";
print OUTFILE "// Copyright (c) 1995-2009 by Bradford W. Mott and the Stella team\n";
print OUTFILE "//\n";
print OUTFILE "// See the file \"license\" for information on usage and redistribution of\n";
print OUTFILE "// this file, and for a DISCLAIMER OF ALL WARRANTIES.\n";
print OUTFILE "//\n";
print OUTFILE "// \$Id\$\n";
print OUTFILE "//============================================================================\n";
print OUTFILE "\n";
print OUTFILE "#ifndef DEF_PROPS_HXX\n";
print OUTFILE "#define DEF_PROPS_HXX\n";
print OUTFILE "\n";

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@ -11,6 +11,24 @@ $outfile = $ARGV[$numfiles-1];
# Walk the ARGV list and convert each item
open(OUTFILE, ">$outfile");
print OUTFILE "//============================================================================\n";
print OUTFILE "//\n";
print OUTFILE "// SSSS tt lll lll\n";
print OUTFILE "// SS SS tt ll ll\n";
print OUTFILE "// SS tttttt eeee ll ll aaaa\n";
print OUTFILE "// SSSS tt ee ee ll ll aa\n";
print OUTFILE "// SS tt eeeeee ll ll aaaaa -- \"An Atari 2600 VCS Emulator\"\n";
print OUTFILE "// SS SS tt ee ll ll aa aa\n";
print OUTFILE "// SSSS ttt eeeee llll llll aaaaa\n";
print OUTFILE "//\n";
print OUTFILE "// Copyright (c) 1995-2009 by Bradford W. Mott and the Stella team\n";
print OUTFILE "//\n";
print OUTFILE "// See the file \"license\" for information on usage and redistribution of\n";
print OUTFILE "// this file, and for a DISCLAIMER OF ALL WARRANTIES.\n";
print OUTFILE "//\n";
print OUTFILE "// \$Id\$\n";
print OUTFILE "//============================================================================\n";
print OUTFILE "\n";
print OUTFILE "#ifndef GL_SHADER_PROGS_HXX\n";
print OUTFILE "#define GL_SHADER_PROGS_HXX\n";
print OUTFILE "\n";