(tv.jitter_recovery). Next, this will be added to the UI.
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devices under Linux. This is needed since SDL2 doesn't currently allow
to change the deadzone, which is causing problems with the various
'daptor devices, particularly with paddles.
Removed redundant patch for SDL2 in Windows to not 'beep' when an
'Alt' key is pressed; this functionality is now upstream in SDL 2.0.4.
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scanline count differences can take multiple frames to recover.
Currently the code uses a hard-coded delay; next I'll make it a
variable, changable within the UI (and on the commandline).
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since when a vector is deleted it automatically calls clear on itself.
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crashes if started in bank 1 (the default for Stella). So we special-case
this ROM, and have it start in bank 0.
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Updated properties database to RomHunter v11. I would have done this in the
last release, but nobody told me that v11 had been released.
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is closed (since it's not deleted until the next console is created).
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if they are already present in the built-in data. This eliminates a 'bug'
where entries were being saved to the external properties file that were
also present in the app itself. The app still worked, but it bloated the
external file for no reason.
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the mouse or digital input. This will fix those ROMs that don't
use much of the range on a real paddle, and as such have a huge
deadzone in emulation.
For now, only the Paddle class is modified. Still TODO is add the
ability to change this from the UI (per-ROM, obviously).
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Specifically, the stack class now takes a lambda to apply to all elements it
contains, rather than allowing direct access to each element.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
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This allows to remove assert statements (and instead use exceptions),
as well as fix a bug issued by Coverity.
Fix final bug reported by Coverity in ComboDialog class, where array
contents weren't being initialized. This isn't really a bug at all,
since the lambda takes care of initialization, but Coverity doesn't
support lambdas yet.
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rate (0.5 or so is the average for a codebase of this size)!
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of these aren't actually bugs per-se, but are to follow good programming
practices.
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