trying to fix build errors

This commit is contained in:
Thomas Jentzsch 2022-11-29 11:12:08 +01:00
parent 025de6e8e9
commit f5bcf94592
4 changed files with 7 additions and 7 deletions

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@ -341,7 +341,7 @@ class Ball : public Serializable
// ############################################################################ // ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::movementTick(uInt32 clock, bool hblank) FORCE_INLINE void Ball::movementTick(uInt32 clock, bool hblank)
{ {
myLastMovementTick = myCounter; myLastMovementTick = myCounter;
@ -362,7 +362,7 @@ void Ball::movementTick(uInt32 clock, bool hblank)
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::tick(bool isReceivingRegularClock) FORCE_INLINE void Ball::tick(bool isReceivingRegularClock)
{ {
// If we are in inverted movement clock phase mode and a movement tick occurred, it // If we are in inverted movement clock phase mode and a movement tick occurred, it
// will supress the tick. // will supress the tick.

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@ -141,7 +141,7 @@ class Missile : public Serializable
// ############################################################################ // ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank) FORCE_INLINE void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
{ {
if(clock == myHmmClocks) isMoving = false; if(clock == myHmmClocks) isMoving = false;
@ -153,7 +153,7 @@ void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Missile::tick(uInt8 hclock, bool isReceivingMclock) FORCE_INLINE void Missile::tick(uInt8 hclock, bool isReceivingMclock)
{ {
if(myUseInvertedPhaseClock && myInvertedPhaseClock) if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{ {

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@ -157,7 +157,7 @@ class Player : public Serializable
// ############################################################################ // ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Player::movementTick(uInt32 clock, bool hblank) FORCE_INLINE void Player::movementTick(uInt32 clock, bool hblank)
{ {
if (clock == myHmmClocks) if (clock == myHmmClocks)
isMoving = false; isMoving = false;
@ -170,7 +170,7 @@ void Player::movementTick(uInt32 clock, bool hblank)
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Player::tick() FORCE_INLINE void Player::tick()
{ {
if(myUseInvertedPhaseClock && myInvertedPhaseClock) if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{ {

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@ -266,7 +266,7 @@ class Playfield : public Serializable
// ############################################################################ // ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::tick(uInt32 x) FORCE_INLINE void Playfield::tick(uInt32 x)
{ {
myX = x; myX = x;