Christian Speckner
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fdc07b3eac
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Load joystick mappings from json.
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2020-11-16 22:26:25 +01:00 |
Christian Speckner
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7b291db0d5
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Native retina support.
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2019-12-17 19:34:41 +01:00 |
Christian Speckner
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032f0b0b7c
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Re-add filter setting to PNG metadata.
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2019-12-17 17:16:37 +01:00 |
Christian Speckner
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3aaeead676
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Stab at fixing memory issues.
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2019-12-14 10:04:36 +01:00 |
Christian Speckner
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ce993427d1
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The gods made heavy metal...
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2019-12-13 21:12:51 +01:00 |
Christian Speckner
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02dd24d45f
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Fall back to bilinear filtering if rendertargets are not supported.
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2019-12-10 23:23:46 +01:00 |
Christian Speckner
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e3dc861932
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Clear intermediate texture before blitting.
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2019-12-10 23:23:46 +01:00 |
Christian Speckner
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1c798bd567
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Factor out rendering / texture juggling from surface handling. Defuct.
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2019-12-10 23:23:46 +01:00 |
Christian Speckner
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8cb235bf19
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Hack around race condition in timers.
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2018-12-17 00:30:42 +01:00 |
Christian Speckner
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2f9fc4f525
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Bug fixing, harcode min ystart to 0.
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2018-09-13 23:23:49 +02:00 |
Christian Speckner
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ab0e4d6bba
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Properly handle TV and ystart autodetection during runtime.
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2018-09-06 23:47:17 +02:00 |
Christian Speckner
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28f8dcc312
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Get rid of strlen_s and strnlen_s, don't drive audio if sound is disabled.
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2018-09-01 23:12:52 +02:00 |
Christian Speckner
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2b23c81126
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Support variable emulation speed.
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2018-06-27 23:12:50 +02:00 |
Christian Speckner
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ef5261689a
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Major audio settings overhaul.
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2018-06-23 00:58:28 +02:00 |
Christian Speckner
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8edc597189
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Hook and fix up EmulationWorker -> threading works, pick'n'pile is happy.
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2018-06-07 23:38:14 +02:00 |
Christian Speckner
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afb1e1d1e1
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Emulation worker. Currently untested and disconnected.
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2018-06-07 20:54:30 +02:00 |
Christian Speckner
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3bac41dd46
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Factor out resampling.
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2018-05-09 00:38:01 +02:00 |
Christian Speckner
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396dd637af
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Rework dispatch loop.
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2018-01-31 20:44:39 +01:00 |
Christian Speckner
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ae88a5b6b6
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Fix crash on audio settings change.
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2018-01-29 00:09:21 +01:00 |
Christian Speckner
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317f7391c2
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Merge branch 'master' into feature/precise-audio
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2018-01-15 23:53:35 +01:00 |
Christian Speckner
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c0edcaf0c9
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Sanitize halt and hardware state handling after CPU dispatch.
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2018-01-06 23:33:52 +01:00 |
Christian Speckner
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e88751638b
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Gut current audio code.
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2017-12-01 23:17:16 +01:00 |
Christian Speckner
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35ae38572c
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Clear FB before running autodetection.
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2017-11-26 23:24:05 +01:00 |
Christian Speckner
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37ebd83534
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VSCode settings.
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2017-11-26 23:10:05 +01:00 |
Christian Speckner
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d0da98aef9
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Remove the (now obsolete) logic for clearing the first pixels of line zero.
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2017-10-12 00:10:36 +02:00 |
Christian Speckner
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d51a9e09d6
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Configure vscode to use the official c++ extension for intellisense.
|
2017-09-25 22:06:40 +02:00 |
Christian Speckner
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8275b1a9d6
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Add DelayQueue widget (mocked content).
|
2017-04-04 00:39:55 +02:00 |
Christian Speckner
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f1eb76303c
|
Finish introduction of shadow registers:
* Reenable all register readouts
* Refer to shadow registers in all readouts
* (De)serialize shadow registers
|
2017-03-29 19:32:57 +02:00 |
Christian Speckner
|
208f630a3c
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Implement delay queue (untested).
|
2016-11-08 23:54:22 +01:00 |
Christian Speckner
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ffccc351f6
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Allow to switch between TIA implementations via command line / config.
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2016-10-31 00:12:52 +01:00 |
Christian Speckner
|
2075ff082a
|
Prepare build system for new core.
|
2016-10-30 21:00:08 +01:00 |
Christian Speckner
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83417e976f
|
Isolate TIA implementation in sub-module, remove all direct references in favor of AbstractTIA.
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2016-10-30 00:31:55 +02:00 |
Christian Speckner
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24737671c0
|
VSCode: configure excludes.
|
2016-10-26 14:59:36 +02:00 |
Christian Speckner
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b3b4de7403
|
Commit .vscode .
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2016-10-11 00:22:38 +02:00 |