To anyone reading this, Merry (belated) Christmas and Happy New Year!
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of these aren't actually bugs per-se, but are to follow good programming
practices.
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a class more generic, but when it's never used, all it does it slow
things down.
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since there are issues with mixing overloading and virtual functions.
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*always* pass in 0,0,0 for the various bases, it is redundant to pass that
data in on each invocation. So now the c'tor does it automatically.
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cart RAM tab to the debugger. This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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we need to modify what is caught. Ironically enough, this fixes
a bug whereby when certain errors occur, the recovery system
itself would crash, not the issue that actually caused the bug!
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now load and play test ROMs, complete with emulation of timing delays
due to slow accesses on real Harmony hardware. Still TODO is the tunes,
DPC+ stuff, which is stubbed out at this point.
Fixed bug in EFSC bankswitching; state files didn't contain extended RAM
information.
Cleaned up the Serializer API, resulting in slightly faster operation
and smaller state files. Because of this, the state file format
has changed for this release (old state files will no longer work).
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Updated all bankswitch schemes for potential buffer overflow
issues. Copying was being done without regard for the size of the
ROM buffer.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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used as a peek operand). Still TODO is deal with poke areas, which would
be relevant in carts with extended RAM.
The interaction between the internal tracking and Distella is now much
tighter, in that knowledge gained by Distella is used in the core code,
and vice versa. This allows the best of both worlds, where the internal
tracking finds stuff at runtime (that couldn't be found in a static
analysis), and Distella tracks potential paths (that haven't occurred at
runtime yet).
Added 'type' debugger prompt command, which basically queries an address
for its disassembly type (CODE/GFX/DATA, etc).
Added debugger commands to query the last address used in an operation
for various registers, but they're only stubs at the moment.
Updated the bankswitch schemes to deal with accesses in and around the
hotspot areas. Previously, peek accesses in these areas weren't being
recorded as DATA areas.
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disassembly listing) to show/hide opcode/instruction addresses.
The disassembler now includes hints from current PC location *and* 'code
access points' from the emulation core. Testing has shown that some ROMs
don't show completely accurate disassembled output unless both options are
used.
Updated most of the remaining bankswitch schemes to use the new 'code access
points' functionality during disassembly, allowing for very accurate
disassembled output. Note that the more esoteric schemes (AR, 4A50, FE, MC)
are supported for now.
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addresses used as part of code execution (ie, from the PC) during emulation.
This gives Distella much more information than can be determined from a
static analysis alone, resulting in an extremely accurate disassembly.
This also allows to generate very accurate debugger .cfg files.
Not all carts have been ported to this new scheme yet, particularly ones
having extended RAM that can be mapped out dynamically.
Note that this new scheme doubles the amount of RAM used for storing ROM
images, so up to 128KB extra will be used. There's also a small runtime
check for each instruction executed. Preliminary testing doesn't show
any slowdowns, but we'll see how it goes.
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Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).
Disassembler now properly supports all test cases, including rewinding
within the debugger.
Added preliminary support for disassembling from zero-page RAM.
Bumped version # for final release.
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The disassembler now accepts a range of start addresses and remembers
old entry points, so the disassembly becomes more complete each time
the debugger is used.
Changes to address offsets within the same bank are now supported
(ie, changing from $fxxx to $dxxx within the same bank properly
updates the display).
Re-added ability to manually change banks from the debugger prompt
and the disassembly UI. This now works correctly with the Distella
code.
Cleanup of the Cartridge::bank(...) API: if a bank cannot be changed,
the calling code will now know about it. This fixes confusion with
some ROMs, whereby changing a bank in the debugger prompt would print
a success message even if the operation failed.
Note that these changes have broken rewind in the debugger. Actually,
it only exposes problems that the rewind functionality already had :)
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now properly detected as E7.
Some minor cleanups to the Cart classes.
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The file selector in Windows now ignores all items starting with '.', not just the directories '.' and '..'. This is most apparent when using the Windows port and browing Linux shares, which shows many dot files.
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informs the rest of the system about how a page of address
space is to be treated (READ, WRITE, READWRITE). This makes it
much easier to track if a read from the write port has occurred.
As such, the _rwport command should now be somewhat faster.
Eventually, the debugger/disassembler will use this info to
colorize the output.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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as 'const', and return types are closer to the actual type of data
returned.
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and E7. DPC and DPC+ currently do not modify the DPC address space
on a patch; more research is required to figure out how to handle this.
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when their address space has been modified by poke. Any writes done
inadvertently by reading from the write port are also flagged. This flag
is used by CartDebug to determine if cart address space has changed.
For now, it uses this information to do a complete re-disassembly.
Entire bank changes are signaled by setting myBankChanged to true,
which overrides the page dirty flag and short-circuits testing for it.
Still TODO is add support for 'AR' bankswitching, and fix the patch
method for several schemes.
Added latest DPC+ updates from Spiceware and Batari.
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This is very useful for conditional re-disassembly, since many bankswitch
schemes consist of ROM only, and once disassembled, cannot possibly have
a different disassembly at some later point. This is mostly done for such
static schemes (2K, 4K, etc), but more work is required for carts with
extended RAM. Basically, the cart knows best how its been accessed, so
it makes sense to have the hints there.
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handling to C++ stringstreams instead of C-style character arrays,
which fixed some segfaults (sprintf is evil).
First pass at tying the number of banks to the disassembly. The idea
is that the startup bank (which is now identified by the cart) always
starts at address at 0xfffc, while the other banks are defined by the
PC at the first time we enter the debugger. This is still a WIP,
since there's no actual checking done yet to see if the current PC
is in the current disassembly.
Added 'ctrlcombo' commandline argument, which completely disables
checking for Control-x key combos. This is useful when playing
2-player games where the 'f', 'r' and 'Control' keys are supposed
to be treated separately. Previously, pressing Control and 'r' or
'f' processed some other action (change framerate, reload rom, etc).
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classes. First off, the distella code has been integrated into a
DiStella class. This code isn't yet tied to the debugger, but it does
at least compile and generate valid output.
The RamDebug class has been replaced by a CartDebug class, which
takes responsibility for the previous RamDebug stuff as well as
things related to Cart address space (read from write ports,
disassembly, etc).
Fixed E7 bankswitching when reading from the write port in the upper
256byte area.
Fixed 'read from write port functionality' in general for all carts
that supported it previously. Basically, if _rwport is enabled, the
address is checked to be an actual read (vs. one that's part of a
normal write cycle), *and* it's actually an illegal access (each
cart/bankswitch type now provides a hint to indicate this condition).
Still TODO is clean up the rework, properly integrate DiStella, and
fix labels and defines (which seem to be completely broken).
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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from write port was correctly detected for the 1K area, it was actually
zeroing ROM instead of RAM!
Added support for 'read from write port' logic for the upper 256 byte
page in E7 bankswitching.
Bumped version # for release to testers on AtariAge.
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properly distinguishes between intermediate reads which are part of writes,
and ordinary reads. In the former case, only a read which has a different
address than a write is flagged as an error; intermediate reads acting on
the same address as the corresponding write are considered normal, and won't
trigger a break.
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breaks to test whether an illegal read to the write port of cartridge
RAM has occurred. It can be used as follows:
breakif {_rwport == 100} // break if read was done at wport address 100
breakif {_rwport} // break if read was done at *any* wport address
This currently works for all extended RAM carts that worked before.
Specifically, 4A50, DPC, AR and possibly several others aren't supported
yet. More testing is required.
Renamed CartFASC and CartMB to CartFA and CartF0, respectively. This
naming now matches that used in other emulators.
CartMC now properly handles read from write port, by using random
values instead of just zero. However, no test ROMs are available for
this scheme, so there may still be issues.
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The values written and returned in such a case are now more accurate,
and are a combination of the previous databus value and randomization
(the latter emulating the randomness of Z-state bits). This provides
more accurate emulation than before, where zeros were used instead.
In particular, types 3E and E7 are now working correctly for the first
time. Thanks to Batari for suggestions in this area.
Moved random number generation from Cartridge to System class.
The Subversion build number is now shown in the AboutDialog box.
Still TODO is add architecture information (i386, x86_64, etc).
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was duplicate code in many Cart classes and in M6532 class, and since all
these classes are subclasses of Device, it made sense to move the
functionality there instead.
Carts 3E and E7 now return a random value when attempting to read from
the write port. Still TODO is determine what happens to the value at
that address (is it randomized or zeroed?). Thanks to Batari for
suggestions and sample code.
Fixed bug in E7 carts when entering the debugger; bankswitch was being
inadvertantly triggered which caused emulation to fail.
Overall, I need to figure out exactly what happens when reading from
the write port for all carts with extended RAM. There are two things
to consider: what value is written to the address, and what value
is returned.
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starfield effect. More research is required in this area.
Large update to exception handling throughout the codebase. It seems
that in many cases, the correct 'catch' block was never being called.
I never see exceptions thrown very much, so that area doesn't get much
testing. But I guess it's good that Stella doesn't generate many
exceptions :)
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class reworking. Serializer class now handles read/write of state from
files as well as in-memory streams. As a result, Deserializer class has
been removed.
Added state rewinding to the debugger. For now, this is limited to 100
levels of undo, with a new state generated each time a step/trace/frame/
scanline advance is performed. The undo level is 'rolling', in that it
remembers the last 100 levels (so you lose the oldest states when you
start adding more than 100). For now, this is tied to the 'Alt-r' key
in the debugger. Still TODO is add a button for it, and clean up some
TIA output issues when rewinding.
Added support for 6K version of Supercharger ROMs (this fixes issues
with the 6K version of Cubis).
Cleaned up the Serializable infrastructure, making sure that all
classes that need to implement it actually do so now.
Fixed issue with editable widgets in the UI, where pressing Enter
on the keypad wasn't actually being registered.
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the ones that bankswitch in RAM, since I don't know what should happen there.
Added 'exitlauncher' commandline argument, which specifies the functionality
of the 'Exit to launcher' action; should exiting a game actually go back to
the launcher, or exit the program entirely. Also added a UI item in UIDialog
for this.
Reworked the fullscreen/windowed handling in FrameBuffer, simplifying the
logic for determining whether the SDL surface is actually in fullscreen
or not.
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schemes that have multiples areas of RAM. Converted F4SC, F6SC, F8SC,
FASC to this new functionality.
Added ability to modify extended RAM in 3E, CV, E7 and EFSC ROMs.
Note that these ROMs can swap RAM in and out dynamically, so what
you see in the RAM area won't always be RAM.
Updated debugger CpuWidget; decimal and binary values for SP/A/X/Y
are now all shown at the same time (previously the registers had to
share a decimal/binary view).
Updated debugger documentation for recent additions.
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Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella. This is just the first pass, but things
are working nicely so far (for those systems that can support it). It
requires at least OpenGL 2.0 with GLSL (GL Shading language). Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog. More documentation is forthcoming
on this.
All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).
Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.
Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible. It's a
micro-optimization, but what the heck; every little bit of speed counts.
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