...though not well (sounds like it's chewing gum, plus there are nasty
delays in gameplay).
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anything that was necessary.
Changed AtariVox code to be a compile-time option, and integrated rsynth
code into the 'Stella build' style, with a module.mk file.
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a big library, and it's not commonly installed anywhere, and it's GPL.
Actually, a good chunk of rsynth can be removed (all the stuff related
to perl modules and text-to-speech, which we won't need for Stella). I'll
prune it when I figure out exactly what I can keep...
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people who don't have ctags installed.
WIP debugger equate restructuring.
WIP AtariVox emulation. Not very far along yet, but at the moment,
we're able to read the speech data output by vox_test.bin and spit out
the phoneme values on stderr.
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underlying Debugger widgets. This is needed for some keyboard layouts
where normal characters are input using Alt key combinations.
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UI events, similar to multiple key events. Still TODO is add support for
joystick hats, and make sure these changes actually work in the GP2X port.
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rendering modes. At times messages were shown when they weren't supposed
to be, and vice versa.
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mappings (not fully tested yet, since I don't have access to a joystick
right now).
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Finalized remapping of GUI/menu events, and added an interface to change
these mappings from 'Input Settings'.
Fixed bug with taking snapshots having a previously overlaid message
being part of the image.
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is now fully navigable via the keyboard be means of 'tab-like'
functionality. This means that eventually systems without a keyboard
will also be able to navigate the interface without resorting to the
buggy joymouse code (which is soon to be removed).
Laid the infrastructure for remapping GUI events, whereby (for example)
a widget checks for Event::UISelect for 'doing its thing', vs. looking
at the Enter/Return key. So widgets now respond to events, and events
can (eventually) be remapped to *any* device.
Currently, these UI events are as follows:
UIUp, UIDown, UILeft, UIRight, UIHome, UIEnd, UIPgUp, UIPgDown,
UIPrevDir, UINavNext, UINavPrev, UITabNext, UITabPrev, UISelect
At present, they're hardcoded to key events only, so pressing 'Return'
will send a UISelect, cursor up a UIUp, etc. When the remapping code
is complete, *any* input will be able to send these events, and that
remapping will be distinct from emulation mode. So, for example,
cursor up in GUI mode might generate a UIUp event, but in emulation
mode might generate a left joystick up event.
Modified 'tab' key while in emulation mode to only enter the options
menu. Once inside the menu, the tab key acts as navigation between
elements, and exiting the options menu requires navigating to the
'Exit menu' button.
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sorting, since it seems to be faster. Fixed issue with directories
sometimes not being sorted correctly.
Bumped version number for next bugfix release.
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for adjusting analog paddle threshold (used to eliminate jitter).
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Updated some properties entries according to the info from AtariAge.
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Since it didn't really work, it makes me wonder exactly how many people
are using these features (since they certainly aren't reporting the
bugs).
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This code basically comes from z26, and is used to eliminate rapid
left/right movements which result in visual jitter.
Added 'pthresh' commandline option to set this threshold, which defaults
to 600. I haven't decided if I should add a GUI option for this yet.
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used for (de)selecting certain menu items when in different modes. But
somebody else will have to do that part, since I don't have enough experience
in OSX :)
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OSystem-derived classes can override these methods and deal with the
changes (much more useful than having the OSystemXXX classes constantly
poll the eventstate, etc.
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of the earlier palette changes, since it turned into a can of worms
I don't want to open. I think we'll be ready for a new release soon.
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be in only one class (vs. spread over three like it is now). I'm
sure the code is broken on every platform but Linux; I'll get to it.
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