Also, fixed a potential future bug where Stella can't handle paletted
images. Basically, the error handling is now more robust.
Minor rework of the CartF8 class; it now looks the ROM MD5 directly and
decides if it's a 'special' ROM.
Several updates to the built-in properties database, including better
support for each game in the 8-in-1 ROM image.
Fixed crash in TIA handling of the playfield mask; it could cause a
segfault under certain circumstances.
Fixed bug in prune_snapshots script; it now properly handles directory
names containing spaces in both Linux and OSX (and probably Windows as
well, but this hasn't been tested).
Updated built-in PNG library to the latest version (1.4.3).
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Bumped version number so development can start on the next
release.
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post-3.0), and reworked how state files are accessed. The cart type
now determines if a state file is valid, meaning developers can use
one state file across multiple builds of their program.
Added 'runtopc' debugger command, and associated UI item in the
RomWidget area. This steps the code until the PC matches the given
value.
Added '16in1' bankswitch scheme, which is useful for ROMs named
'128-in-1' in RomHunter database. Also, all multicart schemes now
show the current ROM onscreen while switching between them.
Fixed bug in Serializer class when accessing files in read-only mode.
Such files would be created and set to zero size, even if only
reading was requested.
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the one in the database isn't actually the most authentic, original one.
The output from '-listrominfo' command now includes all ROM property info,
making it useful for generating a list that can be imported into a
spreadsheet or database (or otherwise manipulated by some emulator
frontend).
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normal scan. Previously, the blanking was done each frame, but the new
way more accurately emulates what happens on a real system.
Added a few tweaks for the properties database.
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screwed up by my placement of the 'mmr' logic.
Added StayFrosty ROM info to properties database.
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are too invasive to fix right now, and I haven't researched what the
correct route should be. Basically, Stella doesn't properly emulate the
behaviour of writes to RESxx and NUSIZx while graphics are currently
being drawn. The tweaks currently present restore functionality to the
2.8.4 release, but are still incorrect in some ROMs (Bumper Bash and Pole
Position).
Reworked 'object disable' mode in the TIA class. It should now be
slightly faster, and correctly disable objects in all cases
(previously, it was possible for some objects to be enabled depending
on the state of other objects, even when they were specifically
disabled).
Changed NUSIZx descriptors in the debugger to more clearly indicate
what's going on.
Cleaned up TIATable enum's, and eliminated duplication enumerations in
different parts of the codebase.
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as if they were 32in1 carts, in that you have to do a on-off power cycle to
switch between each ROM.
Updated ROM properties for the aforementioned BS types, and fixed some
others (SWOOPS, etc).
Added PERL tool to scan a snapshot directory and report any extra and/or
missing snapshots.
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the Stella header/disclaimer, just like all the other source files.
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