Commit Graph

4384 Commits

Author SHA1 Message Date
Christian Speckner 8edc597189 Hook and fix up EmulationWorker -> threading works, pick'n'pile is happy. 2018-06-07 23:38:14 +02:00
Christian Speckner ea94f5e795 Scheduling fixes. 2018-06-07 21:02:08 +02:00
Christian Speckner d8732c9378 Uups, fix evident error. 2018-06-07 20:59:15 +02:00
Christian Speckner 773a0cf906 Cleanup. 2018-06-07 20:55:33 +02:00
Christian Speckner afb1e1d1e1 Emulation worker. Currently untested and disconnected. 2018-06-07 20:54:30 +02:00
Stephen Anthony e0cf1d1dd5 Fix crash in OpenBSD framebuffer/texture cleanup.
- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
2018-06-07 12:46:26 -02:30
Stephen Anthony 819850f971 Fixed configure/Makefile to work without patches in OpenBSD. 2018-06-06 18:23:27 -02:30
Stephen Anthony cf34707e27 Use smart pointer to store static scanline data in FBSurface.
- in working on the OpenBSD crashing issue, I noticed that we can use a unique_ptr here
2018-06-06 17:57:15 -02:30
thrust26 17c60192dd made Display property changes in GameInfoDialog immediate 2018-06-03 12:03:28 +02:00
thrust26 a3955553b8 added missing auto detection for manual selected display format "Auto-detect" (50Hz ROM after 60Hz formats) 2018-06-03 11:39:42 +02:00
thrust26 f37651a46d fixed missing ConsoleInfo.DisplayFormat update 2018-06-02 17:18:10 +02:00
thrust26 4562e44d59 fixed right border in GameInfoDialog/Cartridge tab 2018-06-02 13:07:49 +02:00
thrust26 c2f9c070b7 make editable text display from the beginning by default 2018-06-02 12:40:25 +02:00
thrust26 5f59d10c51 fixed some issues in GameInfoDialog (see #297) 2018-06-02 12:23:21 +02:00
thrust26 77bd416735 Merge branch 'master' of https://github.com/stella-emu/stella 2018-05-29 15:30:19 +02:00
thrust26 df27b7cddc fixes #296
fixes #304
2018-05-29 15:29:59 +02:00
Stephen Anthony 9e4dbd6a3a Fixed dirty buffer in TIA mode when switching screenmodes. 2018-05-27 18:53:57 -02:30
Stephen Anthony 1eee879e29 Make sure onscreen messages are shown, even when a console doesn't exist. 2018-05-27 16:41:42 -02:30
Stephen Anthony cc4bd29a03 Fix minor warning (nullptr is the proper C++ constant). 2018-05-27 16:17:12 -02:30
thrust26 f726ad0206 fix #314 2018-05-27 14:31:02 +02:00
Christian Speckner a5ce457b72 Implement triple buffering in TIA. 2018-05-27 00:26:36 +02:00
Stephen Anthony f7a9a12c23 Updated VS project for recent dispatch class changes.
Bumped version # for precise-sound branch, since I'm getting tired of
switching between branches and forgetting which binary I'm currently
running.
2018-05-24 21:32:32 -02:30
Stephen Anthony a9985cc6b8 Updated OSX project file for new dispatch code, and fixed a minor warning. 2018-05-24 21:01:38 -02:30
Christian Speckner 77f149eab9 Fix stepping after breakpoint. 2018-05-24 00:19:49 +02:00
Christian Speckner a14cf8d077 Refactoring: start debugger from dispatch loop. 2018-05-24 00:13:43 +02:00
thrust26 5da17e892a fixed "Path" spelling error (using German "Pfad" :) 2018-05-23 14:40:12 +02:00
thrust26 4c5493f120 Merge branch 'master' of https://github.com/stella-emu/stella 2018-05-23 14:36:13 +02:00
thrust26 bbfe2cb49b fixed crash when display directory dialogs on launcher mode 2018-05-23 14:35:49 +02:00
Christian Speckner ae0faaabfc Fix cycle counting in CPU. 2018-05-22 00:18:07 +02:00
Stephen Anthony 57d1f35933 Updated changelog from 5.1.2 release. 2018-05-20 14:37:04 -02:30
Stephen Anthony ec1e65d683 Make Champ Games that use SaveKey use it by default. 2018-05-20 14:33:55 -02:30
Stephen Anthony 02dbbca861 Fixed bug with autodetecting SaveKey controller.
- The cycles were being reset to the current system cycles, when in the old
code they were not being updated at all (other than being normalized when the
old system cycles could be running backwards).
- This change restores behaviour to that in 5.0.2.
2018-05-20 14:33:44 -02:30
Stephen Anthony 2fd1cafc2d Fix [[nodiscard]] warning in VS (applies only to C++17 mode). 2018-05-18 22:56:16 -02:30
Stephen Anthony b8978aa76e Variables declared as uInt64 should be serialized as such. 2018-05-18 22:55:57 -02:30
Christian Speckner ed6eae6a67 Rerender only if there is actual change. 2018-05-17 22:56:07 +02:00
Christian Speckner 639b6af1e9 Fix missing audio reset. 2018-05-16 13:09:50 +02:00
thrust26 adbde4e4db preliminary audio dialog changes 2018-05-15 20:51:29 +02:00
Stephen Anthony cf8f76a0e1 Fix [[nodiscard]] warning in VS (applies only to C++17 mode). 2018-05-12 22:33:15 -02:30
Stephen Anthony dc77f5d5f1 Variables declared as uInt64 should be serialized as such. 2018-05-12 17:04:33 -02:30
Christian Speckner c3766021d8 Add a log message for audio buffer overflow messages. 2018-05-12 16:52:54 +02:00
Christian Speckner f01553bdc7 More audio queue tuning -> less lag. 2018-05-12 16:21:58 +02:00
Christian Speckner 7391c55f9e Documentation, minor optimization. 2018-05-12 13:32:31 +02:00
Stephen Anthony 4c7ad7a0b6 Replace 'new' calls with unique_ptr.
- @DirtHairy, you can revert this if you like, but unless there is some issue, I'd rather use smart pointers with auto-deallocation.
2018-05-11 21:26:22 -02:30
Stephen Anthony 741515a520 Fix minor compile warnings generated by clang:
- mostly change pointer -> 0 to use 'nullptr'
 - some commenting and formatting fixes
2018-05-11 21:01:40 -02:30
Stephen Anthony d624140829 Updated VS project for resampling work, and fixed minor compile error in
Windows.
2018-05-11 20:32:18 -02:30
Christian Speckner 33db8a8b03 Comments. 2018-05-12 00:44:31 +02:00
Christian Speckner ce2d650df4 Update XCode project. 2018-05-12 00:24:02 +02:00
Christian Speckner 0c67bff939 Tuning, TODO 2018-05-12 00:18:09 +02:00
Christian Speckner 2da0ffa2f5 Rework available sampling rates (44100, 44800, 96000), add resampling.quality parameter. 2018-05-12 00:15:29 +02:00
Christian Speckner 1b0fb381d0 Lanczos resampling. 2018-05-11 23:52:00 +02:00