Commit Graph

13 Commits

Author SHA1 Message Date
stephena 3339dc276d Updated copyright info for 2011. Happy New Year to anybody reading
these logs :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 16:04:32 +00:00
stephena f1bb09d8ac Updated internal ROM database with info from RomHunter 6 set.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2195 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-12-19 23:51:16 +00:00
stephena 3e7662c478 Fixed bug in loading RGBA PNG images; Stella can only handle RGB data.
Also, fixed a potential future bug where Stella can't handle paletted
images.  Basically, the error handling is now more robust.

Minor rework of the CartF8 class; it now looks the ROM MD5 directly and
decides if it's a 'special' ROM.

Several updates to the built-in properties database, including better
support for each game in the 8-in-1 ROM image.

Fixed crash in TIA handling of the playfield mask; it could cause a 
segfault under certain circumstances.

Fixed bug in prune_snapshots script; it now properly handles directory
names containing spaces in both Linux and OSX (and probably Windows as
well, but this hasn't been tested).

Updated built-in PNG library to the latest version (1.4.3).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2066 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-10 17:12:45 +00:00
stephena e0376c85d2 Tweaked navigating the UI with a joystick, particularly with analog
axes.  It shouldn't be nearly as sensitive now.

Cleaned up handling of joystick hats, and fixed continuous events
(so that holding down a hat now sends continuous events until the
hat is centered again).

Fixed bug in prune_snapshots script; it didn't work with a snapshot
directory name containing a space.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-07 14:19:45 +00:00
stephena 2193c94b12 Updated boilerplate on top of each source file to include
'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella.  I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-10 21:37:23 +00:00
stephena e234139a3c Updated Stella headers in all files:
The license file is actually named 'License.txt', not 'license'
  The 'Stella Team' has a capital T, not lowercase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 03:23:32 +00:00
stephena d372671277 Updated copyright dates to 2010.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1920 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-01-10 02:58:28 +00:00
stephena 8b14e0eef8 On second thought, why do we even need M6502 files in a separate directory?
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1908 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-11-22 02:32:20 +00:00
stephena c457cea658 Added missing properties entries provided by Buzbard.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1844 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-07-31 23:12:24 +00:00
stephena 9b7963d3f3 Added support for 4IN1, 8IN1 and 32IN1 bankswitch formats. These all act
as if they were 32in1 carts, in that you have to do a on-off power cycle to
switch between each ROM.

Updated ROM properties for the aforementioned BS types, and fixed some
others (SWOOPS, etc).

Added PERL tool to scan a snapshot directory and report any extra and/or
missing snapshots.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1774 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-06-16 17:17:33 +00:00
stephena f76af14b25 The tools used to create DefProp.hxx and GLShaderProgs.hxx now include
the Stella header/disclaimer, just like all the other source files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1751 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-06-04 14:11:33 +00:00
stephena 79e4e42ae7 OK, this is a BIG commit.
Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella.  This is just the first pass, but things
are working nicely so far (for those systems that can support it).  It
requires at least OpenGL 2.0 with GLSL (GL Shading language).  Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog.  More documentation is forthcoming
on this.

All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).

Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.

Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible.  It's a
micro-optimization, but what the heck; every little bit of speed counts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1739 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-05-25 17:51:52 +00:00
stephena 6a74dfb863 Repo reorganization: move main Stella files directly into 'trunk'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1732 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2009-05-21 12:53:06 +00:00