Commit Graph

4269 Commits

Author SHA1 Message Date
thrust26 60519dbc6a minor fix for Booster.cxx
code cleanup in Genesis.cxx
2018-06-12 20:38:48 +02:00
thrust26 a9cd833975 fixes #317 2018-06-12 20:11:29 +02:00
thrust26 337375a2b2 Merge branch 'master' of https://github.com/stella-emu/stella 2018-06-10 15:10:17 +02:00
thrust26 93e42bc15f redefined Stella's PAL color palette 2018-06-10 15:10:04 +02:00
Stephen Anthony e0cf1d1dd5 Fix crash in OpenBSD framebuffer/texture cleanup.
- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
2018-06-07 12:46:26 -02:30
Stephen Anthony 819850f971 Fixed configure/Makefile to work without patches in OpenBSD. 2018-06-06 18:23:27 -02:30
Stephen Anthony cf34707e27 Use smart pointer to store static scanline data in FBSurface.
- in working on the OpenBSD crashing issue, I noticed that we can use a unique_ptr here
2018-06-06 17:57:15 -02:30
thrust26 17c60192dd made Display property changes in GameInfoDialog immediate 2018-06-03 12:03:28 +02:00
thrust26 a3955553b8 added missing auto detection for manual selected display format "Auto-detect" (50Hz ROM after 60Hz formats) 2018-06-03 11:39:42 +02:00
thrust26 f37651a46d fixed missing ConsoleInfo.DisplayFormat update 2018-06-02 17:18:10 +02:00
thrust26 4562e44d59 fixed right border in GameInfoDialog/Cartridge tab 2018-06-02 13:07:49 +02:00
thrust26 c2f9c070b7 make editable text display from the beginning by default 2018-06-02 12:40:25 +02:00
thrust26 5f59d10c51 fixed some issues in GameInfoDialog (see #297) 2018-06-02 12:23:21 +02:00
thrust26 77bd416735 Merge branch 'master' of https://github.com/stella-emu/stella 2018-05-29 15:30:19 +02:00
thrust26 df27b7cddc fixes #296
fixes #304
2018-05-29 15:29:59 +02:00
Stephen Anthony cc4bd29a03 Fix minor warning (nullptr is the proper C++ constant). 2018-05-27 16:17:12 -02:30
thrust26 f726ad0206 fix #314 2018-05-27 14:31:02 +02:00
thrust26 5da17e892a fixed "Path" spelling error (using German "Pfad" :) 2018-05-23 14:40:12 +02:00
thrust26 4c5493f120 Merge branch 'master' of https://github.com/stella-emu/stella 2018-05-23 14:36:13 +02:00
thrust26 bbfe2cb49b fixed crash when display directory dialogs on launcher mode 2018-05-23 14:35:49 +02:00
Stephen Anthony 57d1f35933 Updated changelog from 5.1.2 release. 2018-05-20 14:37:04 -02:30
Stephen Anthony ec1e65d683 Make Champ Games that use SaveKey use it by default. 2018-05-20 14:33:55 -02:30
Stephen Anthony 02dbbca861 Fixed bug with autodetecting SaveKey controller.
- The cycles were being reset to the current system cycles, when in the old
code they were not being updated at all (other than being normalized when the
old system cycles could be running backwards).
- This change restores behaviour to that in 5.0.2.
2018-05-20 14:33:44 -02:30
Stephen Anthony 2fd1cafc2d Fix [[nodiscard]] warning in VS (applies only to C++17 mode). 2018-05-18 22:56:16 -02:30
Stephen Anthony b8978aa76e Variables declared as uInt64 should be serialized as such. 2018-05-18 22:55:57 -02:30
thrust26 1c10e590af fixed missing prefix for "thumb.trapfatal" 2018-05-08 21:29:29 +02:00
Stephen Anthony 1bb3790e12 Linux builds now use system PNG and ZLIB libraries by default. 2018-04-18 12:29:40 -02:30
Stephen Anthony ddf6ba1089 Add preliminary support for 2600-daptor D9 USB device. 2018-04-01 15:01:03 -02:30
Stephen Anthony a978bb527e Fix compile error when debugger support is disabled. 2018-03-31 20:33:25 -02:30
Christian Speckner b5afa69764 Make coverty happy. 2018-03-30 22:04:42 +02:00
Stephen Anthony 382a39a6c7 More fixes for issues reported by Coverity. 2018-03-30 10:51:56 -02:30
sa666666 93ba74ad44 Fixed weird characters in Changelog file. 2018-03-27 08:53:33 -02:30
Stephen Anthony 698beaec8b Fixes for various issues reported by Coverity. 2018-03-24 16:58:08 -02:30
Stephen Anthony 524cec907a Updated Windows build to support SDL 2.0.8. 2018-03-24 14:47:18 -02:30
Stephen Anthony 2949821814 Updated OSX project file for EventHandler refactoring. 2018-03-24 14:02:14 -02:30
Stephen Anthony b59cf4f54b Updated VS project file for EventHandler refactoring. 2018-03-24 13:53:24 -02:30
Stephen Anthony 0908a92da1 Continuing with the large refactoring of EventHandler:
- all keyboard-related stuff moved into PhysicalKeyboardHandler class
- all snapshot-related stuff moved directly into PNGLibrary class
- EventHandler class is now ~1300 LOC, which while still large, is much better than 2500 LOC
2018-03-24 12:36:00 -02:30
Stephen Anthony 08ac6b0ff9 Fixed joystick hat not receiving 'CENTER' event (fixes #300). 2018-03-21 18:16:33 -02:30
Stephen Anthony 0cde1ec4b9 Minor refactoring with Controller::isAnalog() usage. 2018-03-18 16:13:28 -02:30
Stephen Anthony 3ce71302b7 Minor updates and commenting for PhysicalJoystickHandler. 2018-03-18 15:58:41 -02:30
Stephen Anthony 9a4b14392b Minor refactoring of Controller class:
- a controller can now answer whether it is intrinsically an analog controller
2018-03-17 20:03:05 -02:30
Stephen Anthony 7eab28b2ef Use smart pointer for joystick in PhysicalJoystickHandler. 2018-03-17 19:44:47 -02:30
Stephen Anthony be23ad7ca7 Updated OSX project file for EventHandler refactoring. 2018-03-17 18:28:40 -02:30
Stephen Anthony 77ba46ec3a Updated VS project file for EventHandler refactoring. 2018-03-17 18:12:31 -02:30
Stephen Anthony 76b6026d30 First pass at reworking EventHandler, splitting it up into more manageable pieces.
For now, joystick-related stuff is moved into its own classes.
No improvements are made yet; just refactoring and moving code around.
This reduces EventHandler from ~2500 lines to ~2000 lines.
2018-03-17 18:00:44 -02:30
Christian Speckner 593ec2fdc9 Make sure that the hardware state is up to date before entering the debugger. 2018-03-13 22:13:35 +01:00
Stephen Anthony c79d86d6a6 Fixed minor compile warnings with gcc 7. 2018-02-15 19:57:17 -03:30
Stephen Anthony 162f7b7501 Add missing locks around Debugger::saveOldState() (fixes #298). 2018-02-15 19:25:54 -03:30
Christian Speckner 01c78842d6 Serialization fix. 2018-02-12 23:21:02 +01:00
thrust26 2a3bb4329e load and update existing game specific properties file 2018-02-12 16:47:03 +01:00