- renamed Rewinder and associated dialog to TimeMachine and friends
- changed EventHandler state enum to stronger 'enum class' type (and associated changes to the codebase)
- moved EventHandlerState into separate class, allowing a few files to not need to include EventHandler.hxx (reduce compile dependency)
- plumbed EventHandlerState::TIMEMACHINE into the codebase; still TODO is activate it and add a usable dialog)
- removed unused variables
- in RewindManager, convert cycles to Int32 rather than Int64; although
they are defined as 64-bit from the TIA, we only care about differences
here, and the difference will never be larger than a 32-bit can hold.
Including many header files in other headers leads to a cascade of
compiles when changing one of them.
Note that this potentially makes some inline methods non-inline
(although current idea on this is that the compiler can make
much better choices for when to inline). So we may need to check
performance after this work, to make sure no regressions happen.
- all files are now appended with '.script' instead of '.stella'.
- files are saved in default save location, just like disassembly files
(this can be discussed/changed as necessary)
- 'exec' command has been changed to load from the same location
- Toggle this with Alt-r. When enabled, state is saved each frame to memory (up to 100 slots)
- Upon entering the debugger, rewind is immediately available, allowing to rewind (for example) back past a breakpoint
- Testing is definitely required.
- The cycles counter is now essentially monotonically increasing (ie, we never need to worry about it going backwards and giving a negative difference, simplifying a lot of code
- There are now reset() methods in all places that keep track of system cycles, but they are used for a full reset only; not called each frame like before (which had to be done to prevent overflow).
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
- 'cls' now only clears the screen, and not the command history
- 'help' accepts another command as an argument, to give more info
about the command (ie, help breakif is now valid)
- command completion now works on built-in functions and pseudo-ops
debugger is currently broken, but at least the code compiles (needed
for the Windows and OSX test releases, as they aren't set up to be
compiled without the debugger.
in the debugger wasn't actually resetting the bankswitching, since it was
being locked.
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that approach is a bad idea (and using Stella as example code), so it doesn't
make sense to not do something as it's being taught; the correct way.
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std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
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Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.
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it with the debugger (this eliminates more new's and empties another d'tor.
Re-wrote PackedBitArray to use a bitset instead of home-made code.
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and bumped version # to 4.5 for the next release (whenever it
may happen).
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lists to the Array class? Completely deleting all that code and
using a std::vector directly :)
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I've found and fixed a few memory leaks. You will need an up-to-date compiler.
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all GUI classes. This makes sense, since the underlying classes
were returning them as references anyway.
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than the desktop.
Some code cleanups; add const and optimize some methods.
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or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.
Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.
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for a long time. Changed to unsigned int everywhere, and removed
functions that I will never use (the class originally came from
ScummVM).
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cart RAM tab to the debugger. This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.
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into FrameBufferSDL2 only. This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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bases into a Common::Base class. Previously, this functionality was
spread across several classes, and used different approaches to formatting.
While the code still mixes C++ streams and C-style sprintf's, at least
it will now be easier to modify it all in one place.
Related to the above, added ability to use upper or lower case
characters for HEX output in the debugger. This is toggled by the
new debugger prompt command 'uhex', which is also tied to a new
commandline argument, 'dbg.uhex'.
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Added option to save snapshots using either internal database name
(the default) or actual ROM filename.
Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.
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selection widget to a display of current bank state, taking into
account the more esoteric bank schemes. Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.
The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.
Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.
Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.
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For now (and the next release), filenames are hardcoded to sane defaults.
Eventually, the code may be extended to use BrowserDialog to query the names,
but it's taking much too long to get working, and I want to get a new release
done before the end of May.
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the Settings class to use Variant. Still TODO is modify various UI elements
that currently accept StringMap to use Variant instead.
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extended into yet another tab, since there's still the need to
show the display bank, frequency bank and DPC Harmony RAM. Or
maybe there isn't a need to see this extra stuff??
Some more cleanups of the graphics/UI API.
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The remainder of this commit is basically some cleanup of the
Widget API, and infrastructure fixes to allow CartDebugWidgets to
have change tracking.
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never actually included info on how to enable/disable it.
StringParser is now width-sensitive, in that it can also split
on a maximum string length. This is useful for making the various
UI items font-size independent, and to flow the text accordingly.
Increased minimum size of debugger window to 1080x720, which allows
things to be laid out a little nicer, and gives some much needed
extra room. Sorry guys, the most common resolution now in use
is 1366x768, so it's time to move with the times.
Cleaned up some of the descriptions in the ROM debugger tab(s).
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