Commit Graph

7336 Commits

Author SHA1 Message Date
Thomas Jentzsch 12e1b3c04f updated CDFJ+ driver description 2022-02-26 19:04:15 +01:00
Stephen Anthony d482d671c4 Eliminate redundant code. 2022-02-26 13:23:31 -03:30
Thomas Jentzsch 3cfb79ca68 updated .gitignore 2022-02-25 11:17:38 +01:00
Thomas Jentzsch a5e0d1f6ff updated launcher doc 2022-02-25 11:01:19 +01:00
Stephen Anthony 1920d761ea Minor update: convert a define to C++ constexpr. 2022-02-24 16:55:05 -03:30
Thomas Jentzsch 1e72dcfbcd more work on doc tables 2022-02-24 09:16:22 +01:00
Darrell Spice, Jr 37180e18df
Fixed CDFJ+ issue if the first byte of the cartridge contained a value of FF_OFFSET thru FF_OFFSET + $23 (#879)
Updated Thumbulator's debug mode to allow run-time updating of the FF_OFFSET value.
2022-02-24 07:59:29 +01:00
Thomas Jentzsch d658d72871 fixed read access to write port if write port uses upper address range (fixes #878) 2022-02-23 21:53:32 +01:00
Thomas Jentzsch 81556892fa Merge branch 'master' of https://github.com/stella-emu/stella 2022-02-23 21:21:18 +01:00
Thomas Jentzsch 7e9837b576 truncated state files (fixes #875) 2022-02-23 21:21:01 +01:00
Stephen Anthony d4ac130d8e Minor fixes to CartCDF; use C++ constexpr instead of C-style defines. 2022-02-23 15:19:37 -03:30
Thomas Jentzsch cd586b92e3 cleaned table look in doc 2022-02-23 19:42:29 +01:00
Thomas Jentzsch c9a858a865 minor fix for Global Hotkeys and Stelladaptors 2022-02-23 19:23:49 +01:00
Darrell Spice, Jr 7b026e6ad1
Updated CDFJ+ with support for LDX # and LDY # fast fetchers, as well as a fast fetcher offset value. Also updates to the CDF Debugger. (#877) 2022-02-22 08:56:47 +01:00
Thomas Jentzsch 313b6c6c98 fixed patching ZP-RAM code (fixes #874) 2022-02-17 11:56:53 +01:00
Thomas Jentzsch e537eaffd5 enhanced launcher context menu with direct Game properties dialog link 2022-02-16 21:54:20 +01:00
Thomas Jentzsch 5b5eccf28f added ARM chip type auto detection (resolves #873) 2022-02-15 12:33:46 +01:00
Stephen Anthony f7895e53b8 Fix minor warnings. 2022-02-08 20:26:21 -03:30
Thomas Jentzsch 6832465ad1 fixed ARM timers (#fixes 872) 2022-02-08 22:35:59 +01:00
Thomas Jentzsch be90abb487 added display name to display logging 2022-02-06 10:19:15 +01:00
Thomas Jentzsch acf611cb6b added PlusROM change tracking 2022-02-05 08:51:48 +01:00
Thomas Jentzsch 645c2fc5bb added PlusROM info to debugger (resolves #844)
added PlusROM user info to System log
2022-02-04 20:12:59 +01:00
Stephen Anthony 2ff5fffe37 Fix compile failure in BSPF_UNIX (ie, Linux). 2022-02-02 09:57:54 -03:30
Thomas Jentzsch 6daa04c6f4 added option for automatic pause/continue of emulation depending on focus (resolves #870) 2022-02-02 11:42:39 +01:00
Stephen Anthony cd9d25c5c7 libretro: Use standard C++17 code instead of Windows-specific code. 2022-02-01 16:14:03 -03:30
Thomas Jentzsch 4196763da8 Libretro: Some code cleanup
Libretro: Renamed "Paddle" into "Analog"
2022-02-01 09:58:04 +01:00
Keith Bowes 3cf272204e
[libretro] Update libretro.h (#869) 2022-02-01 09:24:15 +01:00
Stephen Anthony 625c159b81 libretro: Fix minor compile warning. 2022-01-31 18:12:00 -03:30
Thomas Jentzsch 839feb7c3d Libretro: added analog paddle sensitivity
Libretro: added console switches mappings for 2nd (joypad) controller
2022-01-31 09:02:44 +01:00
Thomas Jentzsch 6e896f1228 added light gun position scaling (now it works with a mouse) 2022-01-30 23:42:19 +01:00
Thomas Jentzsch d43227444a updated Libretro VS project file 2022-01-30 19:26:31 +01:00
Thomas Jentzsch fc162e14fb trying to fix Libretro build failure 2022-01-30 11:38:03 +01:00
Thomas Jentzsch fe84e613ce added analog paddle mapping for Libretro
added input descriptions for Libretro
2022-01-30 11:12:51 +01:00
Thomas Jentzsch 8875e04faa added light gun to input description list 2022-01-29 18:30:40 +01:00
Thomas Jentzsch b1f35edc3b second attempt of implementing light gun support for Libretro 2022-01-29 12:15:46 +01:00
Thomas Jentzsch ee923a5577 first attempt of implementing light gun support for Libretro 2022-01-29 11:37:00 +01:00
Thomas Jentzsch 76914ded62 added missing controller mappings 2022-01-26 19:34:03 +01:00
eds-collabora 4e98848528
Update documentation for keybindings in Driving Mode (#868)
The default keybindings remain the same as they did, they are just
no longer shared with the Joystick Mode.
2022-01-26 18:58:47 +01:00
eds-collabora d46605fd22
Reorder "Driving" within the event mapping widget (#867) 2022-01-24 09:19:38 +01:00
eds-collabora 1db9de390a
Fixes for driving mode changes (#866)
- Use a float divisor to reduce the high resolution counter to a gray
  code. This gives a more stable rate of change for the gray code when
  using a sensitivity other than 1.
- Slightly remap the axis space, so that the positive and negative
  ranges are the same. The new range is [64,-1] [1, 64]. We don't need
  zero, because of the analog dead zone.
- Reorder the Event enum as suggested for on PR860.
2022-01-21 08:38:30 +01:00
Thomas Jentzsch 0ef0636eb9 fixed the fix 2022-01-20 13:02:41 +01:00
Thomas Jentzsch 31f6432bc5 fixed #864 (SC-RAM reads from write ports) 2022-01-20 12:21:53 +01:00
eds-collabora db8ae212ef
Driving mode enhancements (#860)
The driving controller is closer to a paddle controller than a
joystick, but doesn't have hard stops.

This patch adds:
- A dedicated set of event bindings for driving.
- The option to use an analogue steering input from a regular joystick
  axis, and a separate higher resolution counter to assist with this.
2022-01-19 15:23:14 +01:00
Stephen Anthony 4fce2156df Fixed code signing issues in latest Xcode for Mac. 2022-01-07 20:46:25 -03:30
Stephen Anthony c59d9a6f81 Fix 'nib' warning in latest version of Xcode for Mac.
I'm not sure this is the best way to do it, but I don't really know Obj-C.
2022-01-07 20:20:23 -03:30
Stephen Anthony 11d2f34bcb Update copyright to 2022. Happy New Year! 2021-12-31 16:07:17 -03:30
Stephen Anthony a8b949e3a3 Yet more formatting issues I forgot in the last commit. 2021-12-30 11:40:42 -03:30
Stephen Anthony 5cec746b29 Minor formatting changes I forgot in a previous commit. 2021-12-30 11:38:34 -03:30
Christopher Obbard 2c31957173
joystick: Add menuMode mappings before emulationMode mappings (#847)
For some controllers, the initial default (i.e. when the controller
is first attached) mappings seem to not work in emulation mode, but
work just fine in menu mode. The emulation mode mappings are shown
in the UI, but do not work until the second time the emulator is
started.

From debugging, even in emulation mode the joyMap is returning
menu bindings when in-game. Fix this bug by adding the emulation
mode mappings before the menu mode mappings.

Fixes: a7189ce7ec ("fix attempt for #692")
Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>
2021-12-30 11:12:48 -03:30
Thomas Jentzsch 130e79dd9a Merge branch 'master' of https://github.com/stella-emu/stella 2021-12-21 11:25:35 +01:00