Renamed mainSDL.c to main.c, since it is no longer dependent on SDL,
and I'm trying to encapsulate SDL-specific code into as few places
as possible.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3047 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
implementation, and using virtual d'tor only when absolutely necessary.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3000 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
fixing bugs too numerous to mention. The end result is that using
Control-0 to switch between mouse modes is much more understandable.
Updated properties database for Telepathy ROM, which now uses the
MindLink controller. Also updated Astroblast ROMs to use paddles
by default.
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and take 'swapport' and 'swappaddles' settings into account. Next TODO is
add per-ROM settings for specific axis mode.
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Checking in first pass at revamping the 'mcontrol' functionality. The idea is
that the mouse will be able to emulate different controllers on each of its
axes. For now, the left mouse button is tied to the X-axis, and the right to
the Y-axis. These modes will be saved per-ROM, meaning that the mapping can
be different for each ROM (it is saved as part of the ROM properties). Only
the paddles and driving controllers will allow this, since they're the only
controllers where a single axis makes sense.
Switching between mouse modes will be done with Control-0 (the Control-1..3
keys have been removed). This will allow switching all possible combinations
(left controller, right controller, per-ROM setting, etc).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba