being compressed into one level. In the process, moved all ZIP-related
functionality from OSystem into FSNodeZIP, since it's the only thing
that actually uses it.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3129 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Eventually this may lead to proper movie output. Thanks to SvOlli
for the code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3087 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This hasn't been tested yet, since no ROMs currently exist.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2895 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
and (simulated) fullscreen mode.
Fullscreen mode is now simulated in that it creates a window that matches
what would appear in fullscreen. The next thing to do is actually have
the backend create this fullscreen mode correctly.
Changed 'gl_fsscale' to 'tia.fsfill' to more properly indicate what the
option does.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2894 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
conversion.
There are changes all over the FrameBuffer classes. Still TODO is
TIA resizing in windowed mode, and all fullscreen modes. The infrastructure
is close to completion, and it should be pretty easy to get the framebuffer
stuff done in the next week or so.
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options have changed names. In particular, all tia-related options
now start with 'tia.'. This includes most of the old options that
started with 'gl_'.
Changed the names of all tv-effects options from starting with 'tv_'
to 'tv.', to match the name changes elsewhere.
Some work on the documentation to reflect the latest changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2858 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
of bold and normal fonts within the debugger UI. Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.
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extended abilities (see changelog and docs for more info).
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'BASEDIR'/nvram. Previously it defaulted to BASEDIR, which was getting
filled with many such files.
Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.
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a new line as part of the message.
Updates for impending 3.7.5 release.
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Quadrun sounds better now :)
Preparing for the 3.7.3 release.
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display modes wrt both palette and display properties (# of scanlines,
size of window, etc). This means you can now dynamically switch
between these modes at runtime.
Also added 'Shift-Control-f', which cycles through the modes in
reverse order.
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