Commit Graph

85 Commits

Author SHA1 Message Date
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena fd8eb1aa1d Fixed more Coverity-reported errors. We're now down to a 0.02 defect
rate (0.5 or so is the average for a codebase of this size)!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-10 16:34:24 +00:00
stephena 47911eff21 Some cleanup of redundant spacing. Now that I'm free for basically the next month,
I'll be starting work on Stella again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-04 19:08:14 +00:00
stephena f5eca188ce And the process starts again.
Added shortcut key to toggle TV scanline jittering, and have it default
to off.  I'd really like to enable it again eventually, or perhaps use some
of the code in the case where scanline jumps are *really* large (since it
seems to emulate the output for every TV I've ever seen).

Bumped version #.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-29 21:14:12 +00:00
stephena 687b638437 Second pass at cleaning up warnings generated by -Weverything in clang.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 18:14:00 +00:00
stephena 8dbd5d7f48 Converted more new/delete pairs to unique_ptr. This actually made me notice
a memory leak where the Console was never being deleted.

For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array.  Again, this enables automatic deletion when the object
goes out of scope.


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2015-06-14 20:02:32 +00:00
stephena 99f88719e5 C++ streams can now use a 'string' filename; it no longer has to be 'const char*'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3167 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 17:37:58 +00:00
stephena a8a30a1746 Cleaned up I/O in a few places, using C++ streams where appropriate.
For those reading these logs, I hope to get back to Stella development soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-11 00:26:13 +00:00
stephena 6d8b115b34 Removed concept of single vs. double buffering, and simply update the frame
on every call to FrameBuffer::update().  This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes.  The code to do
this was just too fragile, and not worth the extra effort.

This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 17:36:46 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena 4c9e139fcc Cleaned up the OSystem code for managing Console and Debugger, removing
stuff from destructors and using unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3063 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 22:03:50 +00:00
stephena 73badae2d0 OK, this is the last commit about pointers for the CompuMate stuff.
Again, still learning the best way to use C++11 here.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3042 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 23:26:23 +00:00
stephena 51737b9720 Still learning the difference between shared and unique pointers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3041 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 22:03:40 +00:00
stephena 7e25d13b13 OK, this is the last pointer change for Console; the d'tor is now empty.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3039 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 00:52:00 +00:00
stephena a48c4fc6a8 A slight restructuring of the Controller classes, to fix CompuMate
support broken in rev 3034.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3038 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 00:34:56 +00:00
stephena 5dbb2e4261 More pointer rearrangment for Console class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3034 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 16:24:05 +00:00
stephena a21f3be6e4 Turned variable into static constant in M6502, since it has never changed
since Stella was created.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3033 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 13:22:57 +00:00
stephena 79ada8685c The long march to converting Stella to C++11 has finally started. Already,
I've found and fixed a few memory leaks.  You will need an up-to-date compiler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:40:20 +00:00
stephena 27e005d7a5 Final batch of fixes from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3024 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-27 14:41:46 +00:00
stephena af33538d5a Some cleanup of the Random class, and converting several classes
in emucore to use references instead of pointers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3017 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 15:54:02 +00:00
stephena d66226c210 Fixed 'magic number' issues when creating a System for the Console.
Technically, the magic numbers are still being used, but now they're
no longer exposed outside the System class by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2912 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-09 16:35:19 +00:00
stephena c8b27ec114 Some pretty huge changes right across the board.
Changed pointers to references in c'tor calls, making things a little safer.

Removed FBSurfaceTIA, since it was tied too closely to SDL itself.  Added a
class called TIASurface that is functionally very similar, but is more generic
and accessible by the FrameBuffer directly.  Eventually, this class will take
responsibility for all things related to rendering the TIA image (Blargg TV
effects, phosphor mode, etc).

TIA rendering is currently borked; fixes will follow ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2889 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-12 23:34:25 +00:00
stephena 61689a9563 The TIA windowed zooming modes now work (using Alt-minus and Alt-equals).
Rearranged some of the desktop size code, to be more consistent with the
new API.

Beginning to remove the old assumptions that a smaller screen than 640x480
could be used.  In the 4.0 release, the smallest (internal) screen
supported will actually be 640x480, and if the real desktop can't display
it, then it will be scaled down.  This is one of the nice benefits of
killing pure software rendering support, and letting the hardware just
draw the screen as it likes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2877 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-29 14:52:35 +00:00
stephena a58fb7165e The 'center' and 'vsync' options are now honoured. Many commandline
options have changed names.  In particular, all tia-related options
now start with 'tia.'.  This includes most of the old options that
started with 'gl_'.

Changed the names of all tv-effects options from starting with 'tv_'
to 'tv.', to match the name changes elsewhere.

Some work on the documentation to reflect the latest changes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2858 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-28 21:21:50 +00:00
stephena 45d0740819 Some reorganization of the FrameBuffer classes, to move all SDL-related stuff
into FrameBufferSDL2 only.  This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2846 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-05 22:09:57 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena e4dce0d897 Updated included PNG library.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2826 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-13 10:46:21 +00:00
stephena a1ac026cbc Added 'cpurandom' commandline argument and associated UI item, to randomize
the CPU registers (A/X/Y/PS) on ROM load.

Added 'INTIM Clks' to the debugger I/O tab, showing the number of clocks
before the current INTIM value decreases by 1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2768 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-21 00:27:52 +00:00
stephena 7de6bbd99b Added 'Variant' class, which is basically a variable type. Reimplemented
the Settings class to use Variant.  Still TODO is modify various UI elements
that currently accept StringMap to use Variant instead.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2726 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-08 23:34:42 +00:00
stephena 247d10fee9 Some infrastructure work for CompuMate handling. The CM handler now
disables normal keyboard input when in the debugger.  This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.

For now, in-debugger key processing is completely disabled in such a
case.  Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.

Bumped version # slightly.  I hope to get the next release ready to
go in a few weeks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2705 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-23 15:57:33 +00:00
stephena ac1bccf454 First pass at adding a cart-specific bankswitch/info tab to the
debugger.  In the process, I had to spend several days extending
the UI/dialog class to actually contain multiple tabs.  This was
harder than expected, and it still isn't quite finished.  In many
ways, we're beginning to reach the limits of the current code; it
was never designed for a full-fledged, graphically rich UI.

For now the tab is empty, but eventually it will contain general
info about the ROM bankswitch type (size, virtual layout, etc),
but also cart-specific info, including the ability to change
banks, which can be vary greatly among the different schemes.
Eventually, it may even allow to see/modify very cart-specific
info (like display RAM in DPC, etc).

Better handle errors in opening the serial port (AtariVox support)
for Windows and OSX.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2678 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-31 00:10:05 +00:00
stephena 6279c24b57 Renamed 'eepromdir' option to 'nvramdir', and have it default to
'BASEDIR'/nvram.  Previously it defaulted to BASEDIR, which was getting
filled with many such files.

Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2613 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 00:19:14 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena 2aca70e19e Fixed PAL autodetection regression.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2571 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-17 22:04:20 +00:00
stephena 756a47bcf8 Fixes for 'illegal' VSYNC behaviour wrt 'short' frames.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2547 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-07-14 18:56:57 +00:00
stephena 6353d118b7 Control-f now cycles between NTSC/PAL/SECAM/NTSC50/PAL60/SECAM60
display modes wrt both palette and display properties (# of scanlines,
size of window, etc).  This means you can now dynamically switch
between these modes at runtime.

Also added 'Shift-Control-f', which cycles through the modes in
reverse order.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2527 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-05 16:32:35 +00:00
stephena feac57253e Now that the Serializer class throws exceptions differently,
we need to modify what is caught.  Ironically enough, this fixes
a bug whereby when certain errors occur, the recovery system
itself would crash, not the issue that actually caused the bug!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2499 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 12:41:19 +00:00
stephena e7b38e9963 Custom TV 'adjustables' can now be changed dynamically as follows:
- Alt-9 / Shift-Alt-9 selects (increases/decreases) between
    the various adjustables
  - Alt-0 / Shift-Alt-0 increases/decreases the actual values for
    the previously selected adjustable

Cleaned up the API a little, moving some stuff from Console to
FrameBuffer class.  I think we're due for a pretty major
reorganization of parts of the codebase very soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2473 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-14 15:06:06 +00:00
stephena f59f5ab5e8 Added scanline interpolation option (blended scanlines) with the
'tv_scaninter' option.  Added Alt-8 keypress to toggle this; still
TODO is add a UI item for it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2462 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 19:37:04 +00:00
stephena e3fa8da1f9 OK, Blargg is now officially in the codebase! There's still quite a bit
left to do, but the basic functionality is now there.  Alt 1 - Alt 6
selects among TV modes as follows: off, composite, svideo, rgb, bad and
custom.  The latter is just composite at this point; there's no code to
actually change specific adjustables yet.  Alt 7/Shift-Alt 7 increases/
decreases scanline blend intensity (20% - 100%).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2456 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-06 17:45:48 +00:00
stephena e3ba9f0ec2 TIA objects and collisions are now toggle with the Alt-period keys,
instead of having different keys to turn them on and off separately.
This brings the functionality in line with the rest of the objects/
collision key-combos, which were also toggle-only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2449 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 21:32:24 +00:00
stephena 1dbefe043d Improvements to the FA2 Harmony flash load/save functionality:
- delays are now emulated (0.5 ms for reads, 101 ms for writes)
  - the flash file is now saved according to the ROM name
  - correctly return values with bit 6 set to zero or one, instead
    of just using 0x00 or 0xff


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2012-04-14 19:28:53 +00:00
stephena 303fb5bdbc First pass at tying the NTSC filtering code into the OpenGL TIA
rendering code.  This is just infrastructure for now.  Pressing
Alt-f will toggle the filtering, but there's no output yet.


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2012-03-25 17:51:13 +00:00
stephena 5ce726f180 Fixed some compiler warnings picked up by Xcode 4.3
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2417 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 13:19:29 +00:00
stephena 82a4bc13b1 More work on the CompuMate scheme. The logic for the Controllers is
now complete; I just need to define how to pass actual keyboard keys
through the Event system.


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2012-03-14 22:24:54 +00:00
stephena 47f151b87c Re-arranged the CompuMate controller code so that it can access both
controllers at once.  Stella wasn't initially designed to do this,
and the CompuMate is unique in this regard.


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2012-03-14 01:19:23 +00:00
stephena c136a30cbc The left and right mouse buttons are now recognized separately in emulation mode.
Checking in first pass at revamping the 'mcontrol' functionality.  The idea is
that the mouse will be able to emulate different controllers on each of its
axes.  For now, the left mouse button is tied to the X-axis, and the right to 
the Y-axis.  These modes will be saved per-ROM, meaning that the mapping can
be different for each ROM (it is saved as part of the ROM properties).  Only
the paddles and driving controllers will allow this, since they're the only
controllers where a single axis makes sense.

Switching between mouse modes will be done with Control-0 (the Control-1..3
keys have been removed).  This will allow switching all possible combinations
(left controller, right controller, per-ROM setting, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:01:13 +00:00
stephena 08ae1c3fe8 Updated how the debugger is created, and protected against using the
debugger before it has been initialized.

Tweaked the format auto-detection by also looking at the TIA scanline
at which drawing first occurs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2359 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-17 22:20:20 +00:00
stephena a7ca813174 Save console controllers and switches state in state files. This allows
the debugger to work correctly when rewinding and interacting with these
parts of the system.


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2012-01-14 17:12:25 +00:00
stephena 76dc1ce716 Some rearrangement of code in Console class, so that Controller::enable
is no longer required.


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2012-01-13 21:13:10 +00:00