Commit Graph

1386 Commits

Author SHA1 Message Date
knakos 2bc3a82644 Disable some of the UI controls for the wince port. We don't want the user disoriented with options that are: 1) ignored byt the port, 2) Cannot fit in small screen devices.
As far as the #ifdef badness goes this is not too bad. The conditional compiled code blocks are scarce. In my opinion they do not justify an architectural approach, which would mean adding methods for enabling/disabling widgets.

Also note in OptionsDialog.cpp we were leaking memory by instantiating twice the InputDialog.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:37:39 +00:00
knakos 6a75af29d8 converting MAC EOLs (CR,CR) to DOS (CR,LF). The vs2005 wince compiler complains about this.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:30:22 +00:00
knakos 83f6670d20 comlpletely rewrote the keyboard input. we can now use the regular event remapping dialog.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-21 20:10:50 +00:00
knakos be548f1e00 cleanup
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1298 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-21 20:08:15 +00:00
knakos 4d9223bea7 added support for qvga landscape smartphones. cleanup.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1297 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-21 20:07:48 +00:00
stephena 494b1cdcdc Made the header ordering for WinCE the default for all ports. Ideally,
we really need to figure out *why* the WinCE compiler doesn't like the old
order, since a compiler shouldn't really care (and it makes it more
difficult on the other ports to have to maintain this inconsistency).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-19 21:53:27 +00:00
knakos 0930cebb1b windows ce compiler (vs2005) requires different order for the include files, or else it chokes.
If this order does not cause problems with the other ports, we can drop the #ifdef and use this one.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1295 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-18 16:45:22 +00:00
knakos c0636ef528 fix when CHEATCODE_SUPPORT is undefined
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1294 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-18 16:30:32 +00:00
knakos 429c03130d sync with 2.3.5 release
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1293 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-18 16:26:05 +00:00
stephena 27050e2695 Another 'final' WIn32 update. One of these days, I'll figure out how to
set the version in one place, and have all the codebase/ports sync to it :(


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1291 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 21:29:46 +00:00
stephena baeaa370fd Updated Win32 files for 2.3.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 21:20:22 +00:00
azaballa c598f3033c Forgot to mention the Color Schemes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1289 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 18:34:35 +00:00
azaballa ee4bd47ae9 Updated Readme to reflect release changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1288 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 18:30:32 +00:00
stephena 3313a1c335 Some last minute updates to the OSX Xcode project.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1287 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 14:06:36 +00:00
stephena 4eaee03f79 Got rid of a few FIXME's that became redundant.
Bumped version # to 2.3.5.  I'll be doing a new release either tonight
or tomorrow.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1286 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 13:17:42 +00:00
stephena debd942687 Added ROM properties for 'Boggle'. Hopefully with the new TIA code coming
in 2.4, we can automatically determine YStart and Height; then adding new
properties entries will only be required for controllers and/or ROM names.

Made the SliderWidget increment in intervals of 1.  This will have no
effect when using the mouse, since it isn't precise enough anyway.  But
moving the slider with the keyboard cursor keys (or whatever you've
mapped to them) will now increment by 1, and not 5% (as before).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-15 13:51:55 +00:00
stephena fe898f0a4d Added properties entries for 'ET Book Cart', thanks to Michael from AtariAge.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1284 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-15 01:10:14 +00:00
stephena a2ec317329 Fixed missing code for 24bpp software rendering of fonts.
Fixed 24bpp rendering of fonts and mediasource; it wasn't endian-clean.

Completely removed advanced scaler stuff, since I don't see that I'll
ever have the time to develop/support it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1283 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-15 00:07:52 +00:00
stephena 7c3377f0fc Oops, missed this one in the last commit.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1282 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-14 19:00:06 +00:00
stephena 097e8834d0 Updated docs for impending 2.3.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1281 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-14 18:59:08 +00:00
stephena 3df1eca919 Updated Win32 VC++ project for latest changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1280 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-14 16:42:38 +00:00
stephena 12a55685a1 Some cleanups and code reorganization to the Cart classes, adding comments,
etc.

Added stub for Cart0840 bankswitching.  The code is mostly ready; I'm just
waiting for the go-ahead to release it.

Updated ROM properties for those ROMs affected by the keypad fixes in the
last commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1279 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-14 16:17:57 +00:00
bwmott 309fbe2e94 Improved the keyboard controller emulation so that several other games
works (i.e., Alpha Beam with Ernie, Oscar's Trash Race, and Magicard).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1278 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-13 20:39:48 +00:00
stephena e02603ec02 Added joystick logic to enable all 4 directions at once, needed for
Bumper Bash ROM.

Updated ROM properties for some keypad games.  It seems 'Alpha Beam' and
'Oscars Trash Race' still don't work, though.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1277 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-13 15:55:14 +00:00
stephena 8e6d3e4ce6 Fixed OSX OpenGL crashes. Apparently some of the Apple-specific stuff
was a bit too specific (didn't always work on older systems).

Fixed crash in ROM browser when selecting a ROM with the 'Select' button.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1276 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-12 16:03:10 +00:00
stephena 49249ee9da Make sure the LauncherDialog can actually fit into the display device.
Minor bump to version #, for beta testing on AtariAge.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1275 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-10 20:29:10 +00:00
stephena a3743440de Some more properties updates (will this EVER be done?). Once the OSX GL
crashes are fixed, we're ready for the 2.3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1274 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-08 18:21:11 +00:00
stephena ff7595603e Updated 'A-Team' PAL60 ROM properties.
Fixed graphics corruption when toggling phosphor mode in OpenGL.

Made ROM launcher and debugger ignore the 'gl_fsmax' argument in
fullscreen mode, since it only scaled the text and made it hard to read.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1273 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-07 17:59:52 +00:00
stephena c5bab0e56a Streamlined output for 'rominfo' command.
Fixed bug in FileSnap Dialog where the reload was shown in emulation mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-07 01:26:52 +00:00
stephena 227c357ece Fixed resetting of TIA when changing X/YStart and Width/Height. A full
TIA reset isn't required in this case, and isn't always correct.  Instead,
only the frame parameters should be reset.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-06 21:13:29 +00:00
stephena 7c5e5af3f4 Fixed issue in last commit with having to specify the framerate before
a console was actually created.  It's now specified as part of the console
initialization, and updated values are seen everywhere.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1270 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-06 16:28:38 +00:00
stephena 40f333129b Changing XStart/YStart/Width/Height values of the Console/TIA are now done
without resetting the whole system.  This means that a game can continue
running while these values are being changed.  Eventually, I'd like all
such options to be configurable in-game, and not have to reload a ROM
for them to take effect.

Updated yet more ROM properties, which were found with the help of the
above feature.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1269 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-06 16:21:31 +00:00
stephena 9c581cb5d5 Some refactoring in the Controller classes, since I was experimenting with
adding TrakBall support (pushed to the 2.4 release).

Final batch of ROM properties updates.  At least 6 or 7 games that didn't
work before now function correctly.

Once the OSX OpenGL crashes are worked out (which looks promising), we'll
be ready for a 2.3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-05 17:54:23 +00:00
stephena c022f9ab5f Removed 'fastscbios' option, since now it always needs to be enabled
(or at least until I can figure out how to bypass it entirely when
testing whether a ROM is NTSC or PAL).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1267 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-03 17:37:46 +00:00
stephena b679b3e87b Fixed crash in OSX port when opening joysticks. It's very strange, since the
original code compiled and ran on the exact same machine a few weeks ago??

Updated OSX build so it actually compiles again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1266 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-03 12:59:24 +00:00
stephena 7f542092bc A few more ROM property updates.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1265 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-02 18:22:26 +00:00
stephena 6f6f27160e Fixed issue with GP2X port not defaulting to GP2X UI palette.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1264 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-01 19:55:56 +00:00
stephena 74eb56f148 Updated ROM info for 'SWOOPS!'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1263 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-01 19:18:28 +00:00
stephena 72b771cf33 Removed settings version logic from the last release, since it never
really worked right anyway.

Bumped version number for beta testing.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1262 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-01 18:21:04 +00:00
stephena f059f28c02 Updated some files for impending 2.3.1 release.
Updated copyright info for 2007 (might as well get it taken care of
early in the year).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-01 18:04:56 +00:00
stephena 0615645757 Updated Win32 build process, and cleaned up the Visual Studio project.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1260 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-01 01:55:26 +00:00
stephena 01b55e5f6c Some minor UI fixes and a bump for copyright. Except for some extra
testing, I think we're ready for a 2.3.1 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1259 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-31 23:42:04 +00:00
stephena e5c3eb0327 Added 'launchersize' commandline argument, which specifies the size of the
ROM launcher window, and takes a value of 1 (320x240), 2 (400x300) and
3 (512x384).  Stella must be restarted for this to take effect.

Added 'uipalette' commandline argument, which selects between the palettes
to use for the UI (1 - classic, 2 - GP2X).  We'll probably add more of these
in the future.

Added UIDialog, accessible from the Options dialog, and populated with the
above items.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1258 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-31 23:20:13 +00:00
stephena 32f8c8ba2f Fixed segfault when a ROM had per-frame cheats enabled. Apparently the
cheats were being evaluated even after the console was deleted.  Also
moved saving of cheats out of the Console d'tor.  I never liked that
required functionality was in a d'tor; it felt sort of hacky.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1257 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-31 17:21:17 +00:00
stephena f0a3700e53 Fixed issue with two F8 cartridges that have to start in the opposite bank.
It wasn't worth adding another bankswitch type for these, since they're
basically an anomoly, and I don't think any others exist like it.

Updated "Air Raid" ROM properties.  This is a PAL ROM, no matter what
the other emulators say.  The only way I'll change it at this point is to
see the real cartridge in action.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1256 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-31 02:16:37 +00:00
stephena fc4e4b7b17 OK, some huge changes across the board, so lets see if I get it all:
After much request, added ability to access the settings menu from the
ROM browser dialog.  This menu now contains almost all items that can
be selected in Stella, and can be accessed in-game as before.

Completely removed pause functionality from the core code.  It made
sense back when Stella was a single-mode program: there were two modes;
emulation and pause.  Now that there are other event modes, the
EventHandler state machine is getting too complicated.  If you want to
pause, you can simply enter one of the in-game menus.  Related to this,
when the app is minimized, Stella enters the menu dialog state.
Previously, minimizing the app caused a pause, but since there was no
onscreen feedback, many people assumed the app locked up.

Added centering to all Dialog boxes, which is done dynamically, as they're
placed on the dialog stack to be drawn to the screen.

Cleaned up the API of Console/FrameBuffer/OSystem classes wrt to palettes
and timing.  Parts of each were being done in different classes; now it
should be more consistent.

Started infrastructure for user-selectable UI palettes.  For now, there's
no way to change it in the GUI, and it defaults to the normal palette.
Eventually, there will be several choices selectable from an in-game
menu.

Removed '-channels' commandline argument, since that feature can be
set from the ROM properties.

Added '128' to the choices for fragment size in AudioDialog.

Tweaked the OpenGL dynamic loading code to test both the given GL
lib, and if that fails to use auto-detection.  It seems in the OSX port,
the first approach works for some people, and not the other (and vice-versa),


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1255 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-30 22:26:29 +00:00
azaballa 16f99140d2 Just because the 2X accepts 128 frags, doesn't mean we should use them. ;)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1254 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-30 20:23:51 +00:00
stephena 6825938310 Fixed bug in GP2X snapshot code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1253 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-29 18:19:50 +00:00
stephena 00c0117c51 OK, now the vertical centering should work. I hope ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1252 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-29 18:01:17 +00:00
stephena a24a4776e9 Another try at the GP2X framebuffer vertical centering. Maybe third times
a charm??


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1251 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2006-12-29 16:52:43 +00:00