mirror of https://github.com/stella-emu/stella.git
trying to fix build errors
This commit is contained in:
parent
025de6e8e9
commit
f5bcf94592
|
@ -341,7 +341,7 @@ class Ball : public Serializable
|
||||||
// ############################################################################
|
// ############################################################################
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Ball::movementTick(uInt32 clock, bool hblank)
|
FORCE_INLINE void Ball::movementTick(uInt32 clock, bool hblank)
|
||||||
{
|
{
|
||||||
myLastMovementTick = myCounter;
|
myLastMovementTick = myCounter;
|
||||||
|
|
||||||
|
@ -362,7 +362,7 @@ void Ball::movementTick(uInt32 clock, bool hblank)
|
||||||
}
|
}
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Ball::tick(bool isReceivingRegularClock)
|
FORCE_INLINE void Ball::tick(bool isReceivingRegularClock)
|
||||||
{
|
{
|
||||||
// If we are in inverted movement clock phase mode and a movement tick occurred, it
|
// If we are in inverted movement clock phase mode and a movement tick occurred, it
|
||||||
// will supress the tick.
|
// will supress the tick.
|
||||||
|
|
|
@ -141,7 +141,7 @@ class Missile : public Serializable
|
||||||
// ############################################################################
|
// ############################################################################
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
|
FORCE_INLINE void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
|
||||||
{
|
{
|
||||||
if(clock == myHmmClocks) isMoving = false;
|
if(clock == myHmmClocks) isMoving = false;
|
||||||
|
|
||||||
|
@ -153,7 +153,7 @@ void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
|
||||||
}
|
}
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Missile::tick(uInt8 hclock, bool isReceivingMclock)
|
FORCE_INLINE void Missile::tick(uInt8 hclock, bool isReceivingMclock)
|
||||||
{
|
{
|
||||||
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
||||||
{
|
{
|
||||||
|
|
|
@ -157,7 +157,7 @@ class Player : public Serializable
|
||||||
// ############################################################################
|
// ############################################################################
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Player::movementTick(uInt32 clock, bool hblank)
|
FORCE_INLINE void Player::movementTick(uInt32 clock, bool hblank)
|
||||||
{
|
{
|
||||||
if (clock == myHmmClocks)
|
if (clock == myHmmClocks)
|
||||||
isMoving = false;
|
isMoving = false;
|
||||||
|
@ -170,7 +170,7 @@ void Player::movementTick(uInt32 clock, bool hblank)
|
||||||
}
|
}
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Player::tick()
|
FORCE_INLINE void Player::tick()
|
||||||
{
|
{
|
||||||
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
||||||
{
|
{
|
||||||
|
|
|
@ -266,7 +266,7 @@ class Playfield : public Serializable
|
||||||
// ############################################################################
|
// ############################################################################
|
||||||
|
|
||||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
void Playfield::tick(uInt32 x)
|
FORCE_INLINE void Playfield::tick(uInt32 x)
|
||||||
{
|
{
|
||||||
myX = x;
|
myX = x;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue