the ones that bankswitch in RAM, since I don't know what should happen there.
Added 'exitlauncher' commandline argument, which specifies the functionality
of the 'Exit to launcher' action; should exiting a game actually go back to
the launcher, or exit the program entirely. Also added a UI item in UIDialog
for this.
Reworked the fullscreen/windowed handling in FrameBuffer, simplifying the
logic for determining whether the SDL surface is actually in fullscreen
or not.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1752 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
the Stella header/disclaimer, just like all the other source files.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1751 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
General updates to the documentation for people I forgot to include in
previous releases. Also added websites where applicable.
Update AboutDialog to be more current, showing only those members
currently active in the Stella project and the other teams that have
contributed code. For more specifics, you should now see the manual.
Basically consolidated all contribution info into one document, so it
has to be kept up-to-date in only one place.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1750 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
wasn't necessary, as ZP RAM can always be changed. In the new scheme,
however, sometimes the RAM view will actually show ROM, and in those
cases it definitely shouldn't be modified.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1749 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
schemes that have multiples areas of RAM. Converted F4SC, F6SC, F8SC,
FASC to this new functionality.
Added ability to modify extended RAM in 3E, CV, E7 and EFSC ROMs.
Note that these ROMs can swap RAM in and out dynamically, so what
you see in the RAM area won't always be RAM.
Updated debugger CpuWidget; decimal and binary values for SP/A/X/Y
are now all shown at the same time (previously the registers had to
share a decimal/binary view).
Updated debugger documentation for recent additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1748 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
the debugger RAM UI. A scrollbar is now present, which can scroll
through each 128 byte 'bank'. Labels indicate the current readport,
so you can distinguish between different areas of RAM. For now,
F4SC, F6SC, F8SC, and FASC have been converted, but I'm looking into the
other schemes now.
The RAM UI takes care of all read/write port issues. From the POV of
the UI, the RAM can be treated as zero-page; translation is done
behind the scene. Searching/comparing and change-tracking are also
supported.
The 'ram' command in the debugger prompt now reflects all RAM, and
readport/writeport addresses are shown, making it easier to use the
command withot having to look up the offsets.
Debugger width has been bumped to 1050 pixels wide to accomodate the
new functionality. We'll see how much trouble this causes ...
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correctly for the PAL version of the ROM. I'm still not really
satisfied with the paddle emulation, but I guess it will do for now.
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'gl_texrect' is enabled. The VideoDialog now reflects this, by stating
a message, and disabling the UI items when not satisfied.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1745 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
requirements for new TV effects (OpenGL 2.0+ and GLSL).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1740 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella. This is just the first pass, but things
are working nicely so far (for those systems that can support it). It
requires at least OpenGL 2.0 with GLSL (GL Shading language). Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog. More documentation is forthcoming
on this.
All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).
Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.
Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible. It's a
micro-optimization, but what the heck; every little bit of speed counts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1739 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba