Also, fixed a potential future bug where Stella can't handle paletted
images. Basically, the error handling is now more robust.
Minor rework of the CartF8 class; it now looks the ROM MD5 directly and
decides if it's a 'special' ROM.
Several updates to the built-in properties database, including better
support for each game in the 8-in-1 ROM image.
Fixed crash in TIA handling of the playfield mask; it could cause a
segfault under certain circumstances.
Fixed bug in prune_snapshots script; it now properly handles directory
names containing spaces in both Linux and OSX (and probably Windows as
well, but this hasn't been tested).
Updated built-in PNG library to the latest version (1.4.3).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2066 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This fixes a bug in exiting pause mode, and 'remembering' the
events that were set previously.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2065 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
The event mapping for such events is now done on the release of the
axis/hat, and not on the first press. This should fix the remaining
problems with sensitivity, as the user must explicit press and then
release the axis/hat, with all other events occurring the meantime
being ignored.
Fixed bug in continuous events for axes/hats; event that represent
'off' should not be continuously sent.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2063 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
axes. It shouldn't be nearly as sensitive now.
Cleaned up handling of joystick hats, and fixed continuous events
(so that holding down a hat now sends continuous events until the
hat is centered again).
Fixed bug in prune_snapshots script; it didn't work with a snapshot
directory name containing a space.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
been chosen), a dialog box now appears, asking the user to enter the
default directory. This directory will appear each time the ROM launcher
is entered, until the user selects a directory. This will hopefully
eliminate bug reports from users that don't know what to do when first
starting Stella.
Big changes to the manual, separating the necessary, up-front information
from the advanced stuff that can be considered later (or not at all).
Also added more links to ease navigation. This should make the manual more
readable for those that have complained it's too long.
The setting for TV color type is now 'Color' and 'BW', instead of
'BlackAndWhite', as before. The old one will continue to work, though.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2059 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
when sending axis events to the DialogContainer (ie, all UI-related stuff).
The UI code was originally written with this in mind, and wasn't designed for
analog input. For normal digital sticks, nothing changes. For analog sticks,
values are clamped to 3 points (max, min, off), and repeated consecutive
events are ignored. This (partially) fixes bugs in the UI, where pressing
an analog stick would cause the current selector to move very fast.
Added repeat mode for joystick hats, similar to joystick axes (so holding
down a hat will cause continuous events to occur. More testing is
required for this, as I don't actually have access to hats right now.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2058 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Stella actually needs. I suspect more stuff will be excluded as
I look through the options.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2057 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
systems where gettimeofday doesn't exist. Basically, the functionality
for OSystem::getTicks() has changed to always output an increasing
value each time it's called, even between program runs (needed for
timestamps for continuous snapshots, but also for similar things in
the future). It does this by refering to some set time in the past,
which is currently the UNIX epoch.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2056 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
so they don't overwrite previously created files. This timestamp is
related to the millisecond that the snapshot was taken, so there's no
chance of overlap (snapshots can only be taken every 1 second / 1000
milliseconds at most). The appended value is an 8-character hex
representation of this 32-bit value.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
The UNIX builds for Debian and Redhat/RPM now default to using the
builtin PNG and zlib libraries. This will ease issues at release
time, since we don't need to worry about those libraries being
present on the destination systems.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2054 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
systems where these libraries are available. This is useful for testing,
and also for release builds (where we don't necessarily know if
zlib and libpng are installed).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2051 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
interlaced or row-filtered images to be correctly processed.
Updated the non-Intel XCode project to include libpng support.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2050 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
version isn't available. Of course, because of compiler errors it doesn't
actually compile yet :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2048 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
efficient, and use macros that have already been defined.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2047 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
not found fall back to using the internal version (for Linux, and all
systems that use the configure script).
The debugger can now be resized in between ROM launches (ie, before
a ROM is actually started). Previously, the entire program had to
be restarted for resizing to take effect.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2045 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
similar to the recent Zlib addition. This is required for the
RomListWidget, which currently doesn't parse valid PNG files
that are generated outside Stella (in particular, those that
have been optimized and use row filtering).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2044 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
counts are aligned after the disassembly text with as little space as
necessary.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2042 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
disassembly output. Still TODO is add some visual improvements
(ie, align the cycle counts to not take too much space, etc).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2041 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
There's currently a problem in the internal code I have, so I need
to submit in pieces until it's tracked down.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2040 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
For now, only the infrastructure is being modified.
Make disassembly output a little nicer by drawing a vertical line
separating disassembly text from the actual raw bytes.
Some changes to the SDL sound code initialization, which will (hopefully)
eventually lead to a fix for those users with ATI video drivers, and
not having sound after the first game has been played.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2039 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
or from the user. Before this is done, the parser needs to recognize
variable-length labels (right now, it used fixed spacing and assumes
the largest label is 8 characters).
Fixed bug in Distella; a label was being printed with an incorrect
quote symbol, which would break parsing of that line.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2038 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
now properly detected as E7.
Some minor cleanups to the Cart classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2036 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Bumped version number so development can start on the next
release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2035 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
(ie, disabling from the UI kills the UI on future runs, so you can't
enable it again). This should fix problems where users go
'click-happy' in the UI, turning options on and off just to see what
happens.
Added 'showinfo' to the UI, so you don't have to drop to the
commandline to use it.
Updated all release files and bumped version number for 3.1.2
release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
These have ARM code appended to the beginning of the ROM, which is
(for now) ignored by Stella.
Improved memory usage for DPC and DPC+ schemes, so that an extra
copy of the ROM image is no longer required. This also fixes a bug
in the getImage methods, which wouldn't have actually returned any
changes made by patching the ROM (it always returned the original,
non-modified copy).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2030 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
an outputstream. For now, the output simply goes to stdout or stderr,
just like before, but the possibility is now there to redirect to a
file if desired.
Changed 'showinfo' commandline option to accept 'levels' of output
instead of simply being a boolean. The new default is level 1,
in which normal messages are output during a run. Level 2 will
show more detailed info, and may be useful in debugging end-user
problems. There's still more work to do wrt level 2.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2029 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
after I say it's the last commit :) Maybe for the next
release I'll create some scripts to handle this ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2017 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
of OSX. It was partially caused by 'negative time', or successive
calls to SDL_GetTicks() returning smaller values than previous calls.
This obviously totally confused the timing logic, which was never
designed for time to go backwards. Related to this, setting the
framerate to 0 from the VideoDialog UI (indicating that auto-frame
should be used) ended up setting the time-per-frame to approx. 71
minutes, resulting in a delay of 71 minutes to the next frame
(which is what caused the 'lockup').
Changed all references to the Intel OSX build to also mention OSX
Snow Leopard (10.6), since the build won't run on 10.4 or 10.5.
Bumped version number to 3.1 (again). Hopefully this is good to go.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2016 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
final support for this completed before the 3.1 release next week.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2015 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
to bump it again.
Rant mode : each release of Stella seems to get harder and harder.
I have to fight to force myself to get ready for release time,
and when it comes, there always seems to be something popping
up at the last minute. This time, it's crashes on various
iMacs that I just got access to (while everything is working
perfectly on my Macbook Pro). I sometimes think it's time
to throw in the towel, and move on to other things ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2014 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Updated all remaining issues with the documentation and
changelog, and bumped the version # to 3.1.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2013 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
The file selector in Windows now ignores all items starting with '.', not just the directories '.' and '..'. This is most apparent when using the Windows port and browing Linux shares, which shows many dot files.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2012 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
1) the interval between snapshots can be configured within the
'File Settings' dialog
2) the commandline option is now named 'ssinterval' instead of 'ssdelay'
3) the action is tied to the 'Alt/Cmd-s' key instead of a function key
There's just one more small issue to take care of in the Windows port,
and the next release should be ready.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2011 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba