no need for these characters to ever be present, and having them there
really causes problems in parsing that would be best avoided.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1777 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Because the version was always being returned as 0, the TV effects were
always disabled, even on hardware that could support them.
Creation of OpenGL video mode is now more robust. If it fails for any
reason, fallback to software mode is now done (and a message stating
that it happened). This still won't protect against the operating
system lying to Stella and saying OpenGL support is really available
when it isn't, though.
Added support for ROMs smaller than 2K. These are still treated as
2K ROMs, but have their contents mirrored appropriately.
Bumped version number.
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wrote this back in 2000 or so, after I had just finished an algorithms
design course, and insisted on coding my own ADT. I've come to realize
that in most cases, rolling your own is just a waste of time :) Related
to this, the 'listrominfo' commandline argument now correctly shows all
the ROM info built in to Stella internal database.
Bumped version # to 2.8. I just need to check out OSX, and then we
should be ready for the next release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1757 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
the Stella header/disclaimer, just like all the other source files.
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schemes that have multiples areas of RAM. Converted F4SC, F6SC, F8SC,
FASC to this new functionality.
Added ability to modify extended RAM in 3E, CV, E7 and EFSC ROMs.
Note that these ROMs can swap RAM in and out dynamically, so what
you see in the RAM area won't always be RAM.
Updated debugger CpuWidget; decimal and binary values for SP/A/X/Y
are now all shown at the same time (previously the registers had to
share a decimal/binary view).
Updated debugger documentation for recent additions.
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the debugger RAM UI. A scrollbar is now present, which can scroll
through each 128 byte 'bank'. Labels indicate the current readport,
so you can distinguish between different areas of RAM. For now,
F4SC, F6SC, F8SC, and FASC have been converted, but I'm looking into the
other schemes now.
The RAM UI takes care of all read/write port issues. From the POV of
the UI, the RAM can be treated as zero-page; translation is done
behind the scene. Searching/comparing and change-tracking are also
supported.
The 'ram' command in the debugger prompt now reflects all RAM, and
readport/writeport addresses are shown, making it easier to use the
command withot having to look up the offsets.
Debugger width has been bumped to 1050 pixels wide to accomodate the
new functionality. We'll see how much trouble this causes ...
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