all cards to be selected in game 4 of Casino. I don't really like the
current implementation of calculating values for Controller pins 5 & 9,
as there are too many 'magic numbers' without any definition. For now,
it seems to work, but there's no guarantee that another paddle game
won't pop up and invalidate it again. Perhaps if I find time, this
can be documented much better.
Bumped version number.
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actually performing a bankswitch.
(Hopefully) improved Pitfall2 sound generation. At least it sounds
more authentic to me.
Updates for the 2.7.7 release.
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guys on the Stella mailing list (especially Seagtgruff) for advice
and sample test ROMs wrt BCD mode.
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Added 'Dec' and 'Bin' textboxes to CPU area to show the decimal and binary
equivalents for the currently selected CPU register. This isn't done for
the PC or status registers, since I don't feel it's important for those.
Made the label textbox much longer for the PC, since there's now extra
space there.
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In such a case, the largest possible videomode should be used instead,
and not the smallest one.
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To do this, you lose access to the TIA 'RAM' display. For a future
release, I'm going to evaluate whether this display is really
necessary at all.
This resize is for a request on the AtariAge 2.7.3 thread about running
the debugger on an eeePC, which is 1024x600. For now, the closest I
can get is 620.
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ready for the next minor point release, so there's no need for users
to see it.
When using 'quick-select' mode in list widgets (notably the ROM launcher),
treat space as a valid character, instead of stopping when space is
pressed. Make quickselect be an option for ListWidgets, and disable
it for CheckBoxWidgets (cheat listing, rom dissassembly listing, etc).
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functionality whatsoever is available. This is just an initial import
of the z26 code. Still TODO is test all this stuff, and the more
difficult part; mix the audio with the sound system in Stella (which
is quite a bit different than z26.
Reduces the time in which autoframe is applied in the TIA from every 32
frames to every 8 frames. This means the autoframe handler will detect
changes faster, and inform the sound system more accurately.
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SDL_GL_ACCELERATED_VISUAL at all. It doesn't make a difference for
Nvidia and Intel, and only seems to break things for ATI. So better to
forget about it for now.
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creating the SDL window in OpenGL mode. This defaults to being on,
and should only be disabled when necessary. Such cases include using
ATI video hardware in Windows, where the result will be a red screen.
This isn't really the best solution, as it may cause some slowdowns
in OpenGL rendering. But it's the best that can be done for now, until
the bug is fixed in the ATI OpenGL drivers.
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It seems the Priority bit overrides SCORE mode. This fixes a very
noticable bug in Swordquest Waterworld.
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for Win32. This is going to be a 2.7.3a release just for Windows, as I'm
not recompiling everything just for one bug in the Windows code.
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and normal TIA modes. Phosphor TIA mode is still done the old way,
since I'd have to create a 192KB lookup table otherwise.
Hopefully this will speed up 24-bit rendering in most cases, but I still
can't confirm as I'm testing in VirtualBox, which itself is emulating
24-bit colour mode. In the last commit, I mentioned I could possibly
speed things up a little. This is it (and likely as far as I can go).
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and will likely never be (24-bit mode is really a hack). I can
possibly speed it up a little more, but probably not *much* more.
This has been broken for quite some time, and it's only now I've
realized that 24-bit mode can be emulated in a virtualized XP
install in VirtualBox. But I suspect it's been broken for years.
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config-related files for the Win32 port. To use this, simply create a
file named 'basedir.txt' in the application directory (ie, where-ever
Stella was installed) containing a full pathname representing the base
directory.
This should finally satisfy those who wish to place config files
directly in the app folder, although it really isn't a good idea to do
so. But who am I to make that decision? ...
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without any extensions.
Bumped version number to 2.7.2.
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