- 'cls' now only clears the screen, and not the command history
- 'help' accepts another command as an argument, to give more info
about the command (ie, help breakif is now valid)
- command completion now works on built-in functions and pseudo-ops
std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
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into the parent dialog box (ie, the entire debugger window), since we
don't want to allow backtick to appear anywhere in the debugger, not
just the prompt.
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"`" key (or equivalent) was being shown in the prompt widget.
Added method stubs for clipboard cut/copy/paste/select. Actually
implementing them will come next.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
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For those reading these logs, I hope to get back to Stella development soon.
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Now that there are no dirty updates, remove redundant calls to draw();
calling setDirty() is now sufficient to get the changes shown in the
next frame. This is also slightly faster, since redrawing is done
only when necessary.
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the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
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keyboard layout. This means that non-US layouts can finally
enter (ASCII-only) text with Alt-Gr key-combos. Because of these
changes, the global debugger keys for rewind/step/trace/scan+1/frame+1
are now the function keys F4 to F8, respectively.
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This code was originally there for software mode, where it was very
expensive to update pixels, so it was done as little as possible.
However, it was also a bit of a hack, and sometimes interfered with
double-buffered hardware rendering. So now showing the various UI's
will burn slightly more CPU, but will be guaranteed to work under
all conditions.
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and contains only one Objective-C warning (more research required). There
are also some fixes for minor warnings.
There are still some issues, though. First, SDL2.0.3 has to compiled
manually, as the public binaries don't work (this is documented and
a bug reported on the SDL mailing list). Second, fullscreen->window
transition is causing a crash, which I still need to track down.
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to SDL mod.
Added a hack/fix for Alt-key combos being printed in the debugger
prompt (ie, when stepping though a frame with Alt-f, the 'f' character
was shown in the prompt). This will be fixed when PromptWidget
becomes an EditableWidget (not for the 4.0 release).
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which I though a just a one or two-liner equivalent to glReadPixels.
Turns out that SDL2 doesn't return 24-bit RGB data (only 16 or 32-bit),
so the PNGLibrary had to massage the data. In the process, converted
the PNG saving functions to actually use PNG library functions, which
greatly simplified converting packing from 32 -> 24-bit. Historically,
the PNG save functions were written before libpng was a requirement,
so they were hand-rolled. Once libpng was integrated into the codebase,
it didn't make much sense to not use it anymore.
So an expected two-line code fix became this commit ...
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PromptWidget class to use EditableWidget will probably happen after
release 4.0).
All text input now seems to be working as in Stella 3.9.3.
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(specifically, DataGridWidget and RomListWidget are now working).
More work is required for PromptWidget, since it was created before
EditableWidget existed, and hence duplicates a lot of that classes code.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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symbol names in the DASM symbol file). This partly fixes a deficiency in
symbol files, whereby two names could have the same address (one has an
address, the other as a constant), and Stella would use whichever one
occurred in the file last.
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in decimal, not hex.
All DataGridWidgets (ie, most of the inputs in the debugger) have more
strict input filtering, allowing to use $,#,\ specifiers for different
bases, as well as restricting input based on the specifier used (ie, if
you've entered a '\', only '0' and '1' are allowed, etc).
Updated libpng to latest version.
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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make another pass at getting rid of raw pointers. As I've come
to realize over the years (and in particular with reading the C++11
standard), raw pointers are evil and error-prone. So this fixes
some of them at least.
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generic than SDL, but less generic than simply using int's for everything.
This will help once we start porting to SDL2, which has an updated keycode
handling system. The plan is that the internal core keyboard stuff is now
insulated from any further changes in SDL.
This also allows eventually adding support for CompuMate controller,
which needs access to keycode names in a generic way.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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multiple concatentation of strings. This should be faster, or at least
lead to less string constructor calls.
Output of 'ROW' directives in the disassembly now shows only 8 items per
line, instead of 16. This allows to see all the bytes without having a
'...' in between. A future release may customize this to the size of the
output area.
Fixed output from debugger 'disasm' command to properly align different
directive types and show GFX and PGFX output.
Bumped state file version to 3.3 final, since there are no further
changes to the code that will break the file format.
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to use curly braces {} instead of apostrophes. This matches the
functionality from older releases.
Fixed debugger prompt messages to show correct info when opening
various files (config files, autoexec, etc).
The debugger 'type' command now accepts a range of values.
Reverted handling of ROMs that aren't in the internal database;
they're inserted with their extension again, just as in older
releases.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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database, it now has its extension removed (.bin, .a26, etc).
Symbol and config files are now loaded when the debugger is first entered,
not when the ROM is actually loaded. This speeds up ROM loading, since
the user may never need to access these file (ie, they may never enter the
debugger).
The debugger 'loadconfig' and 'saveconfig' commands are now implemented.
Bumped version # for next test release.
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