mirror of https://github.com/stella-emu/stella.git
trying to fix build errors
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@ -341,7 +341,7 @@ class Ball : public Serializable
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// ############################################################################
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::movementTick(uInt32 clock, bool hblank)
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FORCE_INLINE void Ball::movementTick(uInt32 clock, bool hblank)
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{
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myLastMovementTick = myCounter;
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@ -362,7 +362,7 @@ void Ball::movementTick(uInt32 clock, bool hblank)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::tick(bool isReceivingRegularClock)
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FORCE_INLINE void Ball::tick(bool isReceivingRegularClock)
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{
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// If we are in inverted movement clock phase mode and a movement tick occurred, it
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// will supress the tick.
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@ -141,7 +141,7 @@ class Missile : public Serializable
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// ############################################################################
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
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FORCE_INLINE void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
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{
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if(clock == myHmmClocks) isMoving = false;
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@ -153,7 +153,7 @@ void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::tick(uInt8 hclock, bool isReceivingMclock)
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FORCE_INLINE void Missile::tick(uInt8 hclock, bool isReceivingMclock)
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{
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if(myUseInvertedPhaseClock && myInvertedPhaseClock)
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{
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@ -157,7 +157,7 @@ class Player : public Serializable
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// ############################################################################
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Player::movementTick(uInt32 clock, bool hblank)
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FORCE_INLINE void Player::movementTick(uInt32 clock, bool hblank)
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{
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if (clock == myHmmClocks)
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isMoving = false;
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@ -170,7 +170,7 @@ void Player::movementTick(uInt32 clock, bool hblank)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Player::tick()
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FORCE_INLINE void Player::tick()
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{
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if(myUseInvertedPhaseClock && myInvertedPhaseClock)
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{
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@ -266,7 +266,7 @@ class Playfield : public Serializable
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// ############################################################################
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::tick(uInt32 x)
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FORCE_INLINE void Playfield::tick(uInt32 x)
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{
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myX = x;
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