The logic here is somewhat convoluted. I suggest renaming 'ystart' to 'startline',
and having it internal to TIA only. The 'vcenter' option will then modify that value
from certain default constants (for NTSC and PAL).
- properties names for 'Cartridge' changed to 'Cart'; this can speed up processing
- fixed several bugs in stella.pro (missing newlines)
- fixed 'create_props'; now it works from either the base directory or the tools directory
Reworked properties database names
- We've already removed it from the UI, now it's removed from consideration altogether
- For now, NTSC ROMS use 240, PAL 250; this will change when we get aspect ratio working
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
For now, Blargg phosphor mode simply shows the same image as without phosphor.
This is a WIP, and if we can't get it finished for 5.0, it will be released as-is.
Phosphor blend now defaults to 0 in the base properties, and is converted to
50 before being passed to higher levels. This needs to change when we
get to issue #144.
- Updated default phosphor blend to '30'.
- Added shortcut keys Alt-i and Alt-o to decrease/increase phosphor
blend mode dynamically, while a ROM is running.
- Made range of blending 0 - 100.
devices under Linux. This is needed since SDL2 doesn't currently allow
to change the deadzone, which is causing problems with the various
'daptor devices, particularly with paddles.
Removed redundant patch for SDL2 in Windows to not 'beep' when an
'Alt' key is pressed; this functionality is now upstream in SDL 2.0.4.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3275 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.
Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba